You absolutely can restrict whatever you want in your campaign. Would recommend giving out a list of choices that are available in your campaign and let players choose from that list. Most players will abide by this and it's game on! This hold especially true for new players. Don't drop them into the deep end, give them limited choices so you can start playing. They can decide later if they want more breadth.
Those that INSIST that they be allowed to play something not on your approved list are possibly players you don't want in your campaign in the first place.
I release a list of races, classes, no feats, etc for my games. I've had players inquire, but never make demands. After seeing my list, it is up to them to determine if the game is for them or not. As a GM, you have all kinds of things to keep track of, let alone some obscure race/class combo that works a particular way under certain circumstances.
My current campaign started a bit on the restricted side because I had a few satanic panic fence sitters and didn't want to scare them. Over time, the PCs "unlocked" other races and classes as they re-discovered them.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
To post a comment, please login or register a new account.
You absolutely can restrict whatever you want in your campaign. Would recommend giving out a list of choices that are available in your campaign and let players choose from that list. Most players will abide by this and it's game on! This hold especially true for new players. Don't drop them into the deep end, give them limited choices so you can start playing. They can decide later if they want more breadth.
Those that INSIST that they be allowed to play something not on your approved list are possibly players you don't want in your campaign in the first place.
I release a list of races, classes, no feats, etc for my games. I've had players inquire, but never make demands. After seeing my list, it is up to them to determine if the game is for them or not. As a GM, you have all kinds of things to keep track of, let alone some obscure race/class combo that works a particular way under certain circumstances.
My current campaign started a bit on the restricted side because I had a few satanic panic fence sitters and didn't want to scare them. Over time, the PCs "unlocked" other races and classes as they re-discovered them.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale