I have extensive homebrew, and so my lists are growing long. I DM mainly 5e.2014, and don't host 5e.2024 games. Mixed games aren't possible as rule changes have greatly imbalanced both editions. Now, whenever I or my players load lists (namely the Spells lists) in the Character builder, there is noticeable lag and delay. It wouldn't be such a big deal if it weren't ~10 seconds of waiting each time. With homebrew, 2014, and 2024 all competing for resources, it would be nice if I could toggle the ones that arent being used (2024). However that is the ONLY ONE that doesn't have a toggle. It makes no sense.
This is just another reason to tack on a 2024 rules toggle. We have been begging and asking for this 2024 rules toggle since it was announced, and never have you ever indulged us. You already have toggles for all the other materials! Normally, I'm not one to say "its so simple," but I am inclined to do so in this case, as it may just very well be. Another voice to the already cried out issues with 2024 D&DBeyond.
I agree with you 100 percent. I am also reaching out regarding the recent implementation of the 2024 ruleset, which now appears to be mandatory for character creation. While I understand the importance of updates and evolving gameplay mechanics, I strongly believe that players should have the ability to choose which ruleset they wish to use.
Many of us have been using the previous ruleset for our games, and this forced transition disrupts our established playstyles and campaigns. Specifically, when creating a Level 1 Cleric, I found that I am required to use the 2024 base rules, with no option to revert to the previous version I can add them but I can't remove the new rules. This change can confuse players choice and alters the experience that many of us originally invested in.
I kindly request the implementation of a toggle feature for the 2024 rules that allows users to select their preferred ruleset. This would ensure that all players, regardless of their preferences, can continue to enjoy the game in the way that best suits them.
I agree, the 2024 rules have severely diminished the functionality of the site to the point it is all but useless as an onboarding tool or with the effort for experienced users with how it slows games play down to a crawl! 4e had to slog through video game esque rules, 24e causes us to slog through the marketing crap. Physical books pencil and paper have been thrust back to the forefront of a great D&D experience due to the way wizbro had chosen to brow beat buying the new rules upon us. I wouldn't even be mad if I had a path to sell my account and recoup a portion of the money that has become an utterly waste since wizbro bought this site.
I have thought about this a lot since my last post yesterday regarding this issue.
Adding a toggle to allow players to switch between the 2024 rules and previous editions would be an undeniable win for everyone—Wizards of the Coast, D&D players, and the overall health of the game. Let’s break down why this benefits all parties involved:
Player Choice Increases Engagement & Satisfaction: Dungeons & Dragons thrives on customization and player agency. Forcing a single ruleset removes one of the core appeals of the game—the ability to tailor the experience to fit the group’s needs. By implementing a toggle, players who prefer the legacy rules can continue enjoying the game as they always have, while those who want to explore the 2024 update can do so without issue. This flexibility enhances player satisfaction and keeps people engaged with the platform.
It Encourages Adoption of the 2024 Rules Over Time: Resistance to change is natural, but forcing players into new mechanics before they’re ready only breeds frustration. With a toggle, players can ease into the new rules at their own pace. Instead of feeling forced into an unwanted change, they’ll be more open to experimenting with the 2024 system over time. This approach prevents alienating loyal users while still allowing the new rules to gain traction organically.
No Downside to Offering Both Options: From a technical perspective, the rulesets are just structured data—there’s no reason a digital system can’t support both versions. Implementing a toggle is a one-time development cost that would ultimately reduce complaints, refund requests, and negative feedback. With an already existing infrastructure supporting various homebrew and variant rules, adding a simple toggle for official rulesets would not be an unreasonable request.
Retains and Attracts More Players: A forced transition alienates players who prefer older editions, potentially pushing them to third-party tools, homebrew options, or even different systems entirely. A toggle allows D&D to retain its existing player base while still drawing in new players who prefer modernized mechanics. Instead of dividing the community, this approach unifies it.
Refunds Become a Non-Issue: Many players invested in D&D Beyond and other digital tools under the assumption that they would continue to use their purchased content with the same rules they started with. If forced into an update they don’t want, it creates a legitimate case for refund requests. However, if a toggle is available, then both new and legacy players get what they paid for—avoiding frustration and potential financial losses for the company.
Conclusion: A Win-Win for Everyone
By offering a toggle, Wizards of the Coast would: - Keep their long-term, loyal players happy - Encourage gradual adoption of the 2024 rules rather than forcing them - Maintain flexibility, a core principle of D&D - Reduce frustration, refund requests, and negative backlash - Strengthen the overall D&D community instead of dividing it
With no real downside, the choice is clear—adding a toggle is the best way to ensure a smooth transition while respecting player choice.
I'm in the same boat as some of the above and agree. I've most of the 5e 2014 materials and a great deal of 3rd party 5e 2014 content, and have no desire (or finances) to move to 2024 edition. The simplicity is, I'm not changing at this time, please provide the content I've paid for, and continue to pay for with DM Tier subscription without forcing new content on me.
I'm currently sitting at around 270 characters created: some to play, some as notable NPCs in a campaign I'm building, some character concepts. Forcing the new rules on me, rather than allowing me to use what I've purchased stops any desire to continue supporting a game system I enjoy.
Yeah I also agree with this, the introduction of the 2024 rules is complicating things for players so much. I have new players and I’m having to explain how they need to ignore lots of options during character creation. This used to be the perfect tool for helping new people and it’s now failing at it spectacularly.
We've been asking for this very thing since the 5.5 phb dropped and the free rules broke the functionality and ease of the character builder. They are still refusing, and here we are almost a year on still asking for a simple toggle.
