Oh, and a question, in general: If a char has the Sailor background, what is the appropriate bonus to rolls, when operating a boat?
Sailors have proficiency with vehicles (water), so there's that. If you're wondering about the corresponding ability, Ghosts of Saltmarsh seems to suggest Int - which'd be my pick anyway. GoS makes a number of skill suggestions for various crew positions too, depending on what part of nautical operation you want to adjudicate.
Oh, and a question, in general: If a char has the Sailor background, what is the appropriate bonus to rolls, when operating a boat?
Sailors have proficiency with vehicles (water), so there's that. If you're wondering about the corresponding ability, Ghosts of Saltmarsh seems to suggest Int - which'd be my pick anyway. GoS makes a number of skill suggestions for various crew positions too, depending on what part of nautical operation you want to adjudicate.
So as a DM, or player, what bonuses would you assume you are working with any roll for maneuvering a boat, if the char has Sailor background and is level 5?
This fellow rolled (modified by some number he chose): 20, 17, 24, 19, 17, 25, 22, 21, and 17.
I had time, as usual, in game. I kept track of his 22 d20's, each and every one of them. I also kept track of what kind of roll it was. The ones above were for maneuvering a large boat away from a dock and then back towards the same shore (we were never more than a minute away from the dock) after we were attack by a very very large creature.
Oh, and a question, in general: If a char has the Sailor background, what is the appropriate bonus to rolls, when operating a boat?
Sailors have proficiency with vehicles (water), so there's that. If you're wondering about the corresponding ability, Ghosts of Saltmarsh seems to suggest Int - which'd be my pick anyway. GoS makes a number of skill suggestions for various crew positions too, depending on what part of nautical operation you want to adjudicate.
So as a DM, or player, what bonuses would you assume you are working with any roll for maneuvering a boat, if the char has Sailor background and is level 5?
This fellow rolled (modified by some number he chose): 20, 17, 24, 19, 17, 25, 22, 21, and 17.
I had time, as usual, in game. I kept track of his 22 d20's, each and every one of them. I also kept track of what kind of roll it was. The ones above were for maneuvering a large boat away from a dock and then back towards the same shore (we were never more than a minute away from the dock) after we were attack by a very very large creature.
So your DM didn't (doesn't in general?) stipulate what rolls are to be made? He just said "roll to maneuver the boat" nine times to adjudicate getting a single boat away from the dock and back again once, and let the player fill in the blanks? I'm having some trouble understanding what happened here, sorry - this sounds like something I likely wouldn't even have asked a roll for myself.
Rollback Post to RevisionRollBack
Want to start playing but don't have anyone to play with? You can try these options: [link].
Oh, and a question, in general: If a char has the Sailor background, what is the appropriate bonus to rolls, when operating a boat?
Sailors have proficiency with vehicles (water), so there's that. If you're wondering about the corresponding ability, Ghosts of Saltmarsh seems to suggest Int - which'd be my pick anyway. GoS makes a number of skill suggestions for various crew positions too, depending on what part of nautical operation you want to adjudicate.
So as a DM, or player, what bonuses would you assume you are working with any roll for maneuvering a boat, if the char has Sailor background and is level 5?
This fellow rolled (modified by some number he chose): 20, 17, 24, 19, 17, 25, 22, 21, and 17.
I had time, as usual, in game. I kept track of his 22 d20's, each and every one of them. I also kept track of what kind of roll it was. The ones above were for maneuvering a large boat away from a dock and then back towards the same shore (we were never more than a minute away from the dock) after we were attack by a very very large creature.
So your DM didn't (doesn't in general?) stipulate what rolls are to be made? He just said "roll to maneuver the boat" nine times to adjudicate getting a single boat away from the dock and back again once, and let the player fill in the blanks? I'm having some trouble understanding what happened here, sorry - this sounds like something I likely wouldn't even have asked a roll for myself.
