more high level adventures (Mad Mage is still the only thing to go to level 20!)
Just so you know, the likely reason for the extremely low amount of high-level published adventures is cuz PCs ( especially spellcasters ) are hard to control at higher levels.
High level play is....interesting. Its like rocket tag to some extent with the DM as combat becomes very trivial at that point and you have to add high stakes (Defend this town and the people in it...you may survive the attack but how many people died??)
It fun to do for a short period of time but overall its not going to be something that sustains for very long in my experience. You spend like 1-2 sessions at levels 15+ because spells at 7th level and above pretty much remove all major barriers.
9th level spells like Wish just make most things an inconvenience instead of a challenge.
As someone who mostly homebrews, I have my own issue with the lack of high level source books--lack of representation in high-level monster types.
The largest beasts hold a CR of 12. The larges oozes cap out at 10. Plants? 9. Even within categories with higher classes, the prevalence of monsters begins to thin out. A lot of these issues can be overcome by taking a lower-level monster and scaling up its power/hitpoints (it would be nice if there was an easier way to do this in Beyond--I think 4e's digital tools had a system where you could "level up" monsters with relative ease) or reskinning other monsters to be what you want them to be (though then you're often reskinning creatures designed to be bosses to lower-level campaigns as generic monsters in a high level campaign)... but those still feel like a imperfect solutions.
It would be great to have a monster manual supplement that focuses exclusively on CR 10+ non-boss monsters.
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A great index in the book. The index should point to page. Not See other part of index. Which says see still other part of the index.
No Gaming is Better than Bad Gaming.
High level play is....interesting. Its like rocket tag to some extent with the DM as combat becomes very trivial at that point and you have to add high stakes (Defend this town and the people in it...you may survive the attack but how many people died??)
It fun to do for a short period of time but overall its not going to be something that sustains for very long in my experience. You spend like 1-2 sessions at levels 15+ because spells at 7th level and above pretty much remove all major barriers.
9th level spells like Wish just make most things an inconvenience instead of a challenge.
As someone who mostly homebrews, I have my own issue with the lack of high level source books--lack of representation in high-level monster types.
The largest beasts hold a CR of 12. The larges oozes cap out at 10. Plants? 9. Even within categories with higher classes, the prevalence of monsters begins to thin out. A lot of these issues can be overcome by taking a lower-level monster and scaling up its power/hitpoints (it would be nice if there was an easier way to do this in Beyond--I think 4e's digital tools had a system where you could "level up" monsters with relative ease) or reskinning other monsters to be what you want them to be (though then you're often reskinning creatures designed to be bosses to lower-level campaigns as generic monsters in a high level campaign)... but those still feel like a imperfect solutions.
It would be great to have a monster manual supplement that focuses exclusively on CR 10+ non-boss monsters.