Why does it seem there are a lot more bug reports about PAM lately? I must have answered this at least 3 times this week. Here are some of my explanations:
I've been seeing a lot of people mentioning PAM's action lately (I think this is the third one in the last week). The action is granted by the feat. The tools dont have a way to check bonuses applied to the weapon or even a way to know which weapon it needs to check.
You can customize to apply those bonuses yourself.
No it is a problem with the way the character sheet actions are set up. The BA attack is created by the feat and does not get modified by anything that modifies the weapon.
Okay, I was only able to find 2 similar threads in the 9 minutes I spent searching the bug forums. Took about 2 minutes to find the first, 6 minutes to find the second, and the last 3 minutes were a waste. You get the point.
You may be able to add the bonuses in customization, but you cannot increase the range - it specifies 5 feet, despite many of the polearms granting Reach
Being able to track down the origins of a bug and reasons why it occurs doesn't make it less of a bug.
Maybe setting the action of equipping a weapon to trigger a script to check toHit and damage bonuses for all actions, reactions a attacks and update relevant fields will do the trick, although i don't know how your scripts are set up, so it's as far as I'll go without checking the code.
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Using a +1 Glaive, the bonus atk fails to add the weapon rarity to hit, and damage bonus.
Checked with all +1 Polearms and none add the weapon rarity bonuses.
Why does it seem there are a lot more bug reports about PAM lately? I must have answered this at least 3 times this week. Here are some of my explanations:
Okay, I was only able to find 2 similar threads in the 9 minutes I spent searching the bug forums. Took about 2 minutes to find the first, 6 minutes to find the second, and the last 3 minutes were a waste. You get the point.
You may be able to add the bonuses in customization, but you cannot increase the range - it specifies 5 feet, despite many of the polearms granting Reach
Being able to track down the origins of a bug and reasons why it occurs doesn't make it less of a bug.
Maybe setting the action of equipping a weapon to trigger a script to check toHit and damage bonuses for all actions, reactions a attacks and update relevant fields will do the trick, although i don't know how your scripts are set up, so it's as far as I'll go without checking the code.