The player in question wanted to do some "rule of cool" maneuvers with this 100 ft by 20 ft boat. Now, to be totally fair, there were not outlandish, in fact totally reasonable, where he wanted to align the boat in various angles to the dock to minimize exposure to the dock, (we were about to be attacked by some very nasty creatures leaping the small gap we had managed to create from the dock in one turn of movement). The various rolls were for turn 6 to align the boat (assume turn 1-4 was running to the boat, with the bad guys gaining on us, turn 5 as the first turn we were underway), then once we were underway much later, assessing damage to the boat from the different attacks from the sea beast (yeah, we had essentially a 3 way fight on the deck of the boat between Orcs, a Giant Squid, and us) , then tacking against the wind to get more speed.
The DM called for "Navigation" rolls, which I guess can be rolled up into Sailor, as this was pure boat maneuvering, not pulling out charts and a sextant. The player then rolled those "Navigation" numbers over the course of the 22 rolls. The 22 rolls also included Perception (I have a +8 as a Scout Rogue and did not even bother rolling when this guy announced his 23), Spell Attacks, and Survival checks.
The player in question should have a +7 for Perception, and Survival (I assume he has that skill), and Spell Attacks. But I am not sure how one rolls a 25 on a Navigation roll.
Now, only the stat heads will care, but 13 of the 50 rolls were 10 or lower (he has never rolled a 1,2, or 3, and he has seven 10's). The mean of the sample is 12.72, versus an expected value of 10.5. Using a very simplified Binomial Distribution, the chances of only 13 rolls being 10 or less is 0.047%, using the most generous of bonuses due to Proficiency and Skill.
If we assume that two of the seven 10's are actually 11's (remember the most generous possible bonuses), the chances of 11 out of 50 of 10 or lower falls to 0.00451%. The chances of never rolling a 1, 2, or 3 out of 50 rolls is 0.00296%
Now, on to the more difficult statistical analysis. This will take time.
So just doing a quick-and dirty chi-square (not really the perfect way to do this, but it is good at comparing observations to expectations)... you expect on 50 throws of the dice, that 25 will be 10 or less, and 25 will be 11 or more. You actually saw 13 and 37, respectively. This gives a chi-square value of 6.112, where chi-square = sum((observed - expected)^2/expected). The p-value of chi-square in this case with 1 df < 0.05. This would be enough to reject the null hypothesis that the difference between what you observed and what you expect from fair die rolls was due to random chance. He's either got an unbalanced die, or he's cheating.
Rollback Post to RevisionRollBack
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Who cares? Vince isn't the DM, and he isn't the D&D police. He knows what needs to be done and doesn't want to do it. This thread should have ended on page 1. It doesn't matter if we think some rando that we know nothing about, playing in some rando game that none of us are playing in is cheating or not. The only thing that matters is if the DM of that game thinks he is cheating.
Oh, and a question, in general: If a char has the Sailor background, what is the appropriate bonus to rolls, when operating a boat?
Sailors have proficiency with vehicles (water), so there's that. If you're wondering about the corresponding ability, Ghosts of Saltmarsh seems to suggest Int - which'd be my pick anyway. GoS makes a number of skill suggestions for various crew positions too, depending on what part of nautical operation you want to adjudicate.
So as a DM, or player, what bonuses would you assume you are working with any roll for maneuvering a boat, if the char has Sailor background and is level 5?
This fellow rolled (modified by some number he chose): 20, 17, 24, 19, 17, 25, 22, 21, and 17.
I had time, as usual, in game. I kept track of his 22 d20's, each and every one of them. I also kept track of what kind of roll it was. The ones above were for maneuvering a large boat away from a dock and then back towards the same shore (we were never more than a minute away from the dock) after we were attack by a very very large creature.
So your DM didn't (doesn't in general?) stipulate what rolls are to be made? He just said "roll to maneuver the boat" nine times to adjudicate getting a single boat away from the dock and back again once, and let the player fill in the blanks? I'm having some trouble understanding what happened here, sorry - this sounds like something I likely wouldn't even have asked a roll for myself.
