None of the "staff" magic items can be set as hex weapon or pact weapon.
There is an easy work around. Make a copy of staff of power and change its item type to weapon-quarterstaff. Done. Add the copy to inventory instead and it will work as you need it.
Lifedrinker is actually a missing feature not a bug. The invocation doesn't simply increase the damage dealt, it deals bonus necrotic damage. Currently, the character sheet does not track actions with multiple damage types very well.
Hey there, I'm having this same problem, but I'm struggling to find a way to create a copy of it and set item type of weapon-quarterstaff.
Can you point me in the right direction to make this item?
I can't find any of the fields in the customize option from my inventory in the character sheet, or from the Custom Items drop down in the manage equipment part of the character sheet.
Actually I just learned that this does not work. You can't make the STAFF your hexblade. The Staff of Power is type: staff. The staff of Power is NOT type: weapon. It's type has to be weapon in order to set it as the hex weapon. You can see the difference if you look at items like spider staff, which is both staff and weapon.
It's confusing because the first line of staff of power says you can use it as a weapon. Which is not the same as it being a weapon.
Actually I just learned that this does not work. You can't make the STAFF your hexblade. The Staff of Power is type: staff. The staff of Power is NOT type: weapon. It's type has to be weapon in order to set it as the hex weapon. You can see the difference if you look at items like spider staff, which is both staff and weapon.
It's confusing because the first line of staff of power says you can use it as a weapon. Which is not the same as it being a weapon.
which is why DxJxC said to make a homebrew copy of the staff of power and change it to being a quarterstaff.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Actually I just learned that this does not work. You can't make the STAFF your hexblade. The Staff of Power is type: staff. The staff of Power is NOT type: weapon. It's type has to be weapon in order to set it as the hex weapon. You can see the difference if you look at items like spider staff, which is both staff and weapon.
It's confusing because the first line of staff of power says you can use it as a weapon. Which is not the same as it being a weapon.
which is why DxJxC said to make a homebrew copy of the staff of power and change it to being a quarterstaff.
What I'm saying is DxJxC's solution would not be RAW, it would be purely homebrew. You would need DM permission in a private campaign and strictly illegal in AL.
Actually I just learned that this does not work. You can't make the STAFF your hexblade. The Staff of Power is type: staff. The staff of Power is NOT type: weapon. It's type has to be weapon in order to set it as the hex weapon. You can see the difference if you look at items like spider staff, which is both staff and weapon.
It's confusing because the first line of staff of power says you can use it as a weapon. Which is not the same as it being a weapon.
which is why DxJxC said to make a homebrew copy of the staff of power and change it to being a quarterstaff.
What I'm saying is DxJxC's solution would not be RAW, it would be purely homebrew. You would need DM permission in a private campaign and strictly illegal in AL.
There are no AL rules for how to use D&D Beyond. Although you're using a homebrew tool you're not actually using homebrew for the game. The suggestion is to use the homebrew tools to get over a limitation imposed by the character sheet system on this site. The actual result is you using the Staff of Power as a magic quarterstaff which you're totally allowed to do.
If you had a pen and paper sheet you'd be allowed to write Staff of Power in your attack box and list the to hit and damage there, right? DxJxC's suggestion is just a way to do that same exact thing but on your digital sheet.
Personally, I'd find it easier to just make a custom attack on the sheet, but to each their own.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
You would be using home brew in the game. There is a dnd behind limitation and a RAW limitation. DND Beyond is irrelevant.
Staff of Power is simply not a weapon and can’t receive the Hex Weapon feature because of it. It can be used AS a weapon, but it is strictly illegal to set it as a Hex Weapon and gain those bonus features.
This does not stop you from attacking with it. You just will be using your STR or DEX instead of CHA
You would be using home brew in the game. There is a dnd behind limitation and a RAW limitation. DND Beyond is irrelevant.
Staff of Power is simply not a weapon and can’t receive the Hex Weapon feature because of it. It can be used AS a weapon, but it is strictly illegal to set it as a Hex Weapon and gain those bonus features.
This does not stop you from attacking with it. You just will be using your STR or DEX instead of CHA
We are in complete disagreement. The DMG Magic Item section and the item entry specifically state it can be used as a quarterstaff, which the PHB lists as a weapon. The reason why staffs are listed under a Staff category rather than the generic Weapon category is because all staffs are also spellcasting foci whereas most weapons are not, facilitating the need to separate them to avoid confusion. This is why the DMG states in that they're still treated as quarterstaffs. You're interpreting an organisational trick as some special restriction. That is not the case.
