I know that Project Sigil only works on Windows machines currently, but most of my players (like most creatives) have macs, and I prefer to use my mac over my PC. Are there plans to port Project Sigil to OS X, and what is the timeline for that? Alternatively, is there a plan to wrap it in wine or similar emulator?
Hopefully they've not used something that's Windows-only or very hard to port to macOS/ChromeOS/other. With any luck it won't be .NET or rely on something fundamentally broken like Webview2.
In total seriousness though, I doubt they would be so short-sighted as to only support Windows, that would be a death knell for a project like this, especially as the statistical chance of someone not having a Windows machine in a group of 4+ players goes up dramatically (above the 6-9% of macOS users, for example.) Good developers usually target a baseline to ensure they don't arbitrarily make more work for themselves in the future at the cost of short-term business goals, by cutting off a large subsection of the populous.
Remember that their competition, including things like Foundry which already have a 3D module (optional) are cross-platform and so don't have that same limitation. With my DM hat on, I'm not going to cut out the players who are using iPads or ChromeOS machines from my campaign, I'll just use a VTT that supports all of them (like most do, even if you have to do a bit of tweaking with Foundry).
Don't worry, in short, it would be a terrible business decision to only support Windows, no project manager worth their salt would make such an uninformed decision and no business would waste money on a problem which is so easily foreseen.
Hopefully they've not used something that's Windows-only or very hard to port to macOS/ChromeOS/other. With any luck it won't be .NET or rely on something fundamentally broken like Webview2.
It's built on Unreal Engine, which runs on everything.
Which still leaves a lot of infrastructure around it to deal with, but they've also announced intention to port it, so it seems unlikely they'll be using anything closely tied to windows as the basis.
I wish I could offer help but I'm just dropping in to say that we had to abandon any idea of using it. Too high of a barrier to entry for the people who don't use Windows (a good percentage of my table,) so we reverted to cross-platform tools instead.
Even the initial setup uses WebView2, which is infamously not cross-platform (and Microsoft dropped the planned support for other platforms) so I don't have much hope for Sigil at the moment.
Woof- I sorta figured it owuld be like that for us Apple users. Anyone who does digital art and is actually a creative put all their money into Ipad+Macs and macbooks lol OH WELL!
Currently not working on crossover 24.0.7, which I wasnt expecting but was hoping. 3 out of 6 of my group use Macs, at least 1 exclusively (except for a chromebook) so Project Sigil will likely not be of use for me for my main campaign for the time being. I will fire up my widows PC that hasnt been on since september as allm the games ans TTRPG services I currently using all run fine on my Macs.
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Currently not working on crossover 24.0.7, which I wasnt expecting but was hoping. 3 out of 6 of my group use Macs, at least 1 exclusively (except for a chromebook) so Project Sigil will likely not be of use for me for my main campaign for the time being. I will fire up my widows PC that hasnt been on since september as allm the games ans TTRPG services I currently using all run fine on my Macs.
Yes, I spent a bit of time attempting to get it working under Wine (which Crossover is based on) for one person, but the primary issue is the incompatibility of WebView2, and the fact it's not supported under Wine yet (as other things aren't, like the Windows App Store packages.) I gave up for the moment, though someone with more of an understanding of Wine might have a better shot than me. It's too much effort when the product in question has alternatives which are cross-platform.
Roll20 and Foundry must be rubbing their hands with glee. What looked like a business-killer is now looking more like a damp squib. Any group-based resource that is Windows-only is, at best, a niche product. I don’t hold out much hope of MacOS. You’d build from the ground up for a project like this or, at the very least, be so close behind with MacOS that you’d be able to state a release date a month of so out.
It's not just disappointing, it's commercially shortsighted. I won't be buying any D&D products anywhere in the foreseeable future. I don't want to buy on D&D Beyond in case they never make Project Sigil MacOS compatible. And I won't buy elsewhere (e.g. Roll20) in case they do. Which means, for now, my bucks will go on non-D&D products.
It's an own goal. It's not quite BlackBerry/Blockbuster but it's the same wrongheaded thinking.
You’d build from the ground up for a project like this or, at the very least, be so close behind with MacOS that you’d be able to state a release date a month of so out.
They haven’t even stated a release date for the PC version. It’s still in alpha testing.
another Mac user here. My group will stick with Discord and Roll20. No point in using this if the DM (me), can't run the table because it's not compatible with my OS. Could really cut into Roll20's profits if they'd just make Sigil Mac OS compatible, and compatible with mobile devices as well.
