My character here shows a difference in the added damage from the two-handed damage for the Sun Blade. [My character]
I have checked for any feats or features and didn't see anything that would cause it. The additional damage in both cases should be +7 but when using two-hands, it uses +9 instead. I have tested it by adding other longswerds and the difference is still around.
Can someone enlighten me as to why there's a difference or if there's a bug?
Edit: Changed character link to a showcase character to show the bug itself without any homebrews or anything, just the fighting style and the effect it has on versatile two-handed damage
You have a lot of homebrew stuff on this character, so there's a high probability that some element of it is set up incorrectly. You might try making a copy of the character and removing homebrew elements one by one to see if one of them is causing the problem. I'd start with the "Thrown Weapon Master" feat, which seems the most likely to have an erroneous effect on weapon damage.
Thank you, I've gone through and looked through and I've found the Issue: The Fighter's Fighting Style Thrown Weapon Fighting adds 2 damage to Versatile damages. I think that qualifies as a bug now.
" Darkvision doesn’t work in Magical darkness, and if something is magical, Never Trust it acts the same way as a non-magical version of that same thing!”- Discotech Mage over a cup of joe.
Then it is still wrong due to the normal damage not being adjusted as you can throw it one-handed as well. Plus the feat itself has no way to modify weapons by giving them new properties as you can't do that in a homebrew feat as far as I know. Also removing the feat changes nothing, so it is not the cause.
Then it is still wrong due to the normal damage not being adjusted as you can throw it one-handed as well. Plus the feat itself has no way to modify weapons by giving them new properties as you can't do that in a homebrew feat as far as I know. Also removing the feat changes nothing, so it is not the cause.
It’s a type mismatch between the Thrown property { id:10} and Versatile property {id:12} in the fighting feature. ( it’s reading versatile as if its the thrown property)
Is the character a 2014 or 2024 BR character and does the damage change when using one or the other?
Rollback Post to RevisionRollBack
" Darkvision doesn’t work in Magical darkness, and if something is magical, Never Trust it acts the same way as a non-magical version of that same thing!”- Discotech Mage over a cup of joe.
Definitely misreading the Versatile property as the Thrown Property. Logic bug in the feat and in backend code and till another service update floats it will be like that for however long till it’s reported to the devs.
[ note: if in the first bug build if a shortsword gains the +2 then the issue is the “longrange” tag setting having a value. Might want to a non ranged weapon to the list to narrow where the logic bug sits. ]
" Darkvision doesn’t work in Magical darkness, and if something is magical, Never Trust it acts the same way as a non-magical version of that same thing!”- Discotech Mage over a cup of joe.
[ note: if in the first bug build if a shortsword gains the +2 then the issue is the “longrange” tag setting having a value. Might want to a non ranged weapon to the list to narrow where the logic bug sits. ]
Added to the Bug Showcase a shortsword to show that. It does not gain a +2.
Yea, just really confirmed that the throwing fighting style feat is reading the Versatile property as if it’s the thrown property and is a coding bug in the feat.
The shortsword doesn’t have ether property and so it doesn’t get affected unless another feature adds one of the two.
Hopefully the mods take note and forward this to the dev.
Till then it just has to be noted that with the Throwing Fighting Style feat, Versatile weapons gain an extra +2 bonus to damage due to code error in identifying the difference between the Versatile and Thrown properties [ “id”: 10 , “name”: “Thrown” vs “id”:12 , “name” : “Versatile”]
Rollback Post to RevisionRollBack
" Darkvision doesn’t work in Magical darkness, and if something is magical, Never Trust it acts the same way as a non-magical version of that same thing!”- Discotech Mage over a cup of joe.
My character here shows a difference in the added damage from the two-handed damage for the Sun Blade. [My character]
I have checked for any feats or features and didn't see anything that would cause it. The additional damage in both cases should be +7 but when using two-hands, it uses +9 instead. I have tested it by adding other longswerds and the difference is still around.
Can someone enlighten me as to why there's a difference or if there's a bug?
Edit: Changed character link to a showcase character to show the bug itself without any homebrews or anything, just the fighting style and the effect it has on versatile two-handed damage
You have a lot of homebrew stuff on this character, so there's a high probability that some element of it is set up incorrectly. You might try making a copy of the character and removing homebrew elements one by one to see if one of them is causing the problem. I'd start with the "Thrown Weapon Master" feat, which seems the most likely to have an erroneous effect on weapon damage.
pronouns: he/she/they
Thank you, I've gone through and looked through and I've found the Issue: The Fighter's Fighting Style Thrown Weapon Fighting adds 2 damage to Versatile damages. I think that qualifies as a bug now.
Yup, that’s definitely a bug.
pronouns: he/she/they
Thrown Arms Master?
Might that be the offending feature that converts a weapon to have the thrown property?
It would technically allow the Fighting style to add +2 when versatile.
" Darkvision doesn’t work in Magical darkness, and if something is magical, Never Trust it acts the same way as a non-magical version of that same thing!”- Discotech Mage over a cup of joe.
Then it is still wrong due to the normal damage not being adjusted as you can throw it one-handed as well. Plus the feat itself has no way to modify weapons by giving them new properties as you can't do that in a homebrew feat as far as I know. Also removing the feat changes nothing, so it is not the cause.
It’s a type mismatch between the Thrown property { id:10} and Versatile property {id:12} in the fighting feature. ( it’s reading versatile as if its the thrown property)
Is the character a 2014 or 2024 BR character and does the damage change when using one or the other?
" Darkvision doesn’t work in Magical darkness, and if something is magical, Never Trust it acts the same way as a non-magical version of that same thing!”- Discotech Mage over a cup of joe.
The character is a 2014 character. Here's a 2024 character and it has the same issue.
Definitely misreading the Versatile property as the Thrown Property. Logic bug in the feat and in backend code and till another service update floats it will be like that for however long till it’s reported to the devs.
[ note: if in the first bug build if a shortsword gains the +2 then the issue is the “longrange” tag setting having a value. Might want to a non ranged weapon to the list to narrow where the logic bug sits. ]
" Darkvision doesn’t work in Magical darkness, and if something is magical, Never Trust it acts the same way as a non-magical version of that same thing!”- Discotech Mage over a cup of joe.
Added to the Bug Showcase a shortsword to show that. It does not gain a +2.
Yea, just really confirmed that the throwing fighting style feat is reading the Versatile property as if it’s the thrown property and is a coding bug in the feat.
The shortsword doesn’t have ether property and so it doesn’t get affected unless another feature adds one of the two.
Hopefully the mods take note and forward this to the dev.
Till then it just has to be noted that with the Throwing Fighting Style feat, Versatile weapons gain an extra +2 bonus to damage due to code error in identifying the difference between the Versatile and Thrown properties [ “id”: 10 , “name”: “Thrown” vs “id”:12 , “name” : “Versatile”]
" Darkvision doesn’t work in Magical darkness, and if something is magical, Never Trust it acts the same way as a non-magical version of that same thing!”- Discotech Mage over a cup of joe.
Yeah, this one’s been reported to the devs.
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