I'm starting to read the first adventure and I'm already spotting errors in the book.
The description of Candlekeep says that fires bigger than a candle are suppressed, but it goes on to describe hoy the library itself is lit with Continual Flame spells. Granted, these flames don't burn, but they are still specifically described as flames.
Then, in the introduction of the first adventure we find out that they completely forgot about the fact that the rooms for study are under the effect of a Silence spell. It would be easy to change it to "some of the rooms" so casters can practice command words and verbal components, but still this beginning doesn't look good. And I've not read the adventure itself yet, let alone the rest. I'm almost afraid to go on.
I'm starting to read the first adventure and I'm already spotting errors in the book.
The description of Candlekeep says that fires bigger than a candle are suppressed, but it goes on to describe hoy the library itself is lit with Continual Flame spells. Granted, these flames don't burn, but they are still specifically described as flames.
I don’t see an issue here...the library is lit by multiple copies of the spell, and the flames resemble candlelight instead of torchlight. That is an extremely minor adjustment to the spell well within reason for the description of a magical environment. It also makes perfect sense for a library to be lit by candles that don’t actually burn.
Then, in the introduction of the first adventure we find out that they completely forgot about the fact that the rooms for study are under the effect of a Silence spell. It would be easy to change it to "some of the rooms" so casters can practice command words and verbal components, but still this beginning doesn't look good. And I've not read the adventure itself yet, let alone the rest. I'm almost afraid to go on.
Study and practice can (and in university/library settings usually are) two different things. If you are studying by reading a book, you probably want quiet, not some jerk shouting incantations right next to you. A library the size of Candlekeep would probably have differentiated rooms for both.
these are incredibly minor issues (if they are even issues at all), and easily modified or explained by a DM if they have an issue with them
The description of Candlekeep says that fires bigger than a candle are suppressed, but it goes on to describe hoy the library itself is lit with Continual Flame spells. Granted, these flames don't burn, but they are still specifically described as flames.
Being described as flames doesn’t make them a fire. If we’re nitpicking, I’m in! ;)
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Why do the master sages have fireball? It clearly states that it won't work inside the keep. Fire suppression ward will stop it. It is stated a few paragraphs before them. Looks like an oversight.
Why do the master sages have fireball? It clearly states that it won't work inside the keep. Fire suppression ward will stop it. It is stated a few paragraphs before them. Looks like an oversight.
It's possible that it's for self defense when they're outside of Candlekeep, searching dangerous places for new tomes.
Why do the master sages have fireball? It clearly states that it won't work inside the keep. Fire suppression ward will stop it. It is stated a few paragraphs before them. Looks like an oversight.
It's possible that it's for self defense when they're outside of Candlekeep, searching dangerous places for new tomes.
Or because fireball is just fun to have. The sages probably need some occasional stress relief outside of Candlekeep.
Why do the master sages have fireball? It clearly states that it won't work inside the keep. Fire suppression ward will stop it. It is stated a few paragraphs before them. Looks like an oversight.
the bigger questions is:
why doesn't everyone have fireball?
It's a staple in D&D. Everyone from peasants to goblins to kings and harpies needs such things.
Does the book mention in any way that the Wards of Candlekeep have been actually torn down by Larloch and Elminster? From what I can see here, it does not considering the effects that apparently still are present.
Bullywugs are toads and some of the other creatures might be as well.
Which are frogs.
Yeah, I mean seriously, read Eragon.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Very disappointed that the maps are in black and white. Is this WotC just being cheap and trying to save costs on printing or paying artists? That cuts my interest down significantly. Not going to be interesting to look at in a VTT.
Honestly I'd argue the bigger oversight is in the AC line where it states that they have 10 AC (13 with mage armor) and then they don't have mage armor.
The maps are my biggest problem with most of the published adventures - there are so many great maps being produced by non-professionals, yet the official ones look like something my friends and I were drawing on graph paper in the 80's. I mean, maybe that's an aesthetic that some people like, but when I'm sharing maps in a VTT, I'd like them to look decent. I bought the modules thinking they'd save me time in map mapping (using DungeonDraft, Dungeon Painter Studio, etc.), but they are pretty poor.
I'm happy that they are expanding on the Gloaming Court mythos a bit. I've been trying to brainstorm a story arc that would deal with The Queen of Air and Darkness and those fey that work with her, but there is so little info out there from what I've seen. I'm hoping the speculated upcoming Feywild book expands on it a lot more.
I have only had time to read The Book of Inner Alchemy. I will admit I was curious because Kwan has been so critical of earlier TSR work so I wanted to see his take on it. Also I am half Asian and I never had a problem with Oriental Adventures stuff. When I watched his podcast he seemed to be reaching and nitpicking.
So his adventure...I liked it! He takes an old fashion Kung Fu movie and packages it as an adventure. It looks like a ton of fun. But I was confused because this seemed to be in line with what earlier TSR products did. So I looked up an interview and the key issue seems to have to do with ki being described as a ‘mystical’ thing. In the adventure this is clarified as not being mystical, but as tied to the element of air, controlled by breath, something present in all living things, a mixture of spiritual and physical. In other words something that requires esoteric knowledge and training to master. And when one masters it, it might seem to others to be like magic, wondrous, or even...mystical. ;)
Whatever...at the end of the day his adventure is a good one. And the creation of the magic item in his adventure has three needed elements that are very creative and could lead to other darker adventures for an evil player. So so far so good. Satisfied with this entry in the Candlekeep Mysteries.
