So I noticed a few what I suspect as Errors on my monk page that don't seem to have the correct modifiers, Firstly Darts witch should be A Monk weapon and receive the Martial Arts damage die increase are not displaying the martial arts tag and the die is unchanged.
second for the Way of the long death monk the ability "Touch of the long Death" is incorrectly displayed as a melee attack when it is a touch range Con save and the damage is incorrectly calculated to 2d10+dex when the correct formula is only 2d10 per Ki point.
Whilst the Monk class is proficient in all simple weapons, the section on Martial Arts states:
At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.
The dart is a simple ranged weapon and therefore doesn't qualify as a "monk weapon" for martial arts and the damage increase.
The Touch of the Long Death one is interesting though - it looks to me like this ability shouldn't require an attack roll at all - the written text mentions nothing about an attack roll, just "you touch one creature within 5 feet of you" which results in a CON save from that creature.
I'll talk to staff about this one.
OK thanks for clearing that up on the darts, The Touch of the long death though Really looks off unless I'm crazy and the stated Damage is 2d10 per Ki point but is Showing on the player sheet as 2D10+dex modifier.
Bit newer here so I hope this is an appropriate place for this, but I noticed today that for character creation none of my purchased content is syncing up. I can access the content via web and phone app by just going into the sources, but nothing shows up in character creation other than from the basic rules, players handbook and elemental evil player's companion. I also own the dungeon master's guide, the monster manual, the wayfinder's guide to eberron and xanathar's guide to everything, but nothing shows up now. I didn't have a problem a few days ago so this is a rather new setback. I tried through normal PC means and also the mobile version of the website and had the same results of nothing showing up.
I can at least still reference all my sources, but it's a bit awkward to not be able to reference anything in my character sheets.
When you add the Tressym from SKT as a familiar/pet/etc it loses its "Expertise" in the Perception skill but still shows its passive perception correctly. Same goes for Beast Companion or Wildshape if I'm not mistaken. Example PC: ddb.ac/characters/8818357/UM2U2K
When you add the Tressym from SKT as a familiar/pet/etc it loses its "Expertise" in the Perception skill but still shows its passive perception correctly. Same goes for Beast Companion or Wildshape if I'm not mistaken. Example PC: ddb.ac/characters/8818357/UM2U2K
Should work correctly now. You may need to remove it from the character sheet and then add it again.
When you add the Tressym from SKT as a familiar/pet/etc it loses its "Expertise" in the Perception skill but still shows its passive perception correctly. Same goes for Beast Companion or Wildshape if I'm not mistaken. Example PC: ddb.ac/characters/8818357/UM2U2K
Should work correctly now. You may need to remove it from the character sheet and then add it again.
Yes, it's fixed for everything except Wildshape. (By RAW it should use the creatures "Expertise" and the Characters Wisdom score).
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"There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man."
my dm added some stuff to a hombrew game so i could create my character properly however when i try to add them they come up with error messages specifically the experiment class, the lore master wizard class and the pyromancer psk sorcerer class in specific
When creating a Variant Human, if you select the any variety of the Ritual Caster feat, it offers you to learn 3 1st level spells, when it should only offer 2, as per the wording of the feat.
When creating a Variant Human, if you select the any variety of the Ritual Caster feat, it offers you to learn 3 1st level spells, when it should only offer 2, as per the wording of the feat.
As intended. You can add additional rituals that you find in the game, so every time you max your rituals, a new option box will appear to allow for you to add the next ritual you find.
When creating a Variant Human, if you select the any variety of the Ritual Caster feat, it offers you to learn 3 1st level spells, when it should only offer 2, as per the wording of the feat.
As intended. You can add additional rituals that you find in the game, so every time you max your rituals, a new option box will appear to allow for you to add the next ritual you find.
Again, the age old usability issue - the additional section should clearly state that it is to add additional spells, because this way it is confusing the players it should be actually helping out.
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
My Rogue 7/Warlock 3 suddenly has +5 she shouldn't have added to both attack and damage on her weapon attacks: ddb.ac/characters/3396181/A43ce4
She's at Level 10, +4 for both DEX and STR (thanks, Gauntlets of Ogre Power!), so she should have a base attack bonus of 8, not counting any weapon bonuses. Everything was correct until sometime in the past two weeks. I printed out a new copy of my character sheet before our game last night and noticed I suddenly have +13 or +14 to my attacks and +9 or +10 to damage. I wish! I cannot figure out what happened.
Rollback Post to RevisionRollBack
I sell comic books and comic book accessories at 8th Dimension Comics & Games.
My Rogue 7/Warlock 3 suddenly has +5 she shouldn't have added to both attack and damage on her weapon attacks: ddb.ac/characters/3396181/A43ce4
She's at Level 10, +4 for both DEX and STR (thanks, Gauntlets of Ogre Power!), so she should have a base attack bonus of 8, not counting any weapon bonuses. Everything was correct until sometime in the past two weeks. I printed out a new copy of my character sheet before our game last night and noticed I suddenly have +13 or +14 to my attacks and +9 or +10 to damage. I wish! I cannot figure out what happened.
I assume you've already tried to unequip everything and equipping them back one by one; removing items and adding them to your inventory again; and to make a copy of your sheet or recreate it from scratch?
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Choosing a feat in the character creation sheet have encountered and error. The drop down list is not populating at this time. Hope im not the only one having issues with this, my campaign players seem to all have the bug.
I assume you've already tried to unequip everything and equipping them back one by one; removing items and adding them to your inventory again; and to make a copy of your sheet or recreate it from scratch?