The player in question wanted to do some "rule of cool" maneuvers with this 100 ft by 20 ft boat. Now, to be totally fair, there were not outlandish, in fact totally reasonable, where he wanted to align the boat in various angles to the dock to minimize exposure to the dock, (we were about to be attacked by some very nasty creatures leaping the small gap we had managed to create from the dock in one turn of movement). The various rolls were for turn 6 to align the boat (assume turn 1-4 was running to the boat, with the bad guys gaining on us, turn 5 as the first turn we were underway), then once we were underway much later, assessing damage to the boat from the different attacks from the sea beast (yeah, we had essentially a 3 way fight on the deck of the boat between Orcs, a Giant Squid, and us) , then tacking against the wind to get more speed.
The DM called for "Navigation" rolls, which I guess can be rolled up into Sailor, as this was pure boat maneuvering, not pulling out charts and a sextant. The player then rolled those "Navigation" numbers over the course of the 22 rolls. The 22 rolls also included Perception (I have a +8 as a Scout Rogue and did not even bother rolling when this guy announced his 23), Spell Attacks, and Survival checks.
The player in question should have a +7 for Perception, and Survival (I assume he has that skill), and Spell Attacks. But I am not sure how one rolls a 25 on a Navigation roll.
The Quartermaster role in Ghosts of Saltmarsh uses Wis for Navigator's Tools (I'd use Int myself, but since it ties in with Survival it's certainly acceptable). If the player has +7 to Perception or Survival, he'll have +7 to using Navigator's Tools as well since he's proficient having the Sailor background.
I'd have called for a Vehicles (Water) check using Int myself, I assume, but if your DM called out Navigation then it seems plausible the player went with Navigator's Tools and the standard associated ability, Wis. He's proficient either way, so at level 5 that's +3 to the roll at minimum.
edit: assessing damage to the boat would be a Carpenter's Tools check using Int in my book. Your DM's table, your DM's call though.
Now, only the stat heads will care, but 13 of the 50 rolls were 10 or lower (he has never rolled a 1,2, or 3, and he has seven 10's). The mean of the sample is 12.72, versus an expected value of 10.5. Using a very simplified Binomial Distribution, the chances of only 13 rolls being 10 or less is 0.047%, using the most generous of bonuses due to Proficiency and Skill.
If we assume that two of the seven 10's are actually 11's (remember the most generous possible bonuses), the chances of 11 out of 50 of 10 or lower falls to 0.00451%. The chances of never rolling a 1, 2, or 3 out of 50 rolls is 0.00296%
Now, on to the more difficult statistical analysis. This will take time.
So just doing a quick-and dirty chi-square (not really the perfect way to do this, but it is good at comparing observations to expectations)... you expect on 50 throws of the dice, that 25 will be 10 or less, and 25 will be 11 or more. You actually saw 13 and 37, respectively. This gives a chi-square value of 6.112, where chi-square = sum((observed - expected)^2/expected). The p-value of chi-square in this case with 1 df < 0.05. This would be enough to reject the null hypothesis that the difference between what you observed and what you expect from fair die rolls was due to random chance. He's either got an unbalanced die, or he's cheating.
Wow, thanks. As for an unbalance die, I looked at the location of the 1,2 and 3 on the die. Given how they are spread out, that is one magic die.
For accuracy, I have made mistakes in tabulating the rolls. I just double-checked my tabulations. I said it was 22 d20's n the last session, it was 23. And of the total of 51 (original set was 28), it was 16, not 13, rolls of that were 10 or less.(but 9 are exactly 10) That most certainly impact the numbers. But the average actually went up to 12.873, from 12.72
I should dump the entire data set of 51 here, and you can blow the doors off of this.
This part alone screams at me: Of 51 rolls, seven were 9 or lower.
Who cares? Vince isn't the DM, and he isn't the D&D police. He knows what needs to be done and doesn't want to do it. This thread should have ended on page 1. It doesn't matter if we think some rando that we know nothing about, playing in some rando game that none of us are playing in is cheating or not. The only thing that matters is if the DM of that game thinks he is cheating.
Relax. Given the topics that show up in General, this one has as much validity as any other.
Oh, and a question, in general: If a char has the Sailor background, what is the appropriate bonus to rolls, when operating a boat?
