for most of our party the dice are suddenly rolled a lot faster than usual (since our last session 2 weeks ago), but not for everyone. are there any settings that might influence dice roll speed apart from hardware acceleration? I know it's a small issue but it used to be very satisfying to see the dice roll. Now it's over and they dissappear before you can actually read the dice.
for most of our party the dice are suddenly rolled a lot faster than usual (since our last session 2 weeks ago), but not for everyone. are there any settings that might influence dice roll speed apart from hardware acceleration? I know it's a small issue but it used to be very satisfying to see the dice roll. Now it's over and they dissappear before you can actually read the dice.
I've not seen this, myself (I use Chrome - not sure what browser you guys are using? Could be browser specific).
That said - you should be able to see the results in the Combat Tracker.
Dice for me are acting like the did on initial release before the fix that was applied to improve performance. Incredibly fast on my personal computer < 0.1 sec rolls and super slow on my work computer > 5-10 seconds sometimes. After the performance fix they both rolled approximately the same (slowing down my personal computer and speeding up my work computer). I'm wondering if they accidently rolled back that fix with the new sheets.
Dice for me are acting like the did on initial release before the fix that was applied to improve performance. Incredibly fast on my personal computer < 0.1 sec rolls and super slow on my work computer > 5-10 seconds sometimes. After the performance fix they both rolled approximately the same (slowing down my personal computer and speeding up my work computer). I'm wondering if they accidently rolled back that fix with the new sheets.
For the one rolling slow - do you have Hardware Acceleration turned on for the browser?
I don't think they rolled back a fix or it would/should impact everyone.
I do have hardware acceleration on, this is without extensions, in all browsers - the other computer has worse hardware is the only difference in setup.
This was how it was on initial release is the only reason I brought up the possibility. This is likely affecting everyone regardless of whether it was a fix rolled back or not but not everyone or every computer is getting fast rolls. Note on initial release people with mid teir computers were getting "normal" speed dice.
Edit: looking at it closer it looks like it's calling for the next frame of the animation much faster (I believe anyway) - this causing lower hardware machines to not be able to keep up therefore lagging and better hardware machines to process them incredibly quickly. Not sure if this is what was fixed from initial release or something new.
I do have hardware acceleration on, this is without extensions, in all browsers - the other computer has worse hardware is the only difference in setup.
This was how it was on initial release is the only reason I brought up the possibility. This is likely affecting everyone regardless of whether it was a fix rolled back or not but not everyone or every computer is getting fast rolls. Note on initial release people with mid teir computers were getting "normal" speed dice.
Edit: looking at it closer it looks like it's calling for the next frame of the animation much faster (I believe anyway) - this causing lower hardware machines to not be able to keep up therefore lagging and better hardware machines to process them incredibly quickly. Not sure if this is what was fixed from initial release or something new.
Heh - I run a Windows 7 machine, so I'd say mine is lower end. :) And not seeing the issue.
Are you able to replicate the issue across multiple browsers (Firefox, Edge and/or Chrome) and see the same thing?
I do have hardware acceleration on, this is without extensions, in all browsers - the other computer has worse hardware is the only difference in setup.
This was how it was on initial release is the only reason I brought up the possibility. This is likely affecting everyone regardless of whether it was a fix rolled back or not but not everyone or every computer is getting fast rolls. Note on initial release people with mid teir computers were getting "normal" speed dice.
Edit: looking at it closer it looks like it's calling for the next frame of the animation much faster (I believe anyway) - this causing lower hardware machines to not be able to keep up therefore lagging and better hardware machines to process them incredibly quickly. Not sure if this is what was fixed from initial release or something new.
Heh - I run a Windows 7 machine, so I'd say mine is lower end. :) And not seeing the issue.
Are you able to replicate the issue across multiple browsers (Firefox, Edge and/or Chrome) and see the same thing?
Yes as I said all browsers all other things the same (except hardware) no extensions.
I can manually change the speed of the dice by changing the requestAnimationFrame timeout. It might not be too many frames (like I initially thought, I only got in front of my work comp to test today) but requesting them too slowly on that machine. The same can be done on my personal computer but I can only slow it down there as it's already at max speed. There might be something that is seeing my computer and determining what they think it can handle and slowing down/speeding up the dice automatically 🤷♂️.
Putting the above in the console on the slower computer speeds it up and fixes it for me. I can slow it down by changing the 1 to a higher number. The number is ms between frames so for people who have dice that are too fast for them try anywhere between 8-16 might get you what you want but it could be case by case. I have my own fix now so I'm happy.
I do have hardware acceleration on, this is without extensions, in all browsers - the other computer has worse hardware is the only difference in setup.
This was how it was on initial release is the only reason I brought up the possibility. This is likely affecting everyone regardless of whether it was a fix rolled back or not but not everyone or every computer is getting fast rolls. Note on initial release people with mid teir computers were getting "normal" speed dice.
