RAW, wish can only duplicate a level 8 or lower spell. I would allow it as a DM to duplicate a 9th level spell, but it would require the roll to see if you can ever cast wish again.
RAW, wish can only duplicate a level 8 or lower spell. I would allow it as a DM to duplicate a 9th level spell, but it would require the roll to see if you can ever cast wish again.
"You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish."
I think playing as a Tarrasque is indeed a mighty wish, and comes with unforeseen consequence of being really stupid.
Sorry, that is an F. Show me your work. Run the actual math, not meta. I don't want to see hand-waving, but actual numbers, and features for ONE dragon. There are hundreds of monsters. Surely if you think this can be done by Hasbro you can give the mechanics of ONE monster being converted into a playable class. And you KNOW that people will want to play Dragons. So show me the progression from level 1 to 20 for say, a Silver Dragon playable char.
Why don't you do it? Why not help, instead of hinder? You're an experienced roleplaying gamer who loves RAW. What advice would you have, constructive advice, on how to achieve this?
Why won't I? Because it is impossible to do. Not only impossible, but utterly impractical, and screams "powergamer".
Plus, their is RAW, then there is RAI, then there is RAF, there there are rules of cool, and way way way over there is this suggestion.
This is a reminder that everyone in this discussion must remain civil, courteous and polite. It is perfectly possible to disagree with a suggestion without being rude or hostile.
Sorry, that is an F. Show me your work. Run the actual math, not meta. I don't want to see hand-waving, but actual numbers, and features for ONE dragon. There are hundreds of monsters. Surely if you think this can be done by Hasbro you can give the mechanics of ONE monster being converted into a playable class. And you KNOW that people will want to play Dragons. So show me the progression from level 1 to 20 for say, a Silver Dragon playable char.
Why don't you do it? Why not help, instead of hinder? You're an experienced roleplaying gamer who loves RAW. What advice would you have, constructive advice, on how to achieve this?
Why won't I? Because it is impossible to do. Not only impossible, but utterly impractical, and screams "powergamer".
Plus, their is RAW, then there is RAI, then there is RAF, there there are rules of cool, and way way way over there is this suggestion.
Sorry, that is an F. Show me your work. Run the actual math, not meta. I don't want to see hand-waving, but actual numbers, and features for ONE dragon. There are hundreds of monsters. Surely if you think this can be done by Hasbro you can give the mechanics of ONE monster being converted into a playable class. And you KNOW that people will want to play Dragons. So show me the progression from level 1 to 20 for say, a Silver Dragon playable char.
Why don't you do it? Why not help, instead of hinder? You're an experienced roleplaying gamer who loves RAW. What advice would you have, constructive advice, on how to achieve this?
Why won't I? Because it is impossible to do. Not only impossible, but utterly impractical, and screams "powergamer".
Plus, their is RAW, then there is RAI, then there is RAF, there there are rules of cool, and way way way over there is this suggestion.
Literally doesn't matter because any feature gets overwritten with a true polymorph. There doesn't need to be math either. Not everything needs to be a dissertation.
Literally doesn't matter because any feature gets overwritten with a true polymorph. There doesn't need to be math either. Not everything needs to be a dissertation.
So, the player plays whatever class, whatever species, as written in 5e, and then looks for a 17th level Wizard to Poly them. Sure, I have no problem with that. Given the rarity of 17th level Wizards in a game, and the likelihood of them doing this for a player, have at it.
Literally doesn't matter because any feature gets overwritten with a true polymorph. There doesn't need to be math either. Not everything needs to be a dissertation.
True Polymorph still has a CR limitation.
Correct, has a CR limitation of the PC character level. Level 17 would mean CR 17, which is the CR of an adult red dragon.
There is a cultural precedent for having a character turn into a dragon. In Norse legend, Fafnir the dwarf took possession of a magic rind and cursed gold and turned into a dragon to guard it. This would be a pretty boring existence for a PC though. What are you doing today? Guarding my gold.
There is a cultural precedent for having a character turn into a dragon. In Norse legend, Fafnir the dwarf took possession of a magic rind and cursed gold and turned into a dragon to guard it. This would be a pretty boring existence for a PC though. What are you doing today? Guarding my gold.
Not very boring if would-be gold thieves show up.
