I'm starting a battlemaster fighter and was finding that the maneuvers are buried a little deeper in the menus than I might like, and was thinking I'd create custom attacks with the relevant info so that it would be as easy to find as it is for me to get to my cantrips when I play my druid, but it seems like the custom attacks all assume that you're actually making an attack roll and a couple of the ones I'm interested in would utilize a saving throw instead. I was thinking that if we could have saving throws be an option for custom attacks the way we do when we're making custom spells, that might make it a little easier to run classes that have non-spell based features that might be useful to have in an easily accessible area like the attacks panel.
My other wish for that panel is that I haven't found a way to reorder it, so my weapon attacks always get pushed below unarmed strike even though I use them dramatically more often.
My other wish for that panel is that I haven't found a way to reorder it, so my weapon attacks always get pushed below unarmed strike even though I use them dramatically more often.
If you don't want to see your unarmed strikes at all, you can disable them from the first page of the edit menu.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
I'm starting a battlemaster fighter and was finding that the maneuvers are buried a little deeper in the menus than I might like, and was thinking I'd create custom attacks with the relevant info so that it would be as easy to find as it is for me to get to my cantrips when I play my druid, but it seems like the custom attacks all assume that you're actually making an attack roll and a couple of the ones I'm interested in would utilize a saving throw instead. I was thinking that if we could have saving throws be an option for custom attacks the way we do when we're making custom spells, that might make it a little easier to run classes that have non-spell based features that might be useful to have in an easily accessible area like the attacks panel.
My other wish for that panel is that I haven't found a way to reorder it, so my weapon attacks always get pushed below unarmed strike even though I use them dramatically more often.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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