Small quip. In a new campaign, we have an artificer who wants to use firearms via the firearm specialist feat. The more balanced firearms for a standard game come from the ones listed in the gunslinger subclass. These items do not show up in "equipment" when searched in the "game rules" tab on the home row of the site. They are allowed however to be added to the character sheet when searched from the character sheet. They can be equipped and show up as actions, but they are not integrated to be used with features such as the artificer's "repeating shot infusion". I haven't tested, but I'd be curious if a warlock wanted to make one as a pact weapon, if they'd encounter the same non-integration. All-in-all, very small complaint, but would make things cleaner on the character sheet. Thank you!
These guns don't show when searching equipment, because D&D Beyond presents the official Dungeons & Dragons rules, as published by Wizards of the Coast.
The Gunslinger weapons are 3rd party content.
Those weapons are fully functional though.
The reason that the artificer character cannot select them for the repeating shot infusion is because they don't meet the rules requirement for that infusion of having the ammunition weapon property.
How interesting and informative! Thanks for answering that so spot on. The only other thought I would have on the matter then is that the Gunslinger weapons do state they have "ammo", like there is a cost to buy ammo for each weapon, and they require "reloading", thus essentially implying they require ammunition too. What would be the chances then to add the ammunition weapon property to the Gunslinger weapons to have them work with the Artificer Infusions? Thank you for your time in humoring me with this train of thought!
I mean, on the subclass, right above the table of guns, there’s a paragraph titled “ammunition”. Taking a long shot...imma think Mr. Mercer had all intentions to have the guns have the “ammunition” weapon property on the actual piece of equipment, but an oversight happened. I could be wrong, but like...there’s 5 pieces of evidence in the subclass that mean these weapons to have the ammunition property...
I mean, on the subclass, right above the table of guns, there’s a paragraph titled “ammunition”. Taking a long shot...imma think Mr. Mercer had all intentions to have the guns have the “ammunition” weapon property on the actual piece of equipment, but an oversight happened. I could be wrong, but like...there’s 5 pieces of evidence in the subclass that mean these weapons to have the ammunition property...
There is a section that talks about ammunition. But there is also a chart that lists all the properties of all the guns and none have the ammunition property. That ammunition section just talks about what goes in the guns and how to find it, it doesn't talk about being a weapon property the same way the other sections do.
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Small quip. In a new campaign, we have an artificer who wants to use firearms via the firearm specialist feat. The more balanced firearms for a standard game come from the ones listed in the gunslinger subclass. These items do not show up in "equipment" when searched in the "game rules" tab on the home row of the site. They are allowed however to be added to the character sheet when searched from the character sheet. They can be equipped and show up as actions, but they are not integrated to be used with features such as the artificer's "repeating shot infusion". I haven't tested, but I'd be curious if a warlock wanted to make one as a pact weapon, if they'd encounter the same non-integration. All-in-all, very small complaint, but would make things cleaner on the character sheet. Thank you!
Hi there,
it's not a case of non-integrations.
These guns don't show when searching equipment, because D&D Beyond presents the official Dungeons & Dragons rules, as published by Wizards of the Coast.
The Gunslinger weapons are 3rd party content.
Those weapons are fully functional though.
The reason that the artificer character cannot select them for the repeating shot infusion is because they don't meet the rules requirement for that infusion of having the ammunition weapon property.
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How interesting and informative! Thanks for answering that so spot on. The only other thought I would have on the matter then is that the Gunslinger weapons do state they have "ammo", like there is a cost to buy ammo for each weapon, and they require "reloading", thus essentially implying they require ammunition too. What would be the chances then to add the ammunition weapon property to the Gunslinger weapons to have them work with the Artificer Infusions? Thank you for your time in humoring me with this train of thought!
I think Matt Mercer would have to errata them to have the ammunition property to give them the repeating weapon infusion.
The gunslinger firearms can be infused with enhanced weapon, radiant weapon, etc.
I mean, on the subclass, right above the table of guns, there’s a paragraph titled “ammunition”. Taking a long shot...imma think Mr. Mercer had all intentions to have the guns have the “ammunition” weapon property on the actual piece of equipment, but an oversight happened. I could be wrong, but like...there’s 5 pieces of evidence in the subclass that mean these weapons to have the ammunition property...
There is a section that talks about ammunition. But there is also a chart that lists all the properties of all the guns and none have the ammunition property. That ammunition section just talks about what goes in the guns and how to find it, it doesn't talk about being a weapon property the same way the other sections do.