In “Curse of Strahd”, Chapter 2, “Alterations to Magic” section, under “Resurrection Madness” sub-heading the online version links to the “Indefinite Madness” table in the 2014 DMG.
The adventure is labeled as compatible with 2024 rules. I only have the 2024 DMG and cannot find a reference to a table like this. Can you update the online text to include that table or some other clever solution?
In “Curse of Strahd”, Chapter 2, “Alterations to Magic” section, under “Resurrection Madness” sub-heading the online version links to the “Indefinite Madness” table in the 2014 DMG.
The adventure is labeled as compatible with 2024 rules. I only have the 2024 DMG and cannot find a reference to a table like this. Can you update the online text to include that table or some other clever solution?
That compatibility means you can use the 2024 rules changes and still run the adventure. However, you'll still need whatever resources it was designed with. Those tables aren't a thing in the 2024 DMG, an intentional exclusion, so you'll need to get access to that table to use them.
That said, if you know anyone who owns the book in any format and they can send you a picture or list, that would be enough without having to buy the book.
Thanks for the response, but I'm still a bit confused/frustrated here. The adventure is explicitly marketed as compatible with the 2024 rules, which led me to expect that any referenced mechanics (like the Indefinite Madness table) would either be included, updated, or have a 2024 alternative provided inline. Requiring access to the 2014 DMG feels like it undermines that compatibility promise, especially since the madness tables seem to have been intentionally removed/reworked in the new edition.
Could the digital version be updated with either the legacy table (noted as optional/2014) or some guidance on adapting Resurrection Madness to the 2024 Mental Stress rules? That would make it truly seamless for players using only the current books.
I’m enjoying reading things and preparing for a group to play it. Nice book in that sense.
My Beyond experience is that most of the links work to take you to “Legacy” versions of things. I own the digital 2014 PHB (no other 2014 core books). Any link in the book that directly refers to a core book either takes me to the PHB or takes me to the marketplace where I am helpfully offered the opportunity to buy a deprecated book.
Their claim that it is 2024 compatible didn’t explain that I would still need to the 2014 core books for some things even though I own the 2024 book. I’m about 1/3 of the way through the book to prepare and can see that I’ve only hit one link that I’d REALLY like to see the info for. Every spell and monster is something that they seem to have a custom link to the book’s version of it or a link to the legacy version of it. Not sure what would happen if I did not have the digital 2014 PHB.
I’m glad to have the book but I’d definitely say it has a “Buyer Beware” or “Bait and Switch” feel to it because of that 2024 claim.
2024 compatibility never meant, and was never advertised as, links updating to the 2024 ruleset in old adventures. Admittedly the blanket "compatible" message doesn't describe it well, but it means you can run it with the rules from the 2024 books and it'll still play fine.
I'll also note that the Indefinite Madnesses are all roleplay things, like “There’s only one person I can trust. And only I can see this special friend.” and “I must bend the truth, exaggerate, or outright lie to be interesting to other people.” None of this gives mechanical conditions.
I appreciate you clarifying what "2024 compatible" means. It's helpful to know it focuses on the adventure running smoothly with the new rules rather than full digital integration or updated links.
That said, for someone like me who's new to the new D&D, excitedly jumping in with the 2024 core books, and buying legacy adventures based on that compatibility label, it does create a bit of a disconnect. Most links (spells, monsters, etc.) point to legacy/2014 versions or prompt to buy deprecated books, and in this case, a referenced table isn't accessible without extra purchases. Even though the madness effects are purely roleplay (no mechanics), the adventure calls for using that specific table, so it feels like a gap for folks relying solely on current books.
I totally get that updating every old adventure fully isn't feasible, but including the legacy table inline (marked as optional/2014) or adding brief 2024 adaptation guidance (e.g., narrative despair effects) would go a long way toward making the experience feel truly seamless and welcoming for newer players. It seems like a small change that could avoid leaving a sour taste for customers coming in via the revised edition.
Thanks for the discussion. It's making me think more about how to adapt things at the table!
Just an additional note here: The adventure books are printed exactly as shown in the physical books (any discrepancies are bugs). Makes it kinda difficult to implement something like this.