Edit: looking at it closer it looks like it's calling for the next frame of the animation much faster (I believe anyway) - this causing lower hardware machines to not be able to keep up therefore lagging and better hardware machines to process them incredibly quickly. Not sure if this is what was fixed from initial release or something new.
Heh - I run a Windows 7 machine, so I'd say mine is lower end. :) And not seeing the issue.
Are you able to replicate the issue across multiple browsers (Firefox, Edge and/or Chrome) and see the same thing?
Yes as I said all browsers all other things the same (except hardware) no extensions.
I can manually change the speed of the dice by changing the requestAnimationFrame timeout. It might not be too many frames (like I initially thought, I only got in front of my work comp to test today) but requesting them too slowly on that machine. The same can be done on my personal computer but I can only slow it down there as it's already at max speed. There might be something that is seeing my computer and determining what they think it can handle and slowing down/speeding up the dice automatically 🤷♂️.
Putting the above in the console on the slower computer speeds it up and fixes it for me. I can slow it down by changing the 1 to a higher number. The number is ms between frames so for people who have dice that are too fast for them try anywhere between 8-16 might get you what you want but it could be case by case. I have my own fix now so I'm happy.
Any idea how to make this permanent? I add window.requestAnimationFrame=function(e){setTimeout(e, 16);} to the console on the page of the character I'm using but as soon as the page is reloaded or I want to use another character I have to enter it again?
Any idea how to make this permanent? I add window.requestAnimationFrame=function(e){setTimeout(e, 16);} to the console on the page of the character I'm using but as soon as the page is reloaded or I want to use another character I have to enter it again?
You can use an extension that allows you to input js like tampermonkey or other extension of your choice for chrome or firefox. Put the code in that and apply it to pages where dice roll (or all of dndbeyond). If you want assistance with this I'll upload a simple script you can just one-button load into tampermonkey later this evening.
I have it set up as a bookmarklet which is a bookmark that runs code when you click it. So I just click the bookmark every time I go to the page but this is on my less used computer. I would use tampermonkey if it was my main computer.
Any idea how to make this permanent? I add window.requestAnimationFrame=function(e){setTimeout(e, 16);} to the console on the page of the character I'm using but as soon as the page is reloaded or I want to use another character I have to enter it again?
You can use an extension that allows you to input js like tampermonkey or other extension of your choice for chrome or firefox. Put the code in that and apply it to pages where dice roll (or all of dndbeyond). If you want assistance with this I'll upload a simple script you can just one-button load into tampermonkey later this evening.
I have it set up as a bookmarklet which is a bookmark that runs code when you click it. So I just click the bookmark every time I go to the page but this is on my less used computer. I would use tampermonkey if it was my main computer.
If you have any more info it would be very much appreciated. I'm not a coder so wouldn't want to mess anything up.
Circled in red is the install button. In the yellow rectangle is where you'd adjust the speed to your preference. It's default set to 1000/60 or 60 FPS which is approximately 16ms. You can adjust this before or after installing. If the image below is hard to see right click and open it in a new tab.
Circled in red is the install button. In the yellow rectangle is where you'd adjust the speed to your preference. It's default set to 1000/60 or 60 FPS which is approximately 16ms. You can adjust this before or after installing. If the image below is hard to see right click and open it in a new tab.
I also have this issue of dice rolling way to fast. The above looks a little out side what I want to muck about with, has DDB officially said there has been a change making this happen?
I also have this issue of dice rolling way to fast. The above looks a little out side what I want to muck about with, has DDB officially said there has been a change making this happen?
I raised it with customer support a few weeks ago. They said there's been no change but that they would look into it and I linked them back to the fix posted earlier.
Sorry to necro thread this.. but I found something. My current display can work at 300 Hz refresh, which is what I had it set at. Dice were FLYING across the screen in less than 1 second. When I put the display back down to 60 Hz, it returned to normal.
Sorry to necro thread this.. but I found something. My current display can work at 300 Hz refresh, which is what I had it set at. Dice were FLYING across the screen in less than 1 second. When I put the display back down to 60 Hz, it returned to normal.
Yeah the default behaviour of requestAnimationFrame used for the dice is to set the frame request speed at your display hz. They hadn't set a speed/time to request the animation frame so it defaulted. Since the animation is the same number of frames no matter what it just goes faster. I thought they had resolved this awhile ago though.
for most of our party the dice are suddenly rolled a lot faster than usual (since our last session 2 weeks ago), but not for everyone. are there any settings that might influence dice roll speed apart from hardware acceleration? I know it's a small issue but it used to be very satisfying to see the dice roll. Now it's over and they dissappear before you can actually read the dice.
