Hi! First off, thanks for all you folks are doing! I'm no fan of paying again for stuff, but I did it and I like it and don't regret one penny. Keep up the good work!
I'm currently DMing for a Princes of the Apocalypse group, so I bought the adventure compendium to try to run from this week. That's a notoriously disorganized campaign as-is and I don't fault y'all for that, but I think the compendium layout could be immensely improved by just a couple small tweaks.
My players just came across Rivergard Keep and were exploring it (they came in peacefully, so that's pleasant). I found myself wishing two things as I was scrolling up and down to find what was where:
1. Make the DM map keyed and clickable! If the players go to area K5 and I could just click the "K5" on the map and have it jump me straight to the relevant text (and have a way to jump back to the map) ... that would be glorious.
2. Barring that, at least make the room text sections collapsible. Having a collapsed list of all the rooms & their titles that I could expand one room at a time would make life infinitely easier. It would cut down on trying to scroll and hop around mid-section.
3. Float-in, mouseover search This seems piddly, but I found myself wishing it more than a few times. As-is, if you want to search, you've got to lose your place in the text, scroll to the top, search ... and then you're taken to a search results page. Realistically, you have to open a whole new tab just to search something without losing wherever you are.
Instead, it would be awesome to have a small search bar at the top of the floating sidebar (maybe even one with a reddit-style "search only this compendium" to keep a search within an adventure if desired). Clicking on it and typing wouldn't mess with the rest of the page, and hitting "enter" might bring up a dropdown list of top results. A simple mouseover popup would solve a lot of problems right then and there. Of course, clicking a result would open the full information (in a new tab!), but for things like a quick ruling or name lookup, something like this would make things work much more smoothly, and already has a site precedent with the mouseover stat blocks (which I love, by the way!).
With just those things plus 4. a combat tracker (which I know is coming) ... I can easily see this site being the only one I have open during a game, at least until I go back to having the time to homebrew my own stuff from scratch.
While I'm at it - when it comes time for the combat tracker, it would be beyond amazing to have each encounter location/room in the compendium have a little button that says "Open in Tracker" and that button would take you straight to that encounter all set up in the combat tracker, with pre-rolled monster initiative (option for individual or group, of course).
Hi! First off, thanks for all you folks are doing! I'm no fan of paying again for stuff, but I did it and I like it and don't regret one penny. Keep up the good work!
I'm currently DMing for a Princes of the Apocalypse group, so I bought the adventure compendium to try to run from this week. That's a notoriously disorganized campaign as-is and I don't fault y'all for that, but I think the compendium layout could be immensely improved by just a couple small tweaks.
My players just came across Rivergard Keep and were exploring it (they came in peacefully, so that's pleasant). I found myself wishing two things as I was scrolling up and down to find what was where:
1. Make the DM map keyed and clickable!
If the players go to area K5 and I could just click the "K5" on the map and have it jump me straight to the relevant text (and have a way to jump back to the map) ... that would be glorious.
2. Barring that, at least make the room text sections collapsible.
Having a collapsed list of all the rooms & their titles that I could expand one room at a time would make life infinitely easier. It would cut down on trying to scroll and hop around mid-section.
3. Float-in, mouseover search
This seems piddly, but I found myself wishing it more than a few times. As-is, if you want to search, you've got to lose your place in the text, scroll to the top, search ... and then you're taken to a search results page. Realistically, you have to open a whole new tab just to search something without losing wherever you are.
Instead, it would be awesome to have a small search bar at the top of the floating sidebar (maybe even one with a reddit-style "search only this compendium" to keep a search within an adventure if desired). Clicking on it and typing wouldn't mess with the rest of the page, and hitting "enter" might bring up a dropdown list of top results. A simple mouseover popup would solve a lot of problems right then and there. Of course, clicking a result would open the full information (in a new tab!), but for things like a quick ruling or name lookup, something like this would make things work much more smoothly, and already has a site precedent with the mouseover stat blocks (which I love, by the way!).
With just those things plus 4. a combat tracker (which I know is coming) ... I can easily see this site being the only one I have open during a game, at least until I go back to having the time to homebrew my own stuff from scratch.
While I'm at it - when it comes time for the combat tracker, it would be beyond amazing to have each encounter location/room in the compendium have a little button that says "Open in Tracker" and that button would take you straight to that encounter all set up in the combat tracker, with pre-rolled monster initiative (option for individual or group, of course).
I think I would faint at the table.