I know that Project Sigil only works on Windows machines currently, but most of my players (like most creatives) have macs, and I prefer to use my mac over my PC. Are there plans to port Project Sigil to OS X, and what is the timeline for that? Alternatively, is there a plan to wrap it in wine or similar emulator?
They've said they hope to, but never given a timeline or firm commitment.
(And emulator stuff has gotten complicated since apple changed off intel chips.)
Hopefully they've not used something that's Windows-only or very hard to port to macOS/ChromeOS/other. With any luck it won't be .NET or rely on something fundamentally broken like Webview2.
In total seriousness though, I doubt they would be so short-sighted as to only support Windows, that would be a death knell for a project like this, especially as the statistical chance of someone not having a Windows machine in a group of 4+ players goes up dramatically (above the 6-9% of macOS users, for example.) Good developers usually target a baseline to ensure they don't arbitrarily make more work for themselves in the future at the cost of short-term business goals, by cutting off a large subsection of the populous.
Remember that their competition, including things like Foundry which already have a 3D module (optional) are cross-platform and so don't have that same limitation. With my DM hat on, I'm not going to cut out the players who are using iPads or ChromeOS machines from my campaign, I'll just use a VTT that supports all of them (like most do, even if you have to do a bit of tweaking with Foundry).
Don't worry, in short, it would be a terrible business decision to only support Windows, no project manager worth their salt would make such an uninformed decision and no business would waste money on a problem which is so easily foreseen.
It's built on Unreal Engine, which runs on everything.
Which still leaves a lot of infrastructure around it to deal with, but they've also announced intention to port it, so it seems unlikely they'll be using anything closely tied to windows as the basis.
Has anyone had any luck getting it to under VMWare Fusion or Parallels Desktop?
In both cases for me it looks like it's working, but then when I get to table creation, there are no templates to choose from.
I wish I could offer help but I'm just dropping in to say that we had to abandon any idea of using it. Too high of a barrier to entry for the people who don't use Windows (a good percentage of my table,) so we reverted to cross-platform tools instead.
Even the initial setup uses WebView2, which is infamously not cross-platform (and Microsoft dropped the planned support for other platforms) so I don't have much hope for Sigil at the moment.
Woof- I sorta figured it owuld be like that for us Apple users. Anyone who does digital art and is actually a creative put all their money into Ipad+Macs and macbooks lol OH WELL!
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Currently not working on crossover 24.0.7, which I wasnt expecting but was hoping. 3 out of 6 of my group use Macs, at least 1 exclusively (except for a chromebook) so Project Sigil will likely not be of use for me for my main campaign for the time being. I will fire up my widows PC that hasnt been on since september as allm the games ans TTRPG services I currently using all run fine on my Macs.
Yes, I spent a bit of time attempting to get it working under Wine (which Crossover is based on) for one person, but the primary issue is the incompatibility of WebView2, and the fact it's not supported under Wine yet (as other things aren't, like the Windows App Store packages.) I gave up for the moment, though someone with more of an understanding of Wine might have a better shot than me. It's too much effort when the product in question has alternatives which are cross-platform.
I tried Parallels just now and I get a blank white box that just suspends itself...
Roll20 and Foundry must be rubbing their hands with glee. What looked like a business-killer is now looking more like a damp squib. Any group-based resource that is Windows-only is, at best, a niche product. I don’t hold out much hope of MacOS. You’d build from the ground up for a project like this or, at the very least, be so close behind with MacOS that you’d be able to state a release date a month of so out.
Silly, silly, silly.
PS I really hope I’m wrong.
Aaaargh this is hugely disappointing!
It's not just disappointing, it's commercially shortsighted. I won't be buying any D&D products anywhere in the foreseeable future. I don't want to buy on D&D Beyond in case they never make Project Sigil MacOS compatible. And I won't buy elsewhere (e.g. Roll20) in case they do. Which means, for now, my bucks will go on non-D&D products.
It's an own goal. It's not quite BlackBerry/Blockbuster but it's the same wrongheaded thinking.
They haven’t even stated a release date for the PC version. It’s still in alpha testing.
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Just filled out the survey since I couldn't get it to load on my Mac running Sequoia 15.3.1
ook!
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Very disappointing. I can't use it!
I ran it on parallels and could select the bar scene but it was a bunch of static green pixels… so…progress?
I ran parallels on game mode with an M1 Pro.
I see its available to the public, but still useless to me and my group.
another Mac user here. My group will stick with Discord and Roll20. No point in using this if the DM (me), can't run the table because it's not compatible with my OS. Could really cut into Roll20's profits if they'd just make Sigil Mac OS compatible, and compatible with mobile devices as well.
Yeah, unfortunately until they can get it on MacOS or to work in a VM this won't be an option for my group.