I’m certain the mods are keeping track of the questions asked here, so why can’t we just have them get us a quick notice that the issue has been noted and can get us a general idea of if and when it might be resolved.
The ticket process is the slowest means of getting info, and i’m sure if a mod were to pass it up the chain, it would get better visibility and a quicker response. Or is getting this fixed not a super important issue?
Rollback Post to RevisionRollBack
" Darkvision doesn’t work in Magical darkness, and if something is magical, Never Trust it acts the same way as a non-magical version of that same thing!”- Discotech Mage over a cup of joe.
Devs used to keep eyes on here, why not anymore, did they all get reassigned? Point is at least one mod does keep an eye on the support threads and if they can pass the issue onto the proper channels, aka devs that are obviously working on and in the backend system, then fixing the “bug” shouldn’t be too hard. ( unless the ability to “de-bug” the problem is the functionality has been removed and support is going to announce that change at a later date, with the release o the 2024 conversion FAQ’s that are sure to come before too long.)
Rollback Post to RevisionRollBack
" Darkvision doesn’t work in Magical darkness, and if something is magical, Never Trust it acts the same way as a non-magical version of that same thing!”- Discotech Mage over a cup of joe.
Certainly renewed the faith that bugs can be quickly addressed, and the effort is most appreciated.
Rollback Post to RevisionRollBack
" Darkvision doesn’t work in Magical darkness, and if something is magical, Never Trust it acts the same way as a non-magical version of that same thing!”- Discotech Mage over a cup of joe.
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I’m certain the mods are keeping track of the questions asked here, so why can’t we just have them get us a quick notice that the issue has been noted and can get us a general idea of if and when it might be resolved.
The ticket process is the slowest means of getting info, and i’m sure if a mod were to pass it up the chain, it would get better visibility and a quicker response.
Or is getting this fixed not a super important issue?
" Darkvision doesn’t work in Magical darkness, and if something is magical, Never Trust it acts the same way as a non-magical version of that same thing!”- Discotech Mage over a cup of joe.
The forum mods have a level of contact with the devs, but the devs aren't watching the forums.
Devs used to keep eyes on here, why not anymore, did they all get reassigned?
Point is at least one mod does keep an eye on the support threads and if they can pass the issue onto the proper channels, aka devs that are obviously working on and in the backend system, then fixing the “bug” shouldn’t be too hard. ( unless the ability to “de-bug” the problem is the functionality has been removed and support is going to announce that change at a later date, with the release o the 2024 conversion FAQ’s that are sure to come before too long.)
" Darkvision doesn’t work in Magical darkness, and if something is magical, Never Trust it acts the same way as a non-magical version of that same thing!”- Discotech Mage over a cup of joe.
This should now be fixed.
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It does, in fact, seem to be fixed. Thank you for that update!
I tested making subclasses from scratch for both 2014 and 2024 Barbarian and they went through without any issues.
Thank you.
Certainly renewed the faith that bugs can be quickly addressed, and the effort is most appreciated.
" Darkvision doesn’t work in Magical darkness, and if something is magical, Never Trust it acts the same way as a non-magical version of that same thing!”- Discotech Mage over a cup of joe.