Sailors have proficiency with vehicles (water), so there's that. If you're wondering about the corresponding ability, Ghosts of Saltmarsh seems to suggest Int - which'd be my pick anyway. GoS makes a number of skill suggestions for various crew positions too, depending on what part of nautical operation you want to adjudicate.
So as a DM, or player, what bonuses would you assume you are working with any roll for maneuvering a boat, if the char has Sailor background and is level 5?
This fellow rolled (modified by some number he chose): 20, 17, 24, 19, 17, 25, 22, 21, and 17.
I had time, as usual, in game. I kept track of his 22 d20's, each and every one of them. I also kept track of what kind of roll it was. The ones above were for maneuvering a large boat away from a dock and then back towards the same shore (we were never more than a minute away from the dock) after we were attack by a very very large creature.
So your DM didn't (doesn't in general?) stipulate what rolls are to be made? He just said "roll to maneuver the boat" nine times to adjudicate getting a single boat away from the dock and back again once, and let the player fill in the blanks? I'm having some trouble understanding what happened here, sorry - this sounds like something I likely wouldn't even have asked a roll for myself.
The player in question wanted to do some "rule of cool" maneuvers with this 100 ft by 20 ft boat. Now, to be totally fair, there were not outlandish, in fact totally reasonable, where he wanted to align the boat in various angles to the dock to minimize exposure to the dock, (we were about to be attacked by some very nasty creatures leaping the small gap we had managed to create from the dock in one turn of movement). The various rolls were for turn 6 to align the boat (assume turn 1-4 was running to the boat, with the bad guys gaining on us, turn 5 as the first turn we were underway), then once we were underway much later, assessing damage to the boat from the different attacks from the sea beast (yeah, we had essentially a 3 way fight on the deck of the boat between Orcs, a Giant Squid, and us) , then tacking against the wind to get more speed.
The DM called for "Navigation" rolls, which I guess can be rolled up into Sailor, as this was pure boat maneuvering, not pulling out charts and a sextant. The player then rolled those "Navigation" numbers over the course of the 22 rolls. The 22 rolls also included Perception (I have a +8 as a Scout Rogue and did not even bother rolling when this guy announced his 23), Spell Attacks, and Survival checks.
The player in question should have a +7 for Perception, and Survival (I assume he has that skill), and Spell Attacks. But I am not sure how one rolls a 25 on a Navigation roll.
The Quartermaster role in Ghosts of Saltmarsh uses Wis for Navigator's Tools (I'd use Int myself, but since it ties in with Survival it's certainly acceptable). If the player has +7 to Perception or Survival, he'll have +7 to using Navigator's Tools as well since he's proficient having the Sailor background.
I'd have called for a Vehicles (Water) check using Int myself, I assume, but if your DM called out Navigation then it seems plausible the player went with Navigator's Tools and the standard associated ability, Wis. He's proficient either way, so at level 5 that's +3 to the roll at minimum.
edit: assessing damage to the boat would be a Carpenter's Tools check using Int in my book. Your DM's table, your DM's call though.
OK, so a +7 to Navigation, while not typically standard, is well with reason. I can live with that.
OK, so a +7 to Navigation, while not typically standard, is well with reason. I can live with that.
It appears to be standard, although Ghosts of Saltmarsh only implies it. There's no explicit primary ability for Navigator's Tools mentioned anywhere, to the best of my knowledge. Xanathar's has the most detailed info about tool use but doesn't go into this.
Rollback Post to RevisionRollBack
Want to start playing but don't have anyone to play with? You can try these options: [link].
OK, so a +7 to Navigation, while not typically standard, is well with reason. I can live with that.
It appears to be standard, although Ghosts of Saltmarsh only implies it. There's no explicit primary ability for Navigator's Tools mentioned anywhere, to the best of my knowledge. Xanathar's has the most detailed info about tool use but doesn't go into this.
I am 100% positive that this guy has not read SaltMarsh. There are two separate issues with this player. His game play (like the 30 on a Survival Check) clearly indicate a lack of knowledge of some basic rules. But even being the most generous I can be with assumptions on his rolls, there is no way they can be happening naturally.