As for linking to older content, there's been suggestions made that the ability to toggle which set sources link to at the account level would be handy. While it isn't exactly in the cards right now, who knows? They're doing a deep rework of the site apparently, according to a recent Q&A, and that could be a feature. Nothing confirmed as far as I'm aware though.
Thanks for the additional details on how the digital versions mirror the print books.
You make a great point that digital editions aim to mirror print. However, they already include meaningful enhancements that go beyond a strict mirror and make the online versions far more practical for DMs. Real examples include multiple versions of maps (dm versions, token-free versions, player versions) at the click of a button, toggles in modules like the Stranger Things content for switching between clean printed text and Eddie's handwritten-style adventure notes, and hyperlinks that turn spell, monster, or item references into instant compendium lookups rather than just bolded words.
These digital-only features demonstrate how D&D Beyond elevates usability without altering core text. Building on that precedent, adding a small enhancement here, such as the referenced Indefinite Madness table (2014) presented inline as optional legacy content or brief notes adapting Resurrection Madness to 2024 narrative effects, would be a natural fit. It would eliminate the need for extra purchases of deprecated books, enhance value for 2024 players, and make compatibility feel seamless.
I appreciate this discussion.
[edit - addition]
One more thought that occurred to me: errata handling already shows how digital versions can (and do) diverge from the printed books in positive ways. When Wizards releases errata for an adventure or core book, the online D&D Beyond text quietly incorporates those changes, becoming the corrected, authoritative version without any visible note that it now differs from older print runs. Players and DMs benefit from the improved accuracy, and the core meaning stays intact while the experience gets better.
That precedent makes digital-only enhancements feel even more natural. Features like interactive maps, hyperlinks, or toggles already improve usability without altering intent. Similarly, adding the legacy Indefinite Madness table (2014) inline as optional content, or a short 2024 adaptation note for Resurrection Madness, would simply elevate the digital product. It would spare 2024-only users from hunting down deprecated books, align better with the compatibility promise, and turn a potential frustration into another example of how digital ownership adds value over print.
No pressure, just sharing the perspective as someone excited to run the adventure with the new rules. Appreciate you engaging on this!
In “Curse of Strahd”, Chapter 2, “Alterations to Magic” section, under “Resurrection Madness” sub-heading the online version links to the “Indefinite Madness” table in the 2014 DMG.
The adventure is labeled as compatible with 2024 rules. I only have the 2024 DMG and cannot find a reference to a table like this. Can you update the online text to include that table or some other clever solution?
That compatibility means you can use the 2024 rules changes and still run the adventure. However, you'll still need whatever resources it was designed with. Those tables aren't a thing in the 2024 DMG, an intentional exclusion, so you'll need to get access to that table to use them.
That said, if you know anyone who owns the book in any format and they can send you a picture or list, that would be enough without having to buy the book.
Thanks for the response, but I'm still a bit confused/frustrated here. The adventure is explicitly marketed as compatible with the 2024 rules, which led me to expect that any referenced mechanics (like the Indefinite Madness table) would either be included, updated, or have a 2024 alternative provided inline. Requiring access to the 2014 DMG feels like it undermines that compatibility promise, especially since the madness tables seem to have been intentionally removed/reworked in the new edition.
Could the digital version be updated with either the legacy table (noted as optional/2014) or some guidance on adapting Resurrection Madness to the 2024 Mental Stress rules? That would make it truly seamless for players using only the current books.
I was considering buying it but I don't have the 2014 DMG. I would need that?
I’m enjoying reading things and preparing for a group to play it. Nice book in that sense.
My Beyond experience is that most of the links work to take you to “Legacy” versions of things. I own the digital 2014 PHB (no other 2014 core books). Any link in the book that directly refers to a core book either takes me to the PHB or takes me to the marketplace where I am helpfully offered the opportunity to buy a deprecated book.
Their claim that it is 2024 compatible didn’t explain that I would still need to the 2014 core books for some things even though I own the 2024 book. I’m about 1/3 of the way through the book to prepare and can see that I’ve only hit one link that I’d REALLY like to see the info for. Every spell and monster is something that they seem to have a custom link to the book’s version of it or a link to the legacy version of it. Not sure what would happen if I did not have the digital 2014 PHB.