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Literally doesn't matter because any feature gets overwritten with a true polymorph. There doesn't need to be math either. Not everything needs to be a dissertation.
True Polymorph still has a CR limitation.
Correct, has a CR limitation of the PC character level. Level 17 would mean CR 17, which is the CR of an adult red dragon.
But the OP was saying 'What I mean is, every creature should be playable,' i.e. not just those of equal or lower CR.
No, I never said every cresture should be playable at level 1.
Literally doesn't matter because any feature gets overwritten with a true polymorph. There doesn't need to be math either. Not everything needs to be a dissertation.
True Polymorph still has a CR limitation.
Correct, has a CR limitation of the PC character level. Level 17 would mean CR 17, which is the CR of an adult red dragon.
But the OP was saying 'What I mean is, every creature should be playable,' i.e. not just those of equal or lower CR.
No, I never said every cresture should be playable at level 1.
that is litterally what you said on the first post.
Every low-level monster will be a race, and every race will be a low-level monster. High-level monsters will be built by adding levels of monster classes and subclasses to the base monsters.
There is a cultural precedent for having a character turn into a dragon. In Norse legend, Fafnir the dwarf took possession of a magic rind and cursed gold and turned into a dragon to guard it. This would be a pretty boring existence for a PC though. What are you doing today? Guarding my gold.
did you mean ring or did they find a magic cheese rind.
There is a cultural precedent for having a character turn into a dragon. In Norse legend, Fafnir the dwarf took possession of a magic rind and cursed gold and turned into a dragon to guard it. This would be a pretty boring existence for a PC though. What are you doing today? Guarding my gold.
did you mean ring or did they find a magic cheese rind.
A playable dragon is viable enough as long as you're willing to accept that your first level stats are worse than a hatchling dragon and your level 20 stats are somewhere between Young and Adult.
I think that it would be possible for the game to be built in such a way that there are playable races for every monster, but then you have to consider the fact that a lot of monsters have their effective class baked in.
Take a beholder, for example. I could see a Wizard, sorcerer or warlock beholder working. Maybe even artificer. But what does a barbarian beholder do? flying headbutts every time?
Or do you go down the route of monsters having specific classes? Beholder class, and a list of classes for it to multi-class into if you want to? Then you'll get people saying "eeeeh, I want a beholder with axes for eyes, why do I have to use magic when I'm playing as a magical flying monster with 10 magical eyes that each cast a different magic? That's not inclusive!". So then they will have to allow any monster to be any class, and it stops making sense.
Beholders, who consider themselves the pique of physical perfection, will start using druid powers to change shape. You'll have Barbarian Flumphs, Monk Piercers, artificer flying swords, rogue tarrasques (as in, sneaky, not "running amok", which is widely regarded as just "tarraque").
The game does need a distinction between "people" and "danger". Some of those dangers are also people (gnolls, goblins, etc.) but some are mindless creatures which genuinely aren't interested in saving the town from a giant of adventuring for treasure. Just picture the scene - the Mayor asks for a party of adventurers, and then has to somehow explain to a Black Pudding, a Flumph and a Roper that he needs them to find out who murdered one of the nobles in the town? It doesn't work.
I would like to see the majority of humanoid races made available as player characters, but I would also like to see them have things which actually distinguish them as being a bit different. I don't want to play a gnoll and just have some generic stat increases and a heightened sense of smell. Gnolls are embodiments of hunger, so I would want some rules stating that if the Gnoll doesn't eat, they suffer levels of exhaustion. If they eat fresh meat (EG, an enemy) then they gain a bloodlust which makes them better in combat and can cause fear in your opponents. Whilst a Gnolls personality might lend itself to be ing nice, helpful and kind, they will still have to deal with their bloodlust and their hunger. Yes, this might make them more likely to be used for one class than another, but if you make everyone equal in everything then it removes any relevance to making the choice. You might as well play a human character and say "but it's actually a Gnoll".
In summary:
Yes to humanoid and sentient playable races, like Gnolls, but only if they still feel like they should.
No to playing anything you want. It's not workable, and not sensible.
RAW, wish can only duplicate a level 8 or lower spell. I would allow it as a DM to duplicate a 9th level spell, but it would require the roll to see if you can ever cast wish again.
"You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish."