Have this problem too since my weekly session today. Using newest Firefox version. Makes using the digital dice quite annoying.
I've not seen this, myself (I use Chrome - not sure what browser you guys are using? Could be browser specific).
That said - you should be able to see the results in the Combat Tracker.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Dice for me are acting like the did on initial release before the fix that was applied to improve performance. Incredibly fast on my personal computer < 0.1 sec rolls and super slow on my work computer > 5-10 seconds sometimes. After the performance fix they both rolled approximately the same (slowing down my personal computer and speeding up my work computer). I'm wondering if they accidently rolled back that fix with the new sheets.
How to get your dice to look like the ones in my profile picture and a full site dark mode.
Tutorial thread by Hyrkali
For the one rolling slow - do you have Hardware Acceleration turned on for the browser?
I don't think they rolled back a fix or it would/should impact everyone.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
I do have hardware acceleration on, this is without extensions, in all browsers - the other computer has worse hardware is the only difference in setup.
This was how it was on initial release is the only reason I brought up the possibility. This is likely affecting everyone regardless of whether it was a fix rolled back or not but not everyone or every computer is getting fast rolls. Note on initial release people with mid teir computers were getting "normal" speed dice.
Edit: looking at it closer it looks like it's calling for the next frame of the animation much faster (I believe anyway) - this causing lower hardware machines to not be able to keep up therefore lagging and better hardware machines to process them incredibly quickly. Not sure if this is what was fixed from initial release or something new.
How to get your dice to look like the ones in my profile picture and a full site dark mode.
Tutorial thread by Hyrkali
Heh - I run a Windows 7 machine, so I'd say mine is lower end. :) And not seeing the issue.
Are you able to replicate the issue across multiple browsers (Firefox, Edge and/or Chrome) and see the same thing?
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Yes as I said all browsers all other things the same (except hardware) no extensions.
I can manually change the speed of the dice by changing the requestAnimationFrame timeout. It might not be too many frames (like I initially thought, I only got in front of my work comp to test today) but requesting them too slowly on that machine. The same can be done on my personal computer but I can only slow it down there as it's already at max speed. There might be something that is seeing my computer and determining what they think it can handle and slowing down/speeding up the dice automatically 🤷♂️.
window.requestAnimationFrame = function(e) { setTimeout(e, 1); }
Putting the above in the console on the slower computer speeds it up and fixes it for me. I can slow it down by changing the 1 to a higher number. The number is ms between frames so for people who have dice that are too fast for them try anywhere between 8-16 might get you what you want but it could be case by case. I have my own fix now so I'm happy.
How to get your dice to look like the ones in my profile picture and a full site dark mode.
Tutorial thread by Hyrkali
Any idea how to make this permanent? I add window.requestAnimationFrame = function(e) { setTimeout(e, 16); } to the console on the page of the character I'm using but as soon as the page is reloaded or I want to use another character I have to enter it again?
You can use an extension that allows you to input js like tampermonkey or other extension of your choice for chrome or firefox. Put the code in that and apply it to pages where dice roll (or all of dndbeyond). If you want assistance with this I'll upload a simple script you can just one-button load into tampermonkey later this evening.
I have it set up as a bookmarklet which is a bookmark that runs code when you click it. So I just click the bookmark every time I go to the page but this is on my less used computer. I would use tampermonkey if it was my main computer.
How to get your dice to look like the ones in my profile picture and a full site dark mode.
Tutorial thread by Hyrkali
If you have any more info it would be very much appreciated. I'm not a coder so wouldn't want to mess anything up.
Sorry I forgot about this the other day the steps are as follows:
Circled in red is the install button. In the yellow rectangle is where you'd adjust the speed to your preference. It's default set to 1000/60 or 60 FPS which is approximately 16ms. You can adjust this before or after installing. If the image below is hard to see right click and open it in a new tab.

How to get your dice to look like the ones in my profile picture and a full site dark mode.
Tutorial thread by Hyrkali
You absolute legend! Thank you so much!
I also have this issue of dice rolling way to fast. The above looks a little out side what I want to muck about with, has DDB officially said there has been a change making this happen?
I raised it with customer support a few weeks ago. They said there's been no change but that they would look into it and I linked them back to the fix posted earlier.
Sorry to necro thread this.. but I found something. My current display can work at 300 Hz refresh, which is what I had it set at. Dice were FLYING across the screen in less than 1 second. When I put the display back down to 60 Hz, it returned to normal.
Yeah the default behaviour of requestAnimationFrame used for the dice is to set the frame request speed at your display hz. They hadn't set a speed/time to request the animation frame so it defaulted. Since the animation is the same number of frames no matter what it just goes faster. I thought they had resolved this awhile ago though.
How to get your dice to look like the ones in my profile picture and a full site dark mode.
Tutorial thread by Hyrkali