But even being the most generous I can be with assumptions on his rolls, there is no way they can be happening naturally.
Well, they can be. But it is statistically unlikely. Rejecting the null at the 5% level means there is a 95% chance he is using an unfair die or lying about the results, but there is still a 5% chance these numbers could have occurred at random. Which is the same as the chance of rolling a crit on d20, and we've all done that every so often.
Heck, last night, in the VTT, i.e. rolling in the open, one of my players made 2 attacks on the same enemy, and rolled a nat 20 on both attacks, one after the other. The odds of that happening are 1 in 400. So unusual things can happen and statistics can only address likelihoods not certainties.
Rollback Post to RevisionRollBack
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Level 4 cleric / level 1 rogue. Acquires survival from their background. Places expertise in survival, and has a high wisdom of 18 which is easily doable by level 5. That would give a +10 to survival, throw in guidance for a +11 to +14 and getting a 30 on a survival check becomes eminently possible. There are several other possibilities.
If you think the player is cheating and it is affecting the game then call him out on it. Crying on a forum about it is both pointless and a total waste of time.
I don't understand why this thread is still going. Several people offered good solutions to this on page 1, and a couple more popped up over the next few pages. The OP has ignored them all and pursued his "I will prove they are cheating" model, which has very little chance of ending well. He now has enough data to prove, to a reasonable level of confidence, what he wanted to prove from the start, and still does nothing about it 10 pages later.
Given the amount of notice the OP has taken to what others have said on here (i.e. none), I have a pretty high degree of confidence that it was never intended to be a request for help or anything similar. It is just a thread for the OP to complain about a player he dislikes. Whether it is proved that he was cheating or not is irrelevant at this point.
Yes, as I said in my post. There are multiple possibilities for this to work.
Uh huh...if you had bothered to read the past posts, you would know that none of that is the case. He is a freshly leveled up 5th level Light cleric, with a Sailor Background, Human Variant, built with the 27 point buy system, who took the Weapons Master feat at level 0, because he wanted to swing a sword, and his ASI at 4th level was used to bump his Wis to 18, and he told us his Str was 14. Oh, and when he pulled the 30 on a Survival roll, then ooops, meant a 26, he stated he had rolled a 19 + 7 due to Skill and Prof, which means he has Prof in Survival. I also know precisely what magic items he has (armour that does wonderful things protecting from dragons, but nothing else).
Yes, as I said in my post. There are multiple possibilities for this to work.
Uh huh...if you had bothered to read the past posts, you would know that none of that is the case. He is a freshly leveled up 5th level Light cleric, with a Sailor Background, Human Variant, built with the 27 point buy system, who took the Weapons Master feat at level 0, because he wanted to swing a sword, and his ASI at 4th level was used to bump his Wis to 18, and he told us his Str was 14. Oh, and when he pulled the 30 on a Survival roll, then ooops, meant a 26, he stated he had rolled a 19 + 7 due to Skill and Prof, which means he has Prof in Survival. I also know precisely what magic items he has (armour that does wonderful things protecting from dragons, but nothing else).
Anything else you want to know?
Errr, yeah. If you are soo sure this guy is cheating, why haven't you done anything about it. It clearly bothers you a great deal (to the point you are literally tracking his rolls and stats), but all you have done is come here to complain and say you are going to do something. If you are going to do something, do it.
According to you, you have enough evidence, but all you've done with it is tell us. We have given you suggestions, and you have ignored them. Either do something or stop complaining.
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"The D&D rules help you and the other players have a good time, but the rules aren't in charge. You're the DM, and you are in charge of the game" - Dungeon Masters Guide
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Sailors have proficiency with vehicles (water), so there's that. If you're wondering about the corresponding ability, Ghosts of Saltmarsh seems to suggest Int - which'd be my pick anyway. GoS makes a number of skill suggestions for various crew positions too, depending on what part of nautical operation you want to adjudicate.
Want to start playing but don't have anyone to play with? You can try these options: [link].
So as a DM, or player, what bonuses would you assume you are working with any roll for maneuvering a boat, if the char has Sailor background and is level 5?
