I am experiencing an issue which I can neither reconcile nor resolve.
While instructing my player(s) on preparing spells, I noticed that they had 21 spells listed under Known Spells. Each has the "Prepare" beside them. Uncertain as to where the rub lie, I created a Quick Build PC outside of the campaign, only selecting a race, class, and assigning a name. The result was the same: a 1st level PC with 21 spells known (Cantrips and 1st level spells).
Is anyone able to erudite the issue or logic behind this? Thank you in advance.
Druids and Clerics are both Prepared casters. They know all of their spells and can select a few of them per long rest to use until their next long rest.
Wizards are also Prepared casters, but only have a few spells to start, adding to their spellbook as they adventure.
Non-Wizard prepared classes may know a few cantrips but also "know" all the spells, as in they have access to their entire spell list (for the spell levels they'd have access to). But they can only Prepare a certain number of those spells each day.
Wizards, on the other hand, only "know" the spells in their spellbooks, and that's what they can select from to Prepare a certain number each day.
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Oh! Thank you all. They are a Druid and an Artificer, though the Druid was the example. I am glad. They are all new players and like to do things they shouldn’t between sessions (one actually bought the adventure book because he thought it was a strategy guide… “There is a secret entrance over here!”) We laughed, but I do not wish to disadvantage the other players if those two (unknowingly) begin manipulating the game. Learn as you go, I guess.
THANKS AGAIN!!!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I am experiencing an issue which I can neither reconcile nor resolve.
While instructing my player(s) on preparing spells, I noticed that they had 21 spells listed under Known Spells. Each has the "Prepare" beside them. Uncertain as to where the rub lie, I created a Quick Build PC outside of the campaign, only selecting a race, class, and assigning a name. The result was the same: a 1st level PC with 21 spells known (Cantrips and 1st level spells).
Is anyone able to erudite the issue or logic behind this? Thank you in advance.
V/r, eci1
What class are they?
Druids and Clerics are both Prepared casters. They know all of their spells and can select a few of them per long rest to use until their next long rest.
Wizards are also Prepared casters, but only have a few spells to start, adding to their spellbook as they adventure.
Non-Wizard prepared classes may know a few cantrips but also "know" all the spells, as in they have access to their entire spell list (for the spell levels they'd have access to). But they can only Prepare a certain number of those spells each day.
Wizards, on the other hand, only "know" the spells in their spellbooks, and that's what they can select from to Prepare a certain number each day.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
What you're seeing is definitely expected behaviour, as per the rules on spellcasting.
As other said above, spellcasting functions differently for the different classes.
This is a 1st level cleric (with no domain chosen yet)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Oh! Thank you all. They are a Druid and an Artificer, though the Druid was the example. I am glad. They are all new players and like to do things they shouldn’t between sessions (one actually bought the adventure book because he thought it was a strategy guide… “There is a secret entrance over here!”) We laughed, but I do not wish to disadvantage the other players if those two (unknowingly) begin manipulating the game. Learn as you go, I guess.
THANKS AGAIN!!!