I've done everything but recreate the whole thing from scratch, which I really don't want to do if I don't have to. My other characters are fine, so I don't know what's wrong with this one all of a sudden.
Rollback Post to RevisionRollBack
I sell comic books and comic book accessories at 8th Dimension Comics & Games.
Choosing a feat in the character creation sheet have encountered and error. The drop down list is not populating at this time. Hope im not the only one having issues with this, my campaign players seem to all have the bug.
Please check that the players have access to the Player's Handbook to see the feats (probably via Content Sharing in the campaign).
I've done everything but recreate the whole thing from scratch, which I really don't want to do if I don't have to. My other characters are fine, so I don't know what's wrong with this one all of a sudden.
Please can you provide the url of your character sheet and we can take a look (not the share link).
I've done everything but recreate the whole thing from scratch, which I really don't want to do if I don't have to. My other characters are fine, so I don't know what's wrong with this one all of a sudden.
Please can you provide the url of your character sheet and we can take a look (not the share link).
I turned off and reapplied the content sharing to verify it is on, but still unable. Even when I access the character sheet of one of my players to try to add the feat, the drop down does not give choices.
OK thanks for clearing that up on the darts, The Touch of the long death though Really looks off unless I'm crazy and the stated Damage is 2d10 per Ki point but is Showing on the player sheet as 2D10+dex modifier.
Yup, we'll get it sorted as soon as we can. :)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Bit newer here so I hope this is an appropriate place for this, but I noticed today that for character creation none of my purchased content is syncing up. I can access the content via web and phone app by just going into the sources, but nothing shows up in character creation other than from the basic rules, players handbook and elemental evil player's companion.
I also own the dungeon master's guide, the monster manual, the wayfinder's guide to eberron and xanathar's guide to everything, but nothing shows up now.
I didn't have a problem a few days ago so this is a rather new setback.
I tried through normal PC means and also the mobile version of the website and had the same results of nothing showing up.
I can at least still reference all my sources, but it's a bit awkward to not be able to reference anything in my character sheets.
When you add the Tressym from SKT as a familiar/pet/etc it loses its "Expertise" in the Perception skill but still shows its passive perception correctly. Same goes for Beast Companion or Wildshape if I'm not mistaken. Example PC: ddb.ac/characters/8818357/UM2U2K
"There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man."
Should work correctly now. You may need to remove it from the character sheet and then add it again.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Yes, it's fixed for everything except Wildshape. (By RAW it should use the creatures "Expertise" and the Characters Wisdom score).
"There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man."
my dm added some stuff to a hombrew game so i could create my character properly however when i try to add them they come up with error messages specifically the experiment class, the lore master wizard class and the pyromancer psk sorcerer class in specific
error messages
Pyromancer PSK
Lore master
Experiment
Links to original classes
https://www.dndbeyond.com/subclasses/5010-lore-master-revisited
https://www.dndbeyond.com/subclasses/86186-pyromancer-psk
https://www.dndbeyond.com/subclasses/3224-the-experiment
When creating a Variant Human, if you select the any variety of the Ritual Caster feat, it offers you to learn 3 1st level spells, when it should only offer 2, as per the wording of the feat.
As intended. You can add additional rituals that you find in the game, so every time you max your rituals, a new option box will appear to allow for you to add the next ritual you find.
Again, the age old usability issue - the additional section should clearly state that it is to add additional spells, because this way it is confusing the players it should be actually helping out.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
When creating a Feral Tiefling Rogue and trying to go into equipment, I get this mess
TypeError: Cannot read property 'ruleType' of undefined at t.value (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:50:194355) at commitLifeCycles (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:31:46213) at _ (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:31:57747) at b (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:31:56556) at y (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:31:56084) at v (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:31:55921) at interactiveUpdates (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:31:59722) at Ve (https://www.dndbeyond.com/Content/1-0-207-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:31:17099)
Hi there, that looks like a homebrew issue, possibly a background or magic item.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
My Rogue 7/Warlock 3 suddenly has +5 she shouldn't have added to both attack and damage on her weapon attacks: ddb.ac/characters/3396181/A43ce4
She's at Level 10, +4 for both DEX and STR (thanks, Gauntlets of Ogre Power!), so she should have a base attack bonus of 8, not counting any weapon bonuses. Everything was correct until sometime in the past two weeks. I printed out a new copy of my character sheet before our game last night and noticed I suddenly have +13 or +14 to my attacks and +9 or +10 to damage. I wish! I cannot figure out what happened.
I sell comic books and comic book accessories at 8th Dimension Comics & Games.
I assume you've already tried to unequip everything and equipping them back one by one; removing items and adding them to your inventory again; and to make a copy of your sheet or recreate it from scratch?
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Aereni High Elf - when trying to set Perception as the Expertise granted, it removes itself shortly after.
Choosing a feat in the character creation sheet have encountered and error. The drop down list is not populating at this time. Hope im not the only one having issues with this, my campaign players seem to all have the bug.
I've done everything but recreate the whole thing from scratch, which I really don't want to do if I don't have to. My other characters are fine, so I don't know what's wrong with this one all of a sudden.
I sell comic books and comic book accessories at 8th Dimension Comics & Games.
Please check that the players have access to the Player's Handbook to see the feats (probably via Content Sharing in the campaign).
Please can you provide the url of your character sheet and we can take a look (not the share link).
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
https://www.dndbeyond.com/profile/Manster2099/characters/3396181
I sell comic books and comic book accessories at 8th Dimension Comics & Games.
I turned off and reapplied the content sharing to verify it is on, but still unable. Even when I access the character sheet of one of my players to try to add the feat, the drop down does not give choices.