Not sure if this has been discussed anywhere, but I was wondering if DDB has considered adding another Source Toggle button for Spelljammer content in the Character Builder? I'm a fan of the racial options from Adventures in Space, but it's pretty clear that they are outside of the scope of standard D&D and most don't really mesh with typical settings. I personally don't allow them in most of my tables unless I know I'm running something more cosmic or wacky. But perhaps more pertinent are the Backgrounds included with the book as they are very different from all other options and I don't care to allow them at my tables because of that.
Toggle options are an effective way to help narrow the scope of character creation. I'm often dealing with newer players who have access to my compendium and get quite overwhelmed by all of the options on display. If Eberron and even that Rick and Morty box set can have their own toggle buttons, I don't see why Spelljammer can't either.
I think it is extremely unlikely they will include a toggle for that. The source toggles reflect what Wizards considers as core content, not what consumers consider as core content. SAIS is treated as cannonically part of the Forgotten Realms, just like AI and VRGTR. Most people do not think of space travel, comedy, and horror when they think of the Forgotten Realms, but those aspects are officially part of the Forgotten Realms.
For dealing with information overload for new players, I would simply create a campaign without content sharing for them. BR/SRD, EEPC, and a few homebrew from Matt Mercer are more than enough options for new players to dip their toes into. Such a small selection might seem very limiting for you and me, but assuming they are TTRPG virgins like me and my friends when we first started, that is a LOT of info. Not only do they have to decide what they want to play, they are still grasping with the rules, might not know that the GM might not give a crap about alignment or backstory, probably got confused on how to use some features of Beyond, still learning about the culture and etiquette and lingo, thinking about whether they really need to speak in funny voices for their character in front of strangers... and so on.
Not sure if this has been discussed anywhere, but I was wondering if DDB has considered adding another Source Toggle button for Spelljammer content in the Character Builder? I'm a fan of the racial options from Adventures in Space, but it's pretty clear that they are outside of the scope of standard D&D and most don't really mesh with typical settings. I personally don't allow them in most of my tables unless I know I'm running something more cosmic or wacky. But perhaps more pertinent are the Backgrounds included with the book as they are very different from all other options and I don't care to allow them at my tables because of that.
Toggle options are an effective way to help narrow the scope of character creation. I'm often dealing with newer players who have access to my compendium and get quite overwhelmed by all of the options on display. If Eberron and even that Rick and Morty box set can have their own toggle buttons, I don't see why Spelljammer can't either.
I think it is extremely unlikely they will include a toggle for that. The source toggles reflect what Wizards considers as core content, not what consumers consider as core content. SAIS is treated as cannonically part of the Forgotten Realms, just like AI and VRGTR. Most people do not think of space travel, comedy, and horror when they think of the Forgotten Realms, but those aspects are officially part of the Forgotten Realms.
For dealing with information overload for new players, I would simply create a campaign without content sharing for them. BR/SRD, EEPC, and a few homebrew from Matt Mercer are more than enough options for new players to dip their toes into. Such a small selection might seem very limiting for you and me, but assuming they are TTRPG virgins like me and my friends when we first started, that is a LOT of info. Not only do they have to decide what they want to play, they are still grasping with the rules, might not know that the GM might not give a crap about alignment or backstory, probably got confused on how to use some features of Beyond, still learning about the culture and etiquette and lingo, thinking about whether they really need to speak in funny voices for their character in front of strangers... and so on.
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