The RAW says you can consider them a quarterstaff, so anything relevant to quarterstaffs can be used for magic staffs - which means they can be used with hex/pact features.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Thank you Cyb3rM1nd. I'm having a friendly disagreement in a large AL league. I'd very much like to use the Staff of Power as my Hex Weapon. I hesitate to base my build on it as it will be "at DM discression" if I can use it as you say. Your explanation certainly makes sense. This is an example of the "specific overrides general" rule sounds like.
I figured out how to do it in D&D Beyond without homebrewing an item. Change your Level to at least 3 then the option appears when you select Staff. If doing just that doesn't work select the Pact of the Blade boon as well and then try.
Once Hex Weapon is selected, change your level back to 1 and your Pact Boon selection will reset but your Staff will still be a Hex Weapon.
So, a couple things. First, there's this: https://twitter.com/JeremyECrawford/status/801487521662177280?s=20 A magic staff can be used as a quarterstaff. (DMG, 140). It is a magic weapon. Which means you can use a magic staff as a hex weapon...if you take pact of the blade. To SmoothTalker's point, it only works in D&D Beyond at level 3, and only if you have Pact of the Blade. Otherwise, the problem is that it is a quarterstaff - which is specifically ruled out (under Hex Warrior "weapon that you are proficient with and that lacks the two-handed property") because a quarterstaff is versatile and therefore does not lack the two-handed property.
The two-handed property means it requires two hands to attack. Longswords are also versatile and can become Hex weapons. Basic Quarterstaffs can become Hex weapons.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
So, a couple things. First, there's this: https://twitter.com/JeremyECrawford/status/801487521662177280?s=20 A magic staff can be used as a quarterstaff. (DMG, 140). It is a magic weapon. Which means you can use a magic staff as a hex weapon...if you take pact of the blade. To SmoothTalker's point, it only works in D&D Beyond at level 3, and only if you have Pact of the Blade. Otherwise, the problem is that it is a quarterstaff - which is specifically ruled out (under Hex Warrior "weapon that you are proficient with and that lacks the two-handed property") because a quarterstaff is versatile and therefore does not lack the two-handed property.
One of the great things about the versatile property is that it is not the two-handed property.
This should be an Easy fix, all Dndbeyond has to do is add the weapon property to all magic staves. This would allow it be used by both Hexblades and Battlesmith Artificers for their special attack bonuses. It already works with the Staff of Fate added with Candlekeep mysteries. Searching on the magic item search with Staff selected (the same filter that will show Staff of the Magi and Staff of Charming, etc) to get all the Magic Staves and adding the Quarterstaff filter comes up with one search, the Staff of Fate. Searching under weapons and putting the filter Quarterstaff, it doesn't come up. All this is really, is a missing item tag.
I figured out how to do it in D&D Beyond without homebrewing an item. Change your Level to at least 3 then the option appears when you select Staff. If doing just that doesn't work select the Pact of the Blade boon as well and then try.
Once Hex Weapon is selected, change your level back to 1 and your Pact Boon selection will reset but your Staff will still be a Hex Weapon.
Edit* this works for any Staff I believe.
That did it! Thank you!!
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As it is a magic quarterstaff my Hexblade should be able to make it his Pact Weapon, like he can with other weapons.
Also after taking the Lifedrinker invocation, the damage modifier on Pact Weapons should include CHA twice.
I've currently got around this issue by adding +6 to Damage Bonus in the customize menu.
https://ddb.ac/characters/4562430/v2lVIc
None of the "staff" magic items can be set as hex weapon or pact weapon.
There is an easy work around. Make a copy of staff of power and change its item type to weapon-quarterstaff. Done. Add the copy to inventory instead and it will work as you need it.
Lifedrinker is actually a missing feature not a bug. The invocation doesn't simply increase the damage dealt, it deals bonus necrotic damage. Currently, the character sheet does not track actions with multiple damage types very well.
Hey there, I'm having this same problem, but I'm struggling to find a way to create a copy of it and set item type of weapon-quarterstaff.
Can you point me in the right direction to make this item?