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I have extensive homebrew, and so my lists are growing long. I DM mainly 5e.2014, and don't host 5e.2024 games. Mixed games aren't possible as rule changes have greatly imbalanced both editions. Now, whenever I or my players load lists (namely the Spells lists) in the Character builder, there is noticeable lag and delay. It wouldn't be such a big deal if it weren't ~10 seconds of waiting each time. With homebrew, 2014, and 2024 all competing for resources, it would be nice if I could toggle the ones that arent being used (2024). However that is the ONLY ONE that doesn't have a toggle. It makes no sense.
This is just another reason to tack on a 2024 rules toggle. We have been begging and asking for this 2024 rules toggle since it was announced, and never have you ever indulged us. You already have toggles for all the other materials! Normally, I'm not one to say "its so simple," but I am inclined to do so in this case, as it may just very well be. Another voice to the already cried out issues with 2024 D&DBeyond.
I agree with you 100 percent. I am also reaching out regarding the recent implementation of the 2024 ruleset, which now appears to be mandatory for character creation. While I understand the importance of updates and evolving gameplay mechanics, I strongly believe that players should have the ability to choose which ruleset they wish to use.
Many of us have been using the previous ruleset for our games, and this forced transition disrupts our established playstyles and campaigns. Specifically, when creating a Level 1 Cleric, I found that I am required to use the 2024 base rules, with no option to revert to the previous version I can add them but I can't remove the new rules. This change can confuse players choice and alters the experience that many of us originally invested in.
I kindly request the implementation of a toggle feature for the 2024 rules that allows users to select their preferred ruleset. This would ensure that all players, regardless of their preferences, can continue to enjoy the game in the way that best suits them.
I agree, the 2024 rules have severely diminished the functionality of the site to the point it is all but useless as an onboarding tool or with the effort for experienced users with how it slows games play down to a crawl! 4e had to slog through video game esque rules, 24e causes us to slog through the marketing crap. Physical books pencil and paper have been thrust back to the forefront of a great D&D experience due to the way wizbro had chosen to brow beat buying the new rules upon us. I wouldn't even be mad if I had a path to sell my account and recoup a portion of the money that has become an utterly waste since wizbro bought this site.
I have thought about this a lot since my last post yesterday regarding this issue.
Adding a toggle to allow players to switch between the 2024 rules and previous editions would be an undeniable win for everyone—Wizards of the Coast, D&D players, and the overall health of the game. Let’s break down why this benefits all parties involved:
Player Choice Increases Engagement & Satisfaction: Dungeons & Dragons thrives on customization and player agency. Forcing a single ruleset removes one of the core appeals of the game—the ability to tailor the experience to fit the group’s needs. By implementing a toggle, players who prefer the legacy rules can continue enjoying the game as they always have, while those who want to explore the 2024 update can do so without issue. This flexibility enhances player satisfaction and keeps people engaged with the platform.
It Encourages Adoption of the 2024 Rules Over Time: Resistance to change is natural, but forcing players into new mechanics before they’re ready only breeds frustration. With a toggle, players can ease into the new rules at their own pace. Instead of feeling forced into an unwanted change, they’ll be more open to experimenting with the 2024 system over time. This approach prevents alienating loyal users while still allowing the new rules to gain traction organically.
No Downside to Offering Both Options: From a technical perspective, the rulesets are just structured data—there’s no reason a digital system can’t support both versions. Implementing a toggle is a one-time development cost that would ultimately reduce complaints, refund requests, and negative feedback. With an already existing infrastructure supporting various homebrew and variant rules, adding a simple toggle for official rulesets would not be an unreasonable request.
Retains and Attracts More Players: A forced transition alienates players who prefer older editions, potentially pushing them to third-party tools, homebrew options, or even different systems entirely. A toggle allows D&D to retain its existing player base while still drawing in new players who prefer modernized mechanics. Instead of dividing the community, this approach unifies it.
Refunds Become a Non-Issue: Many players invested in D&D Beyond and other digital tools under the assumption that they would continue to use their purchased content with the same rules they started with. If forced into an update they don’t want, it creates a legitimate case for refund requests. However, if a toggle is available, then both new and legacy players get what they paid for—avoiding frustration and potential financial losses for the company.
Conclusion: A Win-Win for Everyone
By offering a toggle, Wizards of the Coast would:
- Keep their long-term, loyal players happy
- Encourage gradual adoption of the 2024 rules rather than forcing them
- Maintain flexibility, a core principle of D&D
- Reduce frustration, refund requests, and negative backlash
- Strengthen the overall D&D community instead of dividing it
With no real downside, the choice is clear—adding a toggle is the best way to ensure a smooth transition while respecting player choice.
I'm in the same boat as some of the above and agree. I've most of the 5e 2014 materials and a great deal of 3rd party 5e 2014 content, and have no desire (or finances) to move to 2024 edition. The simplicity is, I'm not changing at this time, please provide the content I've paid for, and continue to pay for with DM Tier subscription without forcing new content on me.
I'm currently sitting at around 270 characters created: some to play, some as notable NPCs in a campaign I'm building, some character concepts. Forcing the new rules on me, rather than allowing me to use what I've purchased stops any desire to continue supporting a game system I enjoy.
Yeah I also agree with this, the introduction of the 2024 rules is complicating things for players so much. I have new players and I’m having to explain how they need to ignore lots of options during character creation. This used to be the perfect tool for helping new people and it’s now failing at it spectacularly.
we need a 2024 rule toggle asap
We've been asking for this very thing since the 5.5 phb dropped and the free rules broke the functionality and ease of the character builder. They are still refusing, and here we are almost a year on still asking for a simple toggle.