Slightly discussing it in a thread on a different forum, but what is the craziest thing you ever beat that you weren’t meant to beat? Taking all stories, even some that are cheesy exploits! Did your DM drop a Tarrasque on you at level 6 and you managed to kill it? FLEX HARD YALL.
Mine: our five person team defeated a certain Mad Wizard Known to Live Underground at level 8 by utilizing three grapples and a Silence field.
Not me, but as a DM I was running a level 10 two-shot with friends, and we did a short session zero for everyone to finalize their characters, and as a test at the end I ran them against an Ancient Blue Dragon. The idea was just to test to see how long it would take to kill them all, but they made smart use of the environment and got some very lucky rolls. I wasn't using Lair Actions, which for sure would have killed them, but they managed to squeak out a victory... well, one of them did (the Artificer), but still... nobody outright died. I might have subconsciously gone a bit easy on them, but still, they pulled it off.
Not level six... level four. But yeah, we killed it with only one death... and everyone else was unscathed.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
It wasn't me and it wasn't D&D, but I was playing a game with some friends and one character was just a little bit more heroic than I had gauged when I envisioned the scene. He runs back into the basement to see if there's anyone else down there. Genuine stand-up guy. But, in this particular game, if the monster doesn't kill you, you're basically calling the DMs bluff, and that eliminates all tension. So the monster tries to kill him, and he's zigging and zagging through the tunnels and now it's chasing him down the storm drain, and now they're both getting driven through the sewers by the floodwaters and he makes a miracle grab for a surface ladder and it flubs grabbing him with a pseudopod and washes into the canal and he lives to fight another day. And he did it by the book.
Not level six... level four. But yeah, we killed it with only one death... and everyone else was unscathed.
Pardon my asking, but how? and how long did it take?
About three or four rounds, a very deep pit full of spikes, and a whole lot of fall damage. Basically, we lured it into the pit and fired on it with ranged attacks (my character had a +1 bow, I believe). We were all decently min-maxed, and my character (a ranger) had something like +9 to hit with his bow.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Our party was I think level 7 and the DM had a Death Knight chasing us around the ruins of an ancient magical laboratory filled with a literally tangible darkness. We weren't meant to beat him, he was supposed to be like Pyramid Head, mostly an obstacle to run away from and it did chase us out the first time we encountered him, but we geared up in town and recruited some NPC's to help us for our second encounter. We put up a valiant fight by trapping it in a Magic Circle, not realizing it knew Dispel Magic. But it did trap it for one whole round, while we unleashed every high level spell and all our magic ammunition against it. Still it got free and knocked half of us down with a Destructive Wave.
Something about what it said as it unleashed that attack made us suspect that it thought it was on the side of Good. So we basically switched our priority from Kill to Redeem. With the cleric's help, my Bard character rolled a 32 Persuasion to get it to realize that we were not evil and that it was laboring under some kind of curse. That glimmer of lucidity woke up it's dormant good soul and it basically skewered itself to the floor with it's massive sword. Then it gasped out the secret to the evil darkness and long story short, we redeemed an former Paladin of Lathander that had been corrupted by a cursed blade into fighting a war against darkness for centuries, making him see everything and everyone as the forces of darkness to be vanquished. It was super epic.
Not mine, but my brother's Level 6 half-orc fighter, who was far from min-maxed (sword and board with Defense fighting style), soloed a CR 8 Assassin in a single round.
Not mine, but my brother's Level 6 half-orc fighter, who was far from min-maxed (sword and board with Defense fighting style), soloed a CR 8 Assassin in a single round.
Way back in the days of 2E. Had a 3rd level halfling beastrider (wolf) who used two weapon style with 2 short swords. Thief and I wander into one par of the dungeon, a door opens up about 20 feet in front of us and out come 20+ kobolds. Now I am 2'6" inches tall, so I am not fast. Thief spider climbs up a wall to to get out of reach. Kobolds see me and charge. I took all 20+ of then down, sometimes 2 in a round. DM started sweating as that was supposed to be the big fight, and we took it out quickly.
The Tarrasque is pretty much an exercise in 'how not to build a high CR monster', as it has no way of dealing with capabilities routinely possessed by tier 2 PCs, let alone tier 3-4.
Not mine, but my brother's Level 6 half-orc fighter, who was far from min-maxed (sword and board with Defense fighting style), soloed a CR 8 Assassin in a single round.
Hm. I expect crits involved, though the Assassin is pretty squishy for CR 8. A battle master using action surge and liberally spending superiority dice can with only a little bit of luck do something like 8d8+20 (56), getting the extra 22 damage requires probably two crits, or one crit and some high damage rolls.
Not mine, but my brother's Level 6 half-orc fighter, who was far from min-maxed (sword and board with Defense fighting style), soloed a CR 8 Assassin in a single round.
Hm. I expect crits involved, though the Assassin is pretty squishy for CR 8. A battle master using action surge and liberally spending superiority dice can with only a little bit of luck do something like 8d8+20 (56), getting the extra 22 damage requires probably two crits, or one crit and some high damage rolls.
Half-Orcs have Savage Attacks, further empowering their crit damage. Would still need some lucky rolls though.