I can't find any of the fields in the customize option from my inventory in the character sheet, or from the Custom Items drop down in the manage equipment part of the character sheet.
Actually I just learned that this does not work. You can't make the STAFF your hexblade. The Staff of Power is type: staff. The staff of Power is NOT type: weapon. It's type has to be weapon in order to set it as the hex weapon. You can see the difference if you look at items like spider staff, which is both staff and weapon.
It's confusing because the first line of staff of power says you can use it as a weapon. Which is not the same as it being a weapon.
which is why DxJxC said to make a homebrew copy of the staff of power and change it to being a quarterstaff.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
What I'm saying is DxJxC's solution would not be RAW, it would be purely homebrew. You would need DM permission in a private campaign and strictly illegal in AL.
There are no AL rules for how to use D&D Beyond. Although you're using a homebrew tool you're not actually using homebrew for the game. The suggestion is to use the homebrew tools to get over a limitation imposed by the character sheet system on this site. The actual result is you using the Staff of Power as a magic quarterstaff which you're totally allowed to do.
If you had a pen and paper sheet you'd be allowed to write Staff of Power in your attack box and list the to hit and damage there, right? DxJxC's suggestion is just a way to do that same exact thing but on your digital sheet.
Personally, I'd find it easier to just make a custom attack on the sheet, but to each their own.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
You would be using home brew in the game. There is a dnd behind limitation and a RAW limitation. DND Beyond is irrelevant.
Staff of Power is simply not a weapon and can’t receive the Hex Weapon feature because of it. It can be used AS a weapon, but it is strictly illegal to set it as a Hex Weapon and gain those bonus features.
This does not stop you from attacking with it. You just will be using your STR or DEX instead of CHA
We are in complete disagreement. The DMG Magic Item section and the item entry specifically state it can be used as a quarterstaff, which the PHB lists as a weapon. The reason why staffs are listed under a Staff category rather than the generic Weapon category is because all staffs are also spellcasting foci whereas most weapons are not, facilitating the need to separate them to avoid confusion. This is why the DMG states in that they're still treated as quarterstaffs. You're interpreting an organisational trick as some special restriction. That is not the case.
The RAW says you can consider them a quarterstaff, so anything relevant to quarterstaffs can be used for magic staffs - which means they can be used with hex/pact features.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Thank you Cyb3rM1nd. I'm having a friendly disagreement in a large AL league. I'd very much like to use the Staff of Power as my Hex Weapon. I hesitate to base my build on it as it will be "at DM discression" if I can use it as you say. Your explanation certainly makes sense. This is an example of the "specific overrides general" rule sounds like.
Thank you for the thoughtful answers.
I figured out how to do it in D&D Beyond without homebrewing an item. Change your Level to at least 3 then the option appears when you select Staff. If doing just that doesn't work select the Pact of the Blade boon as well and then try.
Once Hex Weapon is selected, change your level back to 1 and your Pact Boon selection will reset but your Staff will still be a Hex Weapon.
Edit* this works for any Staff I believe.
So, a couple things. First, there's this: https://twitter.com/JeremyECrawford/status/801487521662177280?s=20 A magic staff can be used as a quarterstaff. (DMG, 140). It is a magic weapon. Which means you can use a magic staff as a hex weapon...if you take pact of the blade. To SmoothTalker's point, it only works in D&D Beyond at level 3, and only if you have Pact of the Blade. Otherwise, the problem is that it is a quarterstaff - which is specifically ruled out (under Hex Warrior "weapon that you are proficient with and that lacks the two-handed property") because a quarterstaff is versatile and therefore does not lack the two-handed property.
The two-handed property means it requires two hands to attack. Longswords are also versatile and can become Hex weapons. Basic Quarterstaffs can become Hex weapons.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
One of the great things about the versatile property is that it is not the two-handed property.
This should be an Easy fix, all Dndbeyond has to do is add the weapon property to all magic staves. This would allow it be used by both Hexblades and Battlesmith Artificers for their special attack bonuses. It already works with the Staff of Fate added with Candlekeep mysteries. Searching on the magic item search with Staff selected (the same filter that will show Staff of the Magi and Staff of Charming, etc) to get all the Magic Staves and adding the Quarterstaff filter comes up with one search, the Staff of Fate. Searching under weapons and putting the filter Quarterstaff, it doesn't come up. All this is really, is a missing item tag.
That did it! Thank you!!