This fellow rolled (modified by some number he chose): 20, 17, 24, 19, 17, 25, 22, 21, and 17.
I had time, as usual, in game. I kept track of his 22 d20's, each and every one of them. I also kept track of what kind of roll it was. The ones above were for maneuvering a large boat away from a dock and then back towards the same shore (we were never more than a minute away from the dock) after we were attack by a very very large creature.
So your DM didn't (doesn't in general?) stipulate what rolls are to be made? He just said "roll to maneuver the boat" nine times to adjudicate getting a single boat away from the dock and back again once, and let the player fill in the blanks? I'm having some trouble understanding what happened here, sorry - this sounds like something I likely wouldn't even have asked a roll for myself.
Want to start playing but don't have anyone to play with? You can try these options: [link].
The player in question wanted to do some "rule of cool" maneuvers with this 100 ft by 20 ft boat. Now, to be totally fair, there were not outlandish, in fact totally reasonable, where he wanted to align the boat in various angles to the dock to minimize exposure to the dock, (we were about to be attacked by some very nasty creatures leaping the small gap we had managed to create from the dock in one turn of movement). The various rolls were for turn 6 to align the boat (assume turn 1-4 was running to the boat, with the bad guys gaining on us, turn 5 as the first turn we were underway), then once we were underway much later, assessing damage to the boat from the different attacks from the sea beast (yeah, we had essentially a 3 way fight on the deck of the boat between Orcs, a Giant Squid, and us) , then tacking against the wind to get more speed.
The DM called for "Navigation" rolls, which I guess can be rolled up into Sailor, as this was pure boat maneuvering, not pulling out charts and a sextant. The player then rolled those "Navigation" numbers over the course of the 22 rolls. The 22 rolls also included Perception (I have a +8 as a Scout Rogue and did not even bother rolling when this guy announced his 23), Spell Attacks, and Survival checks.
The player in question should have a +7 for Perception, and Survival (I assume he has that skill), and Spell Attacks. But I am not sure how one rolls a 25 on a Navigation roll.
So just doing a quick-and dirty chi-square (not really the perfect way to do this, but it is good at comparing observations to expectations)... you expect on 50 throws of the dice, that 25 will be 10 or less, and 25 will be 11 or more. You actually saw 13 and 37, respectively. This gives a chi-square value of 6.112, where chi-square = sum((observed - expected)^2/expected). The p-value of chi-square in this case with 1 df < 0.05. This would be enough to reject the null hypothesis that the difference between what you observed and what you expect from fair die rolls was due to random chance. He's either got an unbalanced die, or he's cheating.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Who cares? Vince isn't the DM, and he isn't the D&D police. He knows what needs to be done and doesn't want to do it. This thread should have ended on page 1. It doesn't matter if we think some rando that we know nothing about, playing in some rando game that none of us are playing in is cheating or not. The only thing that matters is if the DM of that game thinks he is cheating.
The Quartermaster role in Ghosts of Saltmarsh uses Wis for Navigator's Tools (I'd use Int myself, but since it ties in with Survival it's certainly acceptable). If the player has +7 to Perception or Survival, he'll have +7 to using Navigator's Tools as well since he's proficient having the Sailor background.
I'd have called for a Vehicles (Water) check using Int myself, I assume, but if your DM called out Navigation then it seems plausible the player went with Navigator's Tools and the standard associated ability, Wis. He's proficient either way, so at level 5 that's +3 to the roll at minimum.
edit: assessing damage to the boat would be a Carpenter's Tools check using Int in my book. Your DM's table, your DM's call though.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Wow, thanks. As for an unbalance die, I looked at the location of the 1,2 and 3 on the die. Given how they are spread out, that is one magic die.
For accuracy, I have made mistakes in tabulating the rolls. I just double-checked my tabulations. I said it was 22 d20's n the last session, it was 23. And of the total of 51 (original set was 28), it was 16, not 13, rolls of that were 10 or less.(but 9 are exactly 10) That most certainly impact the numbers. But the average actually went up to 12.873, from 12.72
I should dump the entire data set of 51 here, and you can blow the doors off of this.