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Slightly discussing it in a thread on a different forum, but what is the craziest thing you ever beat that you weren’t meant to beat? Taking all stories, even some that are cheesy exploits! Did your DM drop a Tarrasque on you at level 6 and you managed to kill it? FLEX HARD YALL.
Mine: our five person team defeated a certain Mad Wizard Known to Live Underground at level 8 by utilizing three grapples and a Silence field.
Not me, but as a DM I was running a level 10 two-shot with friends, and we did a short session zero for everyone to finalize their characters, and as a test at the end I ran them against an Ancient Blue Dragon. The idea was just to test to see how long it would take to kill them all, but they made smart use of the environment and got some very lucky rolls. I wasn't using Lair Actions, which for sure would have killed them, but they managed to squeak out a victory... well, one of them did (the Artificer), but still... nobody outright died. I might have subconsciously gone a bit easy on them, but still, they pulled it off.
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Not level six... level four. But yeah, we killed it with only one death... and everyone else was unscathed.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
I'm a DM, and my party of levels 2s defeated 44 cultists...
I am an average mathematics enjoyer.
>Extended Signature<
It wasn't me and it wasn't D&D, but I was playing a game with some friends and one character was just a little bit more heroic than I had gauged when I envisioned the scene. He runs back into the basement to see if there's anyone else down there. Genuine stand-up guy. But, in this particular game, if the monster doesn't kill you, you're basically calling the DMs bluff, and that eliminates all tension. So the monster tries to kill him, and he's zigging and zagging through the tunnels and now it's chasing him down the storm drain, and now they're both getting driven through the sewers by the floodwaters and he makes a miracle grab for a surface ladder and it flubs grabbing him with a pseudopod and washes into the canal and he lives to fight another day. And he did it by the book.
It was boss as hell.
Pardon my asking, but how? and how long did it take?
About three or four rounds, a very deep pit full of spikes, and a whole lot of fall damage. Basically, we lured it into the pit and fired on it with ranged attacks (my character had a +1 bow, I believe). We were all decently min-maxed, and my character (a ranger) had something like +9 to hit with his bow.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Our party was I think level 7 and the DM had a Death Knight chasing us around the ruins of an ancient magical laboratory filled with a literally tangible darkness. We weren't meant to beat him, he was supposed to be like Pyramid Head, mostly an obstacle to run away from and it did chase us out the first time we encountered him, but we geared up in town and recruited some NPC's to help us for our second encounter. We put up a valiant fight by trapping it in a Magic Circle, not realizing it knew Dispel Magic. But it did trap it for one whole round, while we unleashed every high level spell and all our magic ammunition against it. Still it got free and knocked half of us down with a Destructive Wave.
Something about what it said as it unleashed that attack made us suspect that it thought it was on the side of Good. So we basically switched our priority from Kill to Redeem. With the cleric's help, my Bard character rolled a 32 Persuasion to get it to realize that we were not evil and that it was laboring under some kind of curse. That glimmer of lucidity woke up it's dormant good soul and it basically skewered itself to the floor with it's massive sword. Then it gasped out the secret to the evil darkness and long story short, we redeemed an former Paladin of Lathander that had been corrupted by a cursed blade into fighting a war against darkness for centuries, making him see everything and everyone as the forces of darkness to be vanquished. It was super epic.
If you want to read the full account: The Dark Below
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
"a red, furry creature jumps from the skeletal crypt and says 'hi, my name is Elmo!' roll initiative
Everything is true, but not all is canon.
Everything is canon, but not all is true.
I had to defeat my brothers really hard character because he thought his character was stronger than my wizard/warlock. And I won.
My level 7 non-min/maxed gunslinger fighter killed a howler demon ( CR 9 ) with over half his hit points left, alone.
Mystic v3 should be official, nuff said.
Not mine, but my brother's Level 6 half-orc fighter, who was far from min-maxed (sword and board with Defense fighting style), soloed a CR 8 Assassin in a single round.
Wizard (Gandalf) of the Tolkien Club
Assuming Champion with some serious crit?
Way back in the days of 2E. Had a 3rd level halfling beastrider (wolf) who used two weapon style with 2 short swords. Thief and I wander into one par of the dungeon, a door opens up about 20 feet in front of us and out come 20+ kobolds. Now I am 2'6" inches tall, so I am not fast. Thief spider climbs up a wall to to get out of reach. Kobolds see me and charge. I took all 20+ of then down, sometimes 2 in a round. DM started sweating as that was supposed to be the big fight, and we took it out quickly.
That was a fun one!
The Tarrasque is pretty much an exercise in 'how not to build a high CR monster', as it has no way of dealing with capabilities routinely possessed by tier 2 PCs, let alone tier 3-4.
Hm. I expect crits involved, though the Assassin is pretty squishy for CR 8. A battle master using action surge and liberally spending superiority dice can with only a little bit of luck do something like 8d8+20 (56), getting the extra 22 damage requires probably two crits, or one crit and some high damage rolls.
Half-Orcs have Savage Attacks, further empowering their crit damage. Would still need some lucky rolls though.
Want to start playing but don't have anyone to play with? You can try these options: [link].