Given that the Original Poster never actually stated what they "triggered" on, you are probably right. They haven't come back, so there is no way to check. Usually when someone says they are "triggered" they are talking about a serious mental health issue. I use words like "irked, bothered, or annoyed" when I'm upset, as this saves a lot of confusion.
The OP was very clear that they're triggered by the others just murdering everyone as the solution to every problem with no consequence and no attempt to do anything differently.
And "triggered" has very much become watered down and used very often in typical speech to refer to something making them upset. It's become a meme, even. Other than PTSD I've yet to come across anyone using "triggered" for mental health issues. I've been hearing it used to refer to being becoming angry or upset for about 2 decades ago - before it even became the widespread common social media meme it now has. It's also an apt use, given the definition to set something off: if you've set somebody's anger off, if you've set off any emotional response -- you've triggered it.
Your response confuses me greatly.
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Now you see why I deleted my post. I see "triggered" used for things like schizophrenia, whatever they are calling it now, or epileptic seizures. Triggers are about things like anxiety attacks, multiple personality disorder, or even depression. I doubt I've made things any more clear, but since you quoted the post I deleted in its entirely, I felt the need to say something.
I'd say yes, you are. Like others have said, maybe this just isn't the group for you if the majority of them are playing in a style you don't agree with.
I'm using the word 'triggered' in a watered-down sense - sorry about any confusion.
These are friends of mine but I'm not too close to one of the murder hobos so I find it difficult to bring this up. So far my character is stopping them from killing relentlessly and suggesting non-violent ways to play. However I feel bad because I feel like I'm tampering their fun. Does that make sense? However leaving is not really an option because the DM is my best friend and another player is my sister. I'll try to use my character to play the good way and in the meantime see if they can get better with the murder hoboing.
I'm using the word 'triggered' in a watered-down sense - sorry about any confusion.
These are friends of mine but I'm not too close to one of the murder hobos so I find it difficult to bring this up. So far my character is stopping them from killing relentlessly and suggesting non-violent ways to play. However I feel bad because I feel like I'm tampering their fun. Does that make sense? However leaving is not really an option because the DM is my best friend and another player is my sister. I'll try to use my character to play the good way and in the meantime see if they can get better with the murder hoboing.
It's still an option.
Don't feel trapped in a game because you have true friends and family in there. If anything, hopefully because of those two things you can have meaningful conversations with them. That being said, it's still about you first. Just because you might cause them to have less fun because you aren't around doesn't mean that you staying around and having less fun/zero fun is the best move. We can't tell you to not feel bad, because obviously us telling you to not have emotions in a situation isn't realistic, but weigh your pros and cons, and then make a decision.
Given that the Original Poster never actually stated what they "triggered" on, you are probably right. They haven't come back, so there is no way to check. Usually when someone says they are "triggered" they are talking about a serious mental health issue. I use words like "irked, bothered, or annoyed" when I'm upset, as this saves a lot of confusion.
The OP was very clear that they're triggered by the others just murdering everyone as the solution to every problem with no consequence and no attempt to do anything differently.
And "triggered" has very much become watered down and used very often in typical speech to refer to something making them upset. It's become a meme, even. Other than PTSD I've yet to come across anyone using "triggered" for mental health issues. I've been hearing it used to refer to being becoming angry or upset for about 2 decades ago - before it even became the widespread common social media meme it now has. It's also an apt use, given the definition to set something off: if you've set somebody's anger off, if you've set off any emotional response -- you've triggered it.
Your response confuses me greatly.
Perhaps I misunderstood you then. No offense was meant. I read the OP as being fine with stuff dying and stuff being killed in a D&D game, just not senselessly or without trying normal problem solving resolutions first.
Edit - Seems there's some posting confusion going on here. I thought I responded to someone else.
I'm using the word 'triggered' in a watered-down sense - sorry about any confusion.
These are friends of mine but I'm not too close to one of the murder hobos so I find it difficult to bring this up. So far my character is stopping them from killing relentlessly and suggesting non-violent ways to play. However I feel bad because I feel like I'm tampering their fun. Does that make sense? However leaving is not really an option because the DM is my best friend and another player is my sister. I'll try to use my character to play the good way and in the meantime see if they can get better with the murder hoboing.
I would suggest you talk to your best friend and sister about it first and see how they feel. If they're not super pro murderhobo themselves, maybe they can talk to the other 2 people to tone down the murderhobo a little bit and increase monster encounters to compensate. That way they still get to kill lots of things, just not innocent people.
Sounds like the rest of your group (including DM) play the game like a kind of pen and paper version of GTA. If they want to do that and are having fun, that's perfectly fine for them. However, like you, I can say that that's not my cup of tea. I agree that combat is an essential part of DnD, and if you are looking for a game completely without violence, there are other RPGs. However, it is perfectly possible to play DnD without going on murder sprees.
ah. Ok. Thanks for that... I guess it was a sort of stupid question on my part. I've run into the archetype, but not the specific title. The role playing archetype, that is...
They're basically like Khat chewing illiterate teen bandits in W. Africa, sort of wandering between gangs and borders until they die, unmourned, in a ditch or hung from a tree somewhere by militias or military police. (Khat is a stimulant... er. People who use Crystal Meth or coke or etc. continually without sleep for three plus days start to act psychotic...). I don't personally get the fun of role playing psycho killer drug addicts... they're not even individually EVIL per say... just pathetic. Truly 'Evil' people use them and manipulate them while keeping their own hands clean...
In a D&D context.. it seems like it'd be more interesting to role play an Illithid than the Illithids Thralls.... but whatever.
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“Desitutus ventis, remos adhibe” When the Winds fail you, row.
Given that the Original Poster never actually stated what they "triggered" on, you are probably right. They haven't come back, so there is no way to check. Usually when someone says they are "triggered" they are talking about a serious mental health issue. I use words like "irked, bothered, or annoyed" when I'm upset, as this saves a lot of confusion.
The OP was very clear that they're triggered by the others just murdering everyone as the solution to every problem with no consequence and no attempt to do anything differently.
And "triggered" has very much become watered down and used very often in typical speech to refer to something making them upset. It's become a meme, even. Other than PTSD I've yet to come across anyone using "triggered" for mental health issues. I've been hearing it used to refer to being becoming angry or upset for about 2 decades ago - before it even became the widespread common social media meme it now has. It's also an apt use, given the definition to set something off: if you've set somebody's anger off, if you've set off any emotional response -- you've triggered it.
Your response confuses me greatly.
Um... I think "triggered" has come into common use due to it's use by the FBI. As in they're looking for some event that 'triggered' a mental or emotional breakdown. A lot of rampage killers and serial killers describe some event that sends them off the deep end, where they progress from daydreaming about doing awful things to actually doing those things for real.
On the other hand, people who might otherwise be normal, law abiding citizens might become addicted to this or that to the extent that they lose touch with reality and/or an acceptable sense of morality. Like alcoholics who become abusive when they drink. It's fine and good to say, "this persons a 'mean drunk'," but I don't really think that's a valid excuse for them becoming physically abusive or violent. Other types of drugs... I read that ISIS indoctrinated naive recruits by getting them addicted to heroin and giving them LSD before battles to induce religious visions. Because the recruits were ignorant of the effects of heroin addiction, if they were disciplined by being held in a cell while they suffered worse and worse withdrawal, and were told this was 'Divine Punishment'... in their ignorance they'd believe it was 'God' making them suffer.
There's a number of random drugs that can induce mental and/or moral breakdowns that can appear like psychiatric conditions. I don't know if these would count as 'triggers' in this context...
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“Desitutus ventis, remos adhibe” When the Winds fail you, row.
Given that the Original Poster never actually stated what they "triggered" on, you are probably right. They haven't come back, so there is no way to check. Usually when someone says they are "triggered" they are talking about a serious mental health issue. I use words like "irked, bothered, or annoyed" when I'm upset, as this saves a lot of confusion.
The OP was very clear that they're triggered by the others just murdering everyone as the solution to every problem with no consequence and no attempt to do anything differently.
And "triggered" has very much become watered down and used very often in typical speech to refer to something making them upset. It's become a meme, even. Other than PTSD I've yet to come across anyone using "triggered" for mental health issues. I've been hearing it used to refer to being becoming angry or upset for about 2 decades ago - before it even became the widespread common social media meme it now has. It's also an apt use, given the definition to set something off: if you've set somebody's anger off, if you've set off any emotional response -- you've triggered it.
Your response confuses me greatly.
Um... I think "triggered" has come into common use due to it's use by the FBI. As in they're looking for some event that 'triggered' a mental or emotional breakdown. A lot of rampage killers and serial killers describe some event that sends them off the deep end, where they progress from daydreaming about doing awful things to actually doing those things for real.
