Formatting text near/around images are always issues with printed material. Since this is a website/app, I suspect more free-floating text boundaries will be used near images.
I realize that the images need a "boundary" and that many (most?) of my suggestions are just a bit too close to the boundaries. The nature of suggestions are...take 'em or ignore 'em. -)
Races
http://www.dndbeyond.com/characters/races/dwarf Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves." Suggestion: Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
http://www.dndbeyond.com/characters/races/gnome Born of Deep Earth Svirfneblin are well adapted for their subterranean existence. They have excellent darkvision, and many of them have magical talents that rival the innate spellcasting of the drow and duergar. They are surprisingly strong for their size, enduring toil and danger that would overwhelm most other people. Suggestion: Svirfneblin are well adapted for their subterranean existence. They have excellent darkvision, and many of them have magical talents that rival the innate spellcasting of the drow and duergar. They are surprisingly strong for their size, enduring toil and danger that would overwhelm most other people.
Deep Dwellers Svirfneblin are known as deep gnomes because they choose to live far below the earth’s surface. Most svirfneblin never see the light of day. Their homes are well-hidden strongholds concealed by mazelike passages and clever illusions. Vast networks of mine tunnels ring most svirfneblin settlements, guarded by deadly traps and concealed sentries. Once a traveler passes through the outer defenses, the tunnels open up into marvelous cavern-towns carved from the surrounding rock with exquisite care. The svirfneblin are austere in their comforts compared to their surface cousins, but they take great pride in their stonework. Suggestion: Svirfneblin are known as deep gnomes because they choose to live far below the earth’s surface. Most svirfneblin never see the light of day. Their homes are well-hidden strongholds concealed by mazelike passages and clever illusions. Vast networks of mine tunnels ring most svirfneblin settlements, guarded by deadly traps and concealed sentries. Once a traveler passes through the outer defenses, the tunnels open up into marvelous cavern-towns carved from the surrounding rock with exquisite care. The svirfneblin are austere in their comforts compared to their surface cousins, but they take great pride in their stonework.
http://www.dndbeyond.com/characters/races/human In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds. Suggestion: In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
Classes
http://www.dndbeyond.com/characters/classes/druid Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will. Suggestion: Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
http://www.dndbeyond.com/characters/classes/fighter All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face. Suggestion: All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings— as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.
http://www.dndbeyond.com/characters/classes/monk Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does. Suggestion: Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
http://www.dndbeyond.com/characters/classes/ranger Holding his hand high, a half-elf whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract the creature while he readies his bow. Suggestion: Holding his hand high, a half-elf whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract the creature while he readies his bow.
http://www.dndbeyond.com/characters/classes/rogue Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. Suggestion: Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
http://www.dndbeyond.com/characters/classes/sorcerer Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer. Suggestion: Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.
http://www.dndbeyond.com/characters/classes/wizard Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds. Suggestion: Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
Order of the Bug Hunters Apple ][+ MOSTech 6502 1.0 MHz • 64k Ram • Hercules 8k EGA video card • 300baud USR modem • 2 x 340k 5¼" floppy drives • Software Emulated Sound • Apple DOS 3.3 • Sony 13" TV monitor • Integrated Keyboard • No Mouse
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Greetings!
Formatting text near/around images are always issues with printed material. Since this is a website/app, I suspect more free-floating text boundaries will be used near images.
I realize that the images need a "boundary" and that many (most?) of my suggestions are just a bit too close to the boundaries. The nature of suggestions are...take 'em or ignore 'em. -)
Races
http://www.dndbeyond.com/characters/races/dwarf
Kingdoms rich in ancient grandeur, halls carved into the roots of
mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a
burning hatred of goblins and orcs—these common threads unite all dwarves."
Suggestion:
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains,
the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning
hatred of goblins and orcs—these common threads unite all dwarves.
http://www.dndbeyond.com/characters/races/gnome
Born of Deep Earth
Svirfneblin are well adapted for their subterranean existence. They have excellent darkvision, and many of them have
magical talents that rival the innate spellcasting of the drow and duergar. They are surprisingly strong for their size,
enduring toil and
danger that would overwhelm most other people.
Suggestion:
Svirfneblin are well adapted for their subterranean existence. They have excellent darkvision, and many of them have
magical talents that rival the innate spellcasting of the drow and duergar. They are surprisingly strong for their size,
enduring toil and danger that would overwhelm most other people.
