When creating characters with the new 2024 information (I have the new PHB in digital and hardcopy), I noticed that for Step 3, in the Languages section at the bottom, Tieflings are not listed, even though they were a part of the 10 Species that were updated.
Granted, I know that Tieflings know Common, but it's strange that I cannot select Infernal or Abyssal for languages that a Tiefling might know:
Was this omission done on purpose, or will these languages be added as selections in the future?
Let me know :)
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Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
Figured I'd follow up... I know that not all Tieflings might be exposed to these languages, but the fact that some might be, and the languages are not available for selection is my concern.
Rollback Post to RevisionRollBack
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
Both of the Infernal and Abyssal languages are listed in the Rare Languages section of the PHB, so I guess that is why they are not available when picking a language for your character during creation.
The fact that the basic Tiefling Description states that they could be born in the Lower Planes, and also the Infernal Legacy specifically stating that they are connected to the "Nine Hells and the raging battlefields of Acheron" should be enough to be able to access these two languages. Even if DDB was somehow limited and restricted so that only Tieflings could select those languages, that would make sense, but not having the ability during character creation is a bit limiting.
Now, with that said, for players that are a bit more used to working with the D&D Beyond system, there is always the option of manually adding a language that your character would know, as long as your DM is okay with it (not sure why they would not be).
Cheers!
Rollback Post to RevisionRollBack
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
Also an issue for me, infernal and abyssal should be available. Or we should at least be able to modify with a rare language from the sheet after creation, but at the moment we can only include languages, not replace them.
Also an issue for me, infernal and abyssal should be available. Or we should at least be able to modify with a rare language from the sheet after creation, but at the moment we can only include languages, not replace them.
Leave blank in editor. Go to sheet. In the Languages section click gear icon. Add language.
#Resolved.
-
The official 2024 rules are that Tieflings do not start with Abyssal or Infernal. You choose Common and a choice of 1 non-rare language. These are the rules so D&D Beyond follows these. If you disagree you can speak with DM who may houserule it differently - just adjust manually as needed, as I mention above.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Also an issue for me, infernal and abyssal should be available. Or we should at least be able to modify with a rare language from the sheet after creation, but at the moment we can only include languages, not replace them.
Leave blank in editor. Go to sheet. In the Languages section click gear icon. Add language.
#Resolved.
-
The official 2024 rules are that Tieflings do not start with Abyssal or Infernal. You choose Common and a choice of 1 non-rare language. These are the rules so D&D Beyond follows these. If you disagree you can speak with DM who may houserule it differently - just adjust manually as needed, as I mention above.
Hmm... You quoted my message, but did you really read it?
Specifically the part: "Or we should at least be able to modify with a rare language from the sheet after creation, but at the moment we can only include languages, not replace them.
I had already done what you mention, clearly. But it means the character will have an extra language they weren't supposed to have. You cannot REPLACE the language from their origin with infernal or abyssal. Leaving an extra language on the sheet and try to ignore it is not a solution, and because of that I might have to award an extra language to everyone just so no one feels at disadvantage.
Also an issue for me, infernal and abyssal should be available. Or we should at least be able to modify with a rare language from the sheet after creation, but at the moment we can only include languages, not replace them.
Leave blank in editor. Go to sheet. In the Languages section click gear icon. Add language.
#Resolved.
-
The official 2024 rules are that Tieflings do not start with Abyssal or Infernal. You choose Common and a choice of 1 non-rare language. These are the rules so D&D Beyond follows these. If you disagree you can speak with DM who may houserule it differently - just adjust manually as needed, as I mention above.
Hmm... You quoted my message, but did you really read it?
Specifically the part: "Or we should at least be able to modify with a rare language from the sheet after creation, but at the moment we can only include languages, not replace them.
I had already done what you mention, clearly. But it means the character will have an extra language they weren't supposed to have. You cannot REPLACE the language from their origin with infernal or abyssal. Leaving an extra language on the sheet and try to ignore it is not a solution, and because of that I might have to award an extra language to everyone just so no one feels at disadvantage.
So no, #NotResolved.
I love that you're going "did you read it" but didn't read mine.
Also an issue for me, infernal and abyssal should be available. Or we should at least be able to modify with a rare language from the sheet after creation, but at the moment we can only include languages, not replace them.
Leave blank in editor. Go to sheet. In the Languages section click gear icon. Add language.
#Resolved.
-
The official 2024 rules are that Tieflings do not start with Abyssal or Infernal. You choose Common and a choice of 1 non-rare language. These are the rules so D&D Beyond follows these. If you disagree you can speak with DM who may houserule it differently - just adjust manually as needed, as I mention above.
To clarify: you won't have any extra languages, only Common and the one you add directly on the sheet. This means you have effectively replaced it.
Hope this helps.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
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Greetings D&D Beyond,
When creating characters with the new 2024 information (I have the new PHB in digital and hardcopy), I noticed that for Step 3, in the Languages section at the bottom, Tieflings are not listed, even though they were a part of the 10 Species that were updated.
Granted, I know that Tieflings know Common, but it's strange that I cannot select Infernal or Abyssal for languages that a Tiefling might know:
Was this omission done on purpose, or will these languages be added as selections in the future?
Let me know :)
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.
Figured I'd follow up... I know that not all Tieflings might be exposed to these languages, but the fact that some might be, and the languages are not available for selection is my concern.
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.
Both of the Infernal and Abyssal languages are listed in the Rare Languages section of the PHB, so I guess that is why they are not available when picking a language for your character during creation.
The fact that the basic Tiefling Description states that they could be born in the Lower Planes, and also the Infernal Legacy specifically stating that they are connected to the "Nine Hells and the raging battlefields of Acheron" should be enough to be able to access these two languages.
Even if DDB was somehow limited and restricted so that only Tieflings could select those languages, that would make sense, but not having the ability during character creation is a bit limiting.
Now, with that said, for players that are a bit more used to working with the D&D Beyond system, there is always the option of manually adding a language that your character would know, as long as your DM is okay with it (not sure why they would not be).
Cheers!
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.
Also an issue for me, infernal and abyssal should be available. Or we should at least be able to modify with a rare language from the sheet after creation, but at the moment we can only include languages, not replace them.
Leave blank in editor. Go to sheet. In the Languages section click gear icon. Add language.
#Resolved.
-
The official 2024 rules are that Tieflings do not start with Abyssal or Infernal. You choose Common and a choice of 1 non-rare language. These are the rules so D&D Beyond follows these. If you disagree you can speak with DM who may houserule it differently - just adjust manually as needed, as I mention above.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Hmm... You quoted my message, but did you really read it?
Specifically the part:
"Or we should at least be able to modify with a rare language from the sheet after creation, but at the moment we can only include languages, not replace them.
I had already done what you mention, clearly. But it means the character will have an extra language they weren't supposed to have. You cannot REPLACE the language from their origin with infernal or abyssal. Leaving an extra language on the sheet and try to ignore it is not a solution, and because of that I might have to award an extra language to everyone just so no one feels at disadvantage.
So no, #NotResolved.
I love that you're going "did you read it" but didn't read mine.
Let me emphasize what you missed:
To clarify: you won't have any extra languages, only Common and the one you add directly on the sheet. This means you have effectively replaced it.
Hope this helps.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.