This may have been reported already, but a quick search didn't come up with anything.
When adding a skill to a monster, the tooltip for the Additional Bonus box says "Enter a bonus value that will further adjust the monster's skill bonus total beyond proficiency (can accept a negative value)", but when you attempt to enter a negative value you receive an error saying the field "must be at least 1".
The tooltip should be fixed to be inline with the check, or the check should be removed.
probably dead conversation but as I was looking for the answer for this myself, and I found my solution, I figured I'd post it here too. If it's already been solved, than my google-fu is weak and I apologies for wasting anyone's time.
when you need to add a negative "bonus" to a skill on a homebrew, the kill can't have a BASE VALUE. What you need to do is delete the skill from the list completely than when re-adding it select the skill (acrobatics for me), skip the base value (do not click or tab through it just in case) so that value is left blank, and then set the negative bonus. What I'm assuming is happening is that the code maintains a minimum value once it is set and this takes precedence over whatever negative value is place, so the lowest possible value would always be what is set and can go no lower. So by no setting a value, this issue is bypassed.
For my use case, I wanted a Steel Defender that displayed it's stats properly under the extra's. For whatever reason the sheet for the Steel defender grants expertise to all of it's skills rather than just perception. This will fix my issue and I'll just need to update the sheet in my homebrews as my PC gains levels by repeating the process.
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This may have been reported already, but a quick search didn't come up with anything.
When adding a skill to a monster, the tooltip for the Additional Bonus box says "Enter a bonus value that will further adjust the monster's skill bonus total beyond proficiency (can accept a negative value)", but when you attempt to enter a negative value you receive an error saying the field "must be at least 1".
The tooltip should be fixed to be inline with the check, or the check should be removed.
This problem has already been addressed in this post https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/39297-bug-adding-skill-to-homebrew-creature-will-not
DDB hasn't responted to the old post yet, which probably means they won't in the near future.... or ever, but this is a known problem.
probably dead conversation but as I was looking for the answer for this myself, and I found my solution, I figured I'd post it here too. If it's already been solved, than my google-fu is weak and I apologies for wasting anyone's time.
TLDR: delete skill > re-add skill > leave "base level blank" > add negative bonus > save!
when you need to add a negative "bonus" to a skill on a homebrew, the kill can't have a BASE VALUE. What you need to do is delete the skill from the list completely than when re-adding it select the skill (acrobatics for me), skip the base value (do not click or tab through it just in case) so that value is left blank, and then set the negative bonus. What I'm assuming is happening is that the code maintains a minimum value once it is set and this takes precedence over whatever negative value is place, so the lowest possible value would always be what is set and can go no lower. So by no setting a value, this issue is bypassed.
this is what it will look like after it has taken and when it appears in your extras, it will display properly.
For my use case, I wanted a Steel Defender that displayed it's stats properly under the extra's. For whatever reason the sheet for the Steel defender grants expertise to all of it's skills rather than just perception. This will fix my issue and I'll just need to update the sheet in my homebrews as my PC gains levels by repeating the process.