So I finally put some money down to rebuild my Battle Master in DnDBeyond, and I'm pretty disappointed in how its handled. The current design is very clunky when you already have the setup for Warlocks demonstrating a clearly superior option.
- Maneuver's are listed under features, under the section Maneuver's. It would be better if they were displayed more like a spell list. This is just literally wall of text of the maneuver's you have chosen with no calculation done. Primarily, it does not list the calculated save DC. It also means going through the full block of text to find the details on the particular maneuver you want to use - The Superiority dice are listed under Limited use much like item charges. Within this section it list the full raw rules for how the Maneuver mechanic works, which is not particularly useful.
If these were instead set up like spells, you would get something far easier to work with: - Set the superiority dice up as "spell slots". As the dice size increases, change the listed "spell level" to match the dice size. Short rest resetting slots is already supported by this section as it already has to be for Warlocks. - The superiority dice uses and list of maneuvers would be in the same place. - Each Maneuver can be individually listed in its own expandable section, making the list much more readable - Each Maneuver will list its save type and DC next to the Maneuver name, making reference way faster. - The full rules for the dice and save calculations can be left in the class features and no longer need to be duplicated information. Players should not really need to refer to them during play any more due to the above points.
Second, the character sheet is expecting a complete revamp that will definitely handle things like this better. There is a development stream today that will probably cover this. In last month's stream BadEye demoed the sheet a little bit.
Yeah, I'm really hoping today's developer stream includes them releasing the new character sheet. And hopefully it solves all problems and makes the world a glorious utopia. Or at least gaming a bit easier :)
Your suggestion certainly sounds more useable and takes advantage of the computer framework (calculated save DC, etc.) which sounds in line with what they've talked about for the new character sheet.
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So I finally put some money down to rebuild my Battle Master in DnDBeyond, and I'm pretty disappointed in how its handled. The current design is very clunky when you already have the setup for Warlocks demonstrating a clearly superior option.
- Maneuver's are listed under features, under the section Maneuver's. It would be better if they were displayed more like a spell list. This is just literally wall of text of the maneuver's you have chosen with no calculation done. Primarily, it does not list the calculated save DC. It also means going through the full block of text to find the details on the particular maneuver you want to use
- The Superiority dice are listed under Limited use much like item charges. Within this section it list the full raw rules for how the Maneuver mechanic works, which is not particularly useful.
If these were instead set up like spells, you would get something far easier to work with:
- Set the superiority dice up as "spell slots". As the dice size increases, change the listed "spell level" to match the dice size. Short rest resetting slots is already supported by this section as it already has to be for Warlocks.
- The superiority dice uses and list of maneuvers would be in the same place.
- Each Maneuver can be individually listed in its own expandable section, making the list much more readable
- Each Maneuver will list its save type and DC next to the Maneuver name, making reference way faster.
- The full rules for the dice and save calculations can be left in the class features and no longer need to be duplicated information. Players should not really need to refer to them during play any more due to the above points.
First off, LOVE the ReBoot avatar.
Second, the character sheet is expecting a complete revamp that will definitely handle things like this better. There is a development stream today that will probably cover this. In last month's stream BadEye demoed the sheet a little bit.
Relevant thread - https://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/13723-d-d-beyond-live-dev-update-q-a-stream-fri-16th
Yeah, I'm really hoping today's developer stream includes them releasing the new character sheet. And hopefully it solves all problems and makes the world a glorious utopia. Or at least gaming a bit easier :)
Your suggestion certainly sounds more useable and takes advantage of the computer framework (calculated save DC, etc.) which sounds in line with what they've talked about for the new character sheet.