I’m glad to have the book but I’d definitely say it has a “Buyer Beware” or “Bait and Switch” feel to it because of that 2024 claim.
2024 compatibility never meant, and was never advertised as, links updating to the 2024 ruleset in old adventures. Admittedly the blanket "compatible" message doesn't describe it well, but it means you can run it with the rules from the 2024 books and it'll still play fine.
I'll also note that the Indefinite Madnesses are all roleplay things, like “There’s only one person I can trust. And only I can see this special friend.” and “I must bend the truth, exaggerate, or outright lie to be interesting to other people.” None of this gives mechanical conditions.
I appreciate you clarifying what "2024 compatible" means. It's helpful to know it focuses on the adventure running smoothly with the new rules rather than full digital integration or updated links.
That said, for someone like me who's new to the new D&D, excitedly jumping in with the 2024 core books, and buying legacy adventures based on that compatibility label, it does create a bit of a disconnect. Most links (spells, monsters, etc.) point to legacy/2014 versions or prompt to buy deprecated books, and in this case, a referenced table isn't accessible without extra purchases. Even though the madness effects are purely roleplay (no mechanics), the adventure calls for using that specific table, so it feels like a gap for folks relying solely on current books.
I totally get that updating every old adventure fully isn't feasible, but including the legacy table inline (marked as optional/2014) or adding brief 2024 adaptation guidance (e.g., narrative despair effects) would go a long way toward making the experience feel truly seamless and welcoming for newer players. It seems like a small change that could avoid leaving a sour taste for customers coming in via the revised edition.
Thanks for the discussion. It's making me think more about how to adapt things at the table!
"or adding brief 2024 adaptation guidance (e.g., narrative despair effects)"
Just an additional note here: The adventure books are printed exactly as shown in the physical books (any discrepancies are bugs). Makes it kinda difficult to implement something like this.
As for linking to older content, there's been suggestions made that the ability to toggle which set sources link to at the account level would be handy. While it isn't exactly in the cards right now, who knows? They're doing a deep rework of the site apparently, according to a recent Q&A, and that could be a feature. Nothing confirmed as far as I'm aware though.
Thanks for the additional details on how the digital versions mirror the print books.
You make a great point that digital editions aim to mirror print. However, they already include meaningful enhancements that go beyond a strict mirror and make the online versions far more practical for DMs. Real examples include multiple versions of maps (dm versions, token-free versions, player versions) at the click of a button, toggles in modules like the Stranger Things content for switching between clean printed text and Eddie's handwritten-style adventure notes, and hyperlinks that turn spell, monster, or item references into instant compendium lookups rather than just bolded words.
These digital-only features demonstrate how D&D Beyond elevates usability without altering core text. Building on that precedent, adding a small enhancement here, such as the referenced Indefinite Madness table (2014) presented inline as optional legacy content or brief notes adapting Resurrection Madness to 2024 narrative effects, would be a natural fit. It would eliminate the need for extra purchases of deprecated books, enhance value for 2024 players, and make compatibility feel seamless.
I appreciate this discussion.
[edit - addition]
One more thought that occurred to me: errata handling already shows how digital versions can (and do) diverge from the printed books in positive ways. When Wizards releases errata for an adventure or core book, the online D&D Beyond text quietly incorporates those changes, becoming the corrected, authoritative version without any visible note that it now differs from older print runs. Players and DMs benefit from the improved accuracy, and the core meaning stays intact while the experience gets better.
That precedent makes digital-only enhancements feel even more natural. Features like interactive maps, hyperlinks, or toggles already improve usability without altering intent. Similarly, adding the legacy Indefinite Madness table (2014) inline as optional content, or a short 2024 adaptation note for Resurrection Madness, would simply elevate the digital product. It would spare 2024-only users from hunting down deprecated books, align better with the compatibility promise, and turn a potential frustration into another example of how digital ownership adds value over print.
No pressure, just sharing the perspective as someone excited to run the adventure with the new rules. Appreciate you engaging on this!