I think playing as a Tarrasque is indeed a mighty wish, and comes with unforeseen consequence of being really stupid.
Why won't I? Because it is impossible to do. Not only impossible, but utterly impractical, and screams "powergamer".
Plus, their is RAW, then there is RAI, then there is RAF, there there are rules of cool, and way way way over there is this suggestion.
This is a reminder that everyone in this discussion must remain civil, courteous and polite. It is perfectly possible to disagree with a suggestion without being rude or hostile.
Find my D&D Beyond articles here
I mean, I did it in three steps. RAW.
Detail the features and math from levels 1 to 17.
Literally doesn't matter because any feature gets overwritten with a true polymorph. There doesn't need to be math either. Not everything needs to be a dissertation.
So, the player plays whatever class, whatever species, as written in 5e, and then looks for a 17th level Wizard to Poly them. Sure, I have no problem with that. Given the rarity of 17th level Wizards in a game, and the likelihood of them doing this for a player, have at it.
Correct, has a CR limitation of the PC character level. Level 17 would mean CR 17, which is the CR of an adult red dragon.
There is a cultural precedent for having a character turn into a dragon. In Norse legend, Fafnir the dwarf took possession of a magic rind and cursed gold and turned into a dragon to guard it. This would be a pretty boring existence for a PC though. What are you doing today? Guarding my gold.
Not very boring if would-be gold thieves show up.
Want to start playing but don't have anyone to play with? You can try these options: [link].
No, I never said every cresture should be playable at level 1.
that is litterally what you said on the first post.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
That's what they said.
did you mean ring or did they find a magic cheese rind.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Watermelon
Playing dragons at level 1 you say?
<Looks surreptitiously at his old Council of Wyrms setting book on the 2nd ed shelf.>
Maybe something in there might lead to an answer....
Haha. Yeah I meant ring. Although a I'm sure a magic rind would work just as well.
A playable dragon is viable enough as long as you're willing to accept that your first level stats are worse than a hatchling dragon and your level 20 stats are somewhere between Young and Adult.
I think that it would be possible for the game to be built in such a way that there are playable races for every monster, but then you have to consider the fact that a lot of monsters have their effective class baked in.
Take a beholder, for example. I could see a Wizard, sorcerer or warlock beholder working. Maybe even artificer. But what does a barbarian beholder do? flying headbutts every time?
Or do you go down the route of monsters having specific classes? Beholder class, and a list of classes for it to multi-class into if you want to? Then you'll get people saying "eeeeh, I want a beholder with axes for eyes, why do I have to use magic when I'm playing as a magical flying monster with 10 magical eyes that each cast a different magic? That's not inclusive!". So then they will have to allow any monster to be any class, and it stops making sense.
Beholders, who consider themselves the pique of physical perfection, will start using druid powers to change shape. You'll have Barbarian Flumphs, Monk Piercers, artificer flying swords, rogue tarrasques (as in, sneaky, not "running amok", which is widely regarded as just "tarraque").
The game does need a distinction between "people" and "danger". Some of those dangers are also people (gnolls, goblins, etc.) but some are mindless creatures which genuinely aren't interested in saving the town from a giant of adventuring for treasure. Just picture the scene - the Mayor asks for a party of adventurers, and then has to somehow explain to a Black Pudding, a Flumph and a Roper that he needs them to find out who murdered one of the nobles in the town? It doesn't work.
I would like to see the majority of humanoid races made available as player characters, but I would also like to see them have things which actually distinguish them as being a bit different. I don't want to play a gnoll and just have some generic stat increases and a heightened sense of smell. Gnolls are embodiments of hunger, so I would want some rules stating that if the Gnoll doesn't eat, they suffer levels of exhaustion. If they eat fresh meat (EG, an enemy) then they gain a bloodlust which makes them better in combat and can cause fear in your opponents. Whilst a Gnolls personality might lend itself to be ing nice, helpful and kind, they will still have to deal with their bloodlust and their hunger. Yes, this might make them more likely to be used for one class than another, but if you make everyone equal in everything then it removes any relevance to making the choice. You might as well play a human character and say "but it's actually a Gnoll".
In summary:
Yes to humanoid and sentient playable races, like Gnolls, but only if they still feel like they should.
No to playing anything you want. It's not workable, and not sensible.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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