Deep Dwellers
Svirfneblin are known as deep gnomes because they choose to live far below the earth’s surface. Most svirfneblin never
see the light of day. Their homes are well-hidden strongholds concealed by mazelike passages and clever illusions. Vast
networks of mine
tunnels ring most svirfneblin settlements, guarded by deadly traps and concealed sentries. Once a traveler passes
through the outer defenses, the tunnels open up into marvelous cavern-towns carved from the surrounding rock with
exquisite care. The svirfneblin are austere in their comforts compared to their surface cousins, but they take great pride in
their stonework.
Suggestion:
Svirfneblin are known as deep gnomes because they choose to live far below the earth’s surface. Most svirfneblin never
see the light of day. Their homes are well-hidden strongholds concealed by mazelike passages and clever illusions. Vast
networks of mine tunnels ring most svirfneblin settlements, guarded by deadly traps and concealed sentries. Once a
traveler passes through the outer defenses, the tunnels open up into marvelous cavern-towns carved from the surrounding
rock with exquisite care. The svirfneblin are austere in their comforts compared to their surface cousins, but they take
great pride in their stonework.
http://www.dndbeyond.com/characters/races/human
In the reckonings of most worlds, humans are the youngest of the
common races, late to arrive on the world scene and short-lived in
comparison to dwarves, elves, and dragons. Perhaps it is because of their
shorter lives that they strive to achieve as much as they can in the years
they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and
the pioneers of the worlds.
Suggestion:
In the reckonings of most worlds, humans are the youngest of the common
races, late to arrive on the world scene and short-lived in comparison to
to dwarves, elves, and dragons. Perhaps it is because of their shorter lives
that they strive to achieve as much as they can in the years they are given.
Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on
the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers
of the worlds.
Classes
http://www.dndbeyond.com/characters/classes/druid
Whether calling on the elemental forces of nature or emulating the
creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery
over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Suggestion:
Whether calling on the elemental forces of nature or emulating the creatures of the animal world,
druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see
themselves as extensions of nature’s indomitable will.
http://www.dndbeyond.com/characters/classes/fighter
All of these heroes are fighters, perhaps the most diverse class of
characters in the worlds of Dungeons & Dragons. Questing knights, conquering overlords, royal champions, elite foot
soldiers, hardened mercenaries, and bandit kings—as fighters, they all share an unparalleled mastery with weapons and
armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and
staring it defiantly in the face.
Suggestion:
All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons & Dragons.
Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings—
as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of
combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.
http://www.dndbeyond.com/characters/classes/monk
Whatever their discipline, monks are united in their ability to magically
harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler
focus of defensive ability and speed, this energy infuses all that a monk does.
Suggestion:
Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies.
Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy
infuses all that a monk does.
http://www.dndbeyond.com/characters/classes/ranger
Holding his hand high, a half-elf whistles to the hawk that circles high
above him, calling the bird back to his side. Whispering instructions in
Elvish, he points to the owlbear he’s been tracking and sends the hawk to
distract the creature while he readies his bow.
Suggestion:
Holding his hand high, a half-elf whistles to the hawk that circles high
above him, calling the bird back to his side. Whispering instructions in
Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract the creature while he readies his bow.
http://www.dndbeyond.com/characters/classes/rogue
Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper
hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a
resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Suggestion:
Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for
finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of
any successful adventuring party.
http://www.dndbeyond.com/characters/classes/sorcerer
Sorcerers carry a magical birthright conferred upon them by an exotic
bloodline, some otherworldly influence, or exposure to unknown cosmic
forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one
chooses sorcery; the power chooses the sorcerer.
Suggestion:
Sorcerers carry a magical birthright conferred upon them by an exotic
bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a
language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.
http://www.dndbeyond.com/characters/classes/wizard
Wizards are supreme magic-users, defined and united as a class by the spells they cast.
Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of
explosive fire, arcing lightning, subtle deception, and brute-force mind control. Their magic
conjures monsters from other planes of existence, glimpses the future, or turns slain foes into
zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to
other worlds.
Suggestion:
Wizards are supreme magic-users, defined and united as a class by the spells they cast.
Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of
explosive fire, arcing lightning, subtle deception, and brute-force mind control. Their magic
conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest
spells change one substance into another, call meteors down from the sky, or open portals to other worlds.
Order of the Bug Hunters
Apple ][+ MOSTech 6502 1.0 MHz • 64k Ram • Hercules 8k EGA video card • 300baud USR modem • 2 x 340k 5¼" floppy drives • Software Emulated Sound • Apple DOS 3.3 • Sony 13" TV monitor • Integrated Keyboard • No Mouse