Just wondering if there's been any thought given to adding a "Purchase, Sell, or Buyback" option within the character builder when managing inventory? Obviously this is something any of us can handle with a spreadsheet or good old calculator, but it's an idea that would be a nice bonus I feel. (Also admitting that Dungeon Master's don't always charge book rates but inflate or reduce prices as needed for the merchant / situation)
I've seen this request a few times. Having recently gotten into AL where purchase and sell price is always consistent and the types of coin you use is always gp, I could actually use this feature.
But if your DM changes prices or lets you barter or you carry more than 1 type of coin (like I used to in 100% of non-AL games), then this feature would be of minimal use to you.
I made up a chart for availability and resale based on the size of the town. Any where from 95% to 5% of book value works pretty decent. Though it would be slick to have an online store
I think better than a simple "purchase item" in the character sheet that simply subtracts a standard price for an item, would be to have stores.
In my fantasy of free and fast DDB development, I'd like to see a way for a DM to create stores. They'd assign items to the store with prices. Then they could assign stores to campaigns. Then, in each character sheet's 'Manage Equipment' sidebar popup they would see "<Storename>" underneath 'Add Items'. Or maybe in the Equipment tab there would be a "<Storename>" button underneath the 'Manage Equipment' button.
There could be published stores, that would have their stock set when they get added to a campaign. Each campaign's copy of the store would have its own inventory.
I made up a chart for availability and resale based on the size of the town. Any where from 95% to 5% of book value works pretty decent. Though it would be slick to have an online store
That sounds like an excellent thing to put into a Google Sheets doc and share... just sayin' :)
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
I think better than a simple "purchase item" in the character sheet that simply subtracts a standard price for an item, would be to have stores.
In my fantasy of free and fast DDB development, I'd like to see a way for a DM to create stores. They'd assign items to the store with prices. Then they could assign stores to campaigns. Then, in each character sheet's 'Manage Equipment' sidebar popup they would see "<Storename>" underneath 'Add Items'. Or maybe in the Equipment tab there would be a "<Storename>" button underneath the 'Manage Equipment' button.
There could be published stores, that would have their stock set when they get added to a campaign. Each campaign's copy of the store would have its own inventory.
This sounds like a lot of work to me though.
Making multiple stores does not sound fast, but it does sound like a ton of extra data to store on DDB's servers.
I think the best mix of fast, easy, and resource light would be to have a "purchase" button that opens a window. The purchase window would have payment and change rows with the DMG price in gp payment by default. This way you can change what coins you use to pay with and what coins you get back. There can be an option for adding multiple items to cart and even have a "sell" equivalent.
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Just wondering if there's been any thought given to adding a "Purchase, Sell, or Buyback" option within the character builder when managing inventory? Obviously this is something any of us can handle with a spreadsheet or good old calculator, but it's an idea that would be a nice bonus I feel. (Also admitting that Dungeon Master's don't always charge book rates but inflate or reduce prices as needed for the merchant / situation)
I've seen this request a few times. Having recently gotten into AL where purchase and sell price is always consistent and the types of coin you use is always gp, I could actually use this feature.
But if your DM changes prices or lets you barter or you carry more than 1 type of coin (like I used to in 100% of non-AL games), then this feature would be of minimal use to you.
I made up a chart for availability and resale based on the size of the town. Any where from 95% to 5% of book value works pretty decent. Though it would be slick to have an online store
I think better than a simple "purchase item" in the character sheet that simply subtracts a standard price for an item, would be to have stores.
In my fantasy of free and fast DDB development, I'd like to see a way for a DM to create stores. They'd assign items to the store with prices. Then they could assign stores to campaigns. Then, in each character sheet's 'Manage Equipment' sidebar popup they would see "<Storename>" underneath 'Add Items'. Or maybe in the Equipment tab there would be a "<Storename>" button underneath the 'Manage Equipment' button.
There could be published stores, that would have their stock set when they get added to a campaign. Each campaign's copy of the store would have its own inventory.
This sounds like a lot of work to me though.
That sounds like an excellent thing to put into a Google Sheets doc and share... just sayin' :)
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
I'd settle for fast(er).
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Making multiple stores does not sound fast, but it does sound like a ton of extra data to store on DDB's servers.
I think the best mix of fast, easy, and resource light would be to have a "purchase" button that opens a window. The purchase window would have payment and change rows with the DMG price in gp payment by default. This way you can change what coins you use to pay with and what coins you get back. There can be an option for adding multiple items to cart and even have a "sell" equivalent.