For a long time I've been interested in modern D&D. And maybe a month ago I discovered that there was a book on it, D20 modern. Plus there was a book of modern weapons and a book of modern foes. I was very excited but then discovered it was a past edition. But that isn't that bad. I was just wondering if it is worth buying to play modern D&D.
I enjoyed it well enough back in the day, but D20 Modern wasn't really popular even back when it was current. It had its fans and got played, but as far as I could tell only a small fraction of what D&D and some other RPGs enjoyed. If you have a group you expect to be able to play it with I can recommend the purchase, it just might be difficult to find a game otherwise.
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When you say "modern D&D" that can mean a few things that the old d20 Modern may or may not speak to. If you mean taking D&D PHB classes and plopping them into a "modern" setting with varying degree of accommodations for magic. That's not what d20 Modern really is. If you want the crunch of what I think was 3.5 and like classes and levels and d20 mechanics for determining success of failure with actions involving risk, d20 Modern may be for you. It's got it's own class system, etc. and while you'll see relationships between it and 5e, there are mechanical differences. I always saw it as a sort of niche between WotC's management of D&D and Star Wars under its d20 system and trying to address some other markets or genres covered by competing systems.
There are a lot of 3rd Party publishers with content to play D&D 5e in a "modern" setting.
Then there are plenty of TTRPG systems that I'd say are much better than D&D at play in a "modern" world with entirely different mechanics from D&D, some very rules light some very rules intensive and some striving for that D&D 5e middle ground.
So I guess to turn it back to you, what are you looking for when you're thinking "D&D Modern?"
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Jander Sunstar is the thinking person's Drizzt, fight me.
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For a long time I've been interested in modern D&D. And maybe a month ago I discovered that there was a book on it, D20 modern. Plus there was a book of modern weapons and a book of modern foes. I was very excited but then discovered it was a past edition. But that isn't that bad. I was just wondering if it is worth buying to play modern D&D.
I enjoyed it well enough back in the day, but D20 Modern wasn't really popular even back when it was current. It had its fans and got played, but as far as I could tell only a small fraction of what D&D and some other RPGs enjoyed. If you have a group you expect to be able to play it with I can recommend the purchase, it just might be difficult to find a game otherwise.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Thank you again, pangurjan
When you say "modern D&D" that can mean a few things that the old d20 Modern may or may not speak to. If you mean taking D&D PHB classes and plopping them into a "modern" setting with varying degree of accommodations for magic. That's not what d20 Modern really is. If you want the crunch of what I think was 3.5 and like classes and levels and d20 mechanics for determining success of failure with actions involving risk, d20 Modern may be for you. It's got it's own class system, etc. and while you'll see relationships between it and 5e, there are mechanical differences. I always saw it as a sort of niche between WotC's management of D&D and Star Wars under its d20 system and trying to address some other markets or genres covered by competing systems.
There are a lot of 3rd Party publishers with content to play D&D 5e in a "modern" setting.
Then there are plenty of TTRPG systems that I'd say are much better than D&D at play in a "modern" world with entirely different mechanics from D&D, some very rules light some very rules intensive and some striving for that D&D 5e middle ground.
So I guess to turn it back to you, what are you looking for when you're thinking "D&D Modern?"
Jander Sunstar is the thinking person's Drizzt, fight me.