This part alone screams at me: Of 51 rolls, seven were 9 or lower.
1,2,3 : zero
4: one
5: three
6,7: zero
8: one
9: two
10: nine
Relax. Given the topics that show up in General, this one has as much validity as any other.
OK, so a +7 to Navigation, while not typically standard, is well with reason. I can live with that.
It appears to be standard, although Ghosts of Saltmarsh only implies it. There's no explicit primary ability for Navigator's Tools mentioned anywhere, to the best of my knowledge. Xanathar's has the most detailed info about tool use but doesn't go into this.
Want to start playing but don't have anyone to play with? You can try these options: [link].
I am 100% positive that this guy has not read SaltMarsh. There are two separate issues with this player. His game play (like the 30 on a Survival Check) clearly indicate a lack of knowledge of some basic rules. But even being the most generous I can be with assumptions on his rolls, there is no way they can be happening naturally.
Well, they can be. But it is statistically unlikely. Rejecting the null at the 5% level means there is a 95% chance he is using an unfair die or lying about the results, but there is still a 5% chance these numbers could have occurred at random. Which is the same as the chance of rolling a crit on d20, and we've all done that every so often.
Heck, last night, in the VTT, i.e. rolling in the open, one of my players made 2 attacks on the same enemy, and rolled a nat 20 on both attacks, one after the other. The odds of that happening are 1 in 400. So unusual things can happen and statistics can only address likelihoods not certainties.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Level 4 cleric / level 1 rogue. Acquires survival from their background. Places expertise in survival, and has a high wisdom of 18 which is easily doable by level 5. That would give a +10 to survival, throw in guidance for a +11 to +14 and getting a 30 on a survival check becomes eminently possible. There are several other possibilities.
If you think the player is cheating and it is affecting the game then call him out on it. Crying on a forum about it is both pointless and a total waste of time.
So...
Instead of acting like a normal person and simply ask the DM to have a talk with the guy and put an end to this charade...
You continue AFTER WEEKS, of simply keeping track of his rolls and making a data model?...
Ffs...
"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Kain de Frostberg- Dark Knight - (Vengeance Pal3/ Hexblade 9), Port Mourn
Kain de Draakberg-Dark Knight lvl8-Avergreen(DitA)
Yes, as I said in my post. There are multiple possibilities for this to work.
I don't understand why this thread is still going. Several people offered good solutions to this on page 1, and a couple more popped up over the next few pages. The OP has ignored them all and pursued his "I will prove they are cheating" model, which has very little chance of ending well. He now has enough data to prove, to a reasonable level of confidence, what he wanted to prove from the start, and still does nothing about it 10 pages later.
Given the amount of notice the OP has taken to what others have said on here (i.e. none), I have a pretty high degree of confidence that it was never intended to be a request for help or anything similar. It is just a thread for the OP to complain about a player he dislikes. Whether it is proved that he was cheating or not is irrelevant at this point.
Don't dump your player problems on your DM.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Uh huh...if you had bothered to read the past posts, you would know that none of that is the case. He is a freshly leveled up 5th level Light cleric, with a Sailor Background, Human Variant, built with the 27 point buy system, who took the Weapons Master feat at level 0, because he wanted to swing a sword, and his ASI at 4th level was used to bump his Wis to 18, and he told us his Str was 14. Oh, and when he pulled the 30 on a Survival roll, then ooops, meant a 26, he stated he had rolled a 19 + 7 due to Skill and Prof, which means he has Prof in Survival. I also know precisely what magic items he has (armour that does wonderful things protecting from dragons, but nothing else).
Anything else you want to know?
Errr, yeah. If you are soo sure this guy is cheating, why haven't you done anything about it. It clearly bothers you a great deal (to the point you are literally tracking his rolls and stats), but all you have done is come here to complain and say you are going to do something. If you are going to do something, do it.
According to you, you have enough evidence, but all you've done with it is tell us. We have given you suggestions, and you have ignored them. Either do something or stop complaining.
"The D&D rules help you and the other players have a good time, but the rules aren't in charge. You're the DM, and you are in charge of the game" - Dungeon Masters Guide