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Consider this thread a spoilers allowed discussion for what Candlekeep Mysteries is!
So quick read: You could run this book as a campaign of sorts. Theres one adventure of each level, 2 from 4 and 5.
I don't like the fact that there isn't an apendix at the end of the book.
I've read through about 4 of the adventures so far as my groups DM, and there aren't any new magic items. I hope there's at least one?
Lucky! I am not able to view mine yet!
I'm starting to read the first adventure and I'm already spotting errors in the book.
The description of Candlekeep says that fires bigger than a candle are suppressed, but it goes on to describe hoy the library itself is lit with Continual Flame spells. Granted, these flames don't burn, but they are still specifically described as flames.
Then, in the introduction of the first adventure we find out that they completely forgot about the fact that the rooms for study are under the effect of a Silence spell. It would be easy to change it to "some of the rooms" so casters can practice command words and verbal components, but still this beginning doesn't look good. And I've not read the adventure itself yet, let alone the rest. I'm almost afraid to go on.
I might just be seeing things, but it definitely looks like the poster map has some words of some sort at the bottom in the water.
I don’t see an issue here...the library is lit by multiple copies of the spell, and the flames resemble candlelight instead of torchlight. That is an extremely minor adjustment to the spell well within reason for the description of a magical environment. It also makes perfect sense for a library to be lit by candles that don’t actually burn.
Study and practice can (and in university/library settings usually are) two different things. If you are studying by reading a book, you probably want quiet, not some jerk shouting incantations right next to you. A library the size of Candlekeep would probably have differentiated rooms for both.
these are incredibly minor issues (if they are even issues at all), and easily modified or explained by a DM if they have an issue with them
Being described as flames doesn’t make them a fire. If we’re nitpicking, I’m in! ;)
Want to start playing but don't have anyone to play with? You can try these options: [link].
Why do the master sages have fireball? It clearly states that it won't work inside the keep. Fire suppression ward will stop it. It is stated a few paragraphs before them. Looks like an oversight.
Reality is for those that lack imagination...
It's possible that it's for self defense when they're outside of Candlekeep, searching dangerous places for new tomes.
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Or because fireball is just fun to have. The sages probably need some occasional stress relief outside of Candlekeep.
I have a weird sense of humor.
I also make maps.(That's a link)
the bigger questions is:
why doesn't everyone have fireball?
It's a staple in D&D. Everyone from peasants to goblins to kings and harpies needs such things.
All things Lich - DM tips, tricks, and other creative shenanigans
Does the book mention in any way that the Wards of Candlekeep have been actually torn down by Larloch and Elminster? From what I can see here, it does not considering the effects that apparently still are present.
We got more frog people, in the form of the Grippli. They join the Bullywug, the Grung, the Slaadi, the Banderhobb and the Hydroloth. You can never have too many frogs.
Bullywugs are toads and some of the other creatures might be as well.
I have a weird sense of humor.
I also make maps.(That's a link)
Which are frogs.
Yeah, I mean seriously, read Eragon.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Very disappointed that the maps are in black and white. Is this WotC just being cheap and trying to save costs on printing or paying artists? That cuts my interest down significantly. Not going to be interesting to look at in a VTT.
Honestly I'd argue the bigger oversight is in the AC line where it states that they have 10 AC (13 with mage armor) and then they don't have mage armor.
The maps are my biggest problem with most of the published adventures - there are so many great maps being produced by non-professionals, yet the official ones look like something my friends and I were drawing on graph paper in the 80's. I mean, maybe that's an aesthetic that some people like, but when I'm sharing maps in a VTT, I'd like them to look decent. I bought the modules thinking they'd save me time in map mapping (using DungeonDraft, Dungeon Painter Studio, etc.), but they are pretty poor.
I'm happy that they are expanding on the Gloaming Court mythos a bit. I've been trying to brainstorm a story arc that would deal with The Queen of Air and Darkness and those fey that work with her, but there is so little info out there from what I've seen. I'm hoping the speculated upcoming Feywild book expands on it a lot more.
I have only had time to read The Book of Inner Alchemy. I will admit I was curious because Kwan has been so critical of earlier TSR work so I wanted to see his take on it. Also I am half Asian and I never had a problem with Oriental Adventures stuff. When I watched his podcast he seemed to be reaching and nitpicking.
So his adventure...I liked it! He takes an old fashion Kung Fu movie and packages it as an adventure. It looks like a ton of fun. But I was confused because this seemed to be in line with what earlier TSR products did. So I looked up an interview and the key issue seems to have to do with ki being described as a ‘mystical’ thing. In the adventure this is clarified as not being mystical, but as tied to the element of air, controlled by breath, something present in all living things, a mixture of spiritual and physical. In other words something that requires esoteric knowledge and training to master. And when one masters it, it might seem to others to be like magic, wondrous, or even...mystical. ;)
Whatever...at the end of the day his adventure is a good one. And the creation of the magic item in his adventure has three needed elements that are very creative and could lead to other darker adventures for an evil player. So so far so good. Satisfied with this entry in the Candlekeep Mysteries.