I'm really loving D&D Beyond's services-- so much that I recently caved in a picked up the Legendary Bundle. I spent the last year running Waterdeep: Dragon Heist for two groups of my friends (too many for one group, and I wanted to see how different villain permutations of the adventure played out). The adventure on D&D Beyond was invaluable to me, as it made it comfortable for me to read the content when it wasn't easy to take the actual book with me. Still, the one issue that I keep bumping up against in the book and on D&D Beyond is the amount of time to reference the dungeon's map when reading through the room descriptions. With the book, it's annoying and damaging to flip back a few pages, but there isn't much to be done about that. However, with D&D Beyond, I think you guys could pretty easily keep a button or a tab on the page that floats next to dungeon room descriptions that will quickly bring up the dungeon map so the DM can get a better feel of where this description is happening, and quickly resume reading again. Especially if you get this working well for mobile, this would be amazing.
The other thing I think you guys could do which would be such a breath of fresh air is to have printable versions of the player version of dungeons that are automatically scaled to 1 inch for 5 foot squares. It would be incredibly convenient if I could just print out a dungeon and just slap down sheets of paper during the game to put minis on.
Oh, heck, now that I think about it, what if you made simple tokens based on the book art for the monsters in the dungeon that you could print out along side the dungeon map?
There maybe more issues with that last idea, considering that the art may belong in books that the adventure owner downs have, but the other two don't seem like they'd be as difficult, and would vastly improve my experience with a service I already love. I hope these ideas resonate with you guys.
Regarding your first suggestion. I completely agree, and I think something like that is planned. What I believe the plan is is to be able to click on a section of the map and get sent to that area description, then each description have a "return to map" button.
The map and tokens idea isn't bad, but has less to do with using DDB, and you can actually already do this yourself. I'd even recommend doing it yourself and editing the map sice WotC (who provides the player maps) doesn't completely remove the traps and other key details from the player maps.
I can print out dungeons, but getting them at the right scale is very, very, very annoying. Tokens are more easily done, but why have everyone do it individually when the work could only be done once, then distributed?
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I'm really loving D&D Beyond's services-- so much that I recently caved in a picked up the Legendary Bundle. I spent the last year running Waterdeep: Dragon Heist for two groups of my friends (too many for one group, and I wanted to see how different villain permutations of the adventure played out). The adventure on D&D Beyond was invaluable to me, as it made it comfortable for me to read the content when it wasn't easy to take the actual book with me. Still, the one issue that I keep bumping up against in the book and on D&D Beyond is the amount of time to reference the dungeon's map when reading through the room descriptions. With the book, it's annoying and damaging to flip back a few pages, but there isn't much to be done about that. However, with D&D Beyond, I think you guys could pretty easily keep a button or a tab on the page that floats next to dungeon room descriptions that will quickly bring up the dungeon map so the DM can get a better feel of where this description is happening, and quickly resume reading again. Especially if you get this working well for mobile, this would be amazing.
The other thing I think you guys could do which would be such a breath of fresh air is to have printable versions of the player version of dungeons that are automatically scaled to 1 inch for 5 foot squares. It would be incredibly convenient if I could just print out a dungeon and just slap down sheets of paper during the game to put minis on.
Oh, heck, now that I think about it, what if you made simple tokens based on the book art for the monsters in the dungeon that you could print out along side the dungeon map?
There maybe more issues with that last idea, considering that the art may belong in books that the adventure owner downs have, but the other two don't seem like they'd be as difficult, and would vastly improve my experience with a service I already love. I hope these ideas resonate with you guys.
Regarding your first suggestion. I completely agree, and I think something like that is planned. What I believe the plan is is to be able to click on a section of the map and get sent to that area description, then each description have a "return to map" button.
The map and tokens idea isn't bad, but has less to do with using DDB, and you can actually already do this yourself. I'd even recommend doing it yourself and editing the map sice WotC (who provides the player maps) doesn't completely remove the traps and other key details from the player maps.
I can print out dungeons, but getting them at the right scale is very, very, very annoying. Tokens are more easily done, but why have everyone do it individually when the work could only be done once, then distributed?