On the other hand, people who might otherwise be normal, law abiding citizens might become addicted to this or that to the extent that they lose touch with reality and/or an acceptable sense of morality. Like alcoholics who become abusive when they drink. It's fine and good to say, "this persons a 'mean drunk'," but I don't really think that's a valid excuse for them becoming physically abusive or violent. Other types of drugs... I read that ISIS indoctrinated naive recruits by getting them addicted to heroin and giving them LSD before battles to induce religious visions. Because the recruits were ignorant of the effects of heroin addiction, if they were disciplined by being held in a cell while they suffered worse and worse withdrawal, and were told this was 'Divine Punishment'... in their ignorance they'd believe it was 'God' making them suffer.
There's a number of random drugs that can induce mental and/or moral breakdowns that can appear like psychiatric conditions. I don't know if these would count as 'triggers' in this context...
Possible but triggered being used in this context has been around a while, when I was a young kid - about 26 years ago. I'm not in America, there's no FBI here.
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I'm using the word 'triggered' in a watered-down sense - sorry about any confusion.
These are friends of mine but I'm not too close to one of the murder hobos so I find it difficult to bring this up. So far my character is stopping them from killing relentlessly and suggesting non-violent ways to play. However I feel bad because I feel like I'm tampering their fun. Does that make sense? However leaving is not really an option because the DM is my best friend and another player is my sister. I'll try to use my character to play the good way and in the meantime see if they can get better with the murder hoboing.
I would suggest you talk to your best friend and sister about it first and see how they feel. If they're not super pro murderhobo themselves, maybe they can talk to the other 2 people to tone down the murderhobo a little bit and increase monster encounters to compensate. That way they still get to kill lots of things, just not innocent people.
I second talking to your best friend and sister first too and have them talk to the other players. The GM can always flavor combat encounters to be about combating evil so innocents are not hurt while trigger-happy players can still indulge in beating the crap out of things.
I've spoken to my best friend about it and she thinks they've gotten better and/or I can use my character to stop them from murder hoboing. I suppose that's an option. My sister did use to be a murder hobo but she's getting a lot better. The murder hobo I feel has a completely different play style and is playing for different reasons. Her character is not acting according to her back story and doesn't have much of a storyline. But you're all right, this is possibly something I could bring up with my bestie/DM and her. Thank you all for taking the time to reply. :)
Personally, I would not advise taking the "just bow out option". It's the "easy" way, but cannot bring about the optimal outcome (the whole group enjoying playing D&D together).
As others have mentioned above, I would advise talking to others at the table, probably those closes to you first. See if the others are happy to play in a way which you can enjoy. I think it is likely that you can all find a way to enjoy playing together.
she thinks they've gotten better and/or I can use my character to stop them from murder hoboing
You probably can, at least RP-wise. I'm not necessarily sure if you should.
Some of this may boil down to people having fun in different ways. You can't make someone enjoy the game the way you do. If this person really likes to just get into combat and kill stuff, to the point of not RPing her background and not having much of a storyline, this means that the player may be more focused on the mechanical-combat oriented part of the game rather than the other pillars (social, exploration) and may not like those pillars at all. Not all players want the legs of the milking stool to all be the same length.
You definitely should talk together as a group. I don't recommend just "trying to use your character to change the murder-hobo" without talking to her because she may not want to change -- you might be trying to get her to game in a way she just doesn't like.
Some people come to D&D for the RP, but some come for the mechanics and the escape it provides. Sometimes after a hard day at work you just want to kill some orcs with your friends while eating overly salty/fatty snacks and throwing food at each other. Now... I exaggerate (slightly), but if that's the kind of game the "murder hobo" wants and you successfully change the game into something more cerebral/social/RP-oriented, it may not work for her, because she just wants to turn her brain off after a hard day of work and kill some orcs.
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My personal advice for this kind of situation would be to echo what UrthTheThoughtless has said; don't necessarily drop out without a word, but instead raise the problem. The key is to be non-judgemental and frame things in terms of what you're feeling rather than value statements against the other players. For example
Rather than saying
You're all being murder hobos and that's making the game less fun for me
Which makes specific value judgements on the other players (that they're being murder hobos, that they're responsible for making the game less fun)
Try something like
I'm not enjoying the currently style of play that you all seem to want to pursue
Which is free of judgement and focuses on how you feel (how you're not enjoying the style of play).
This kind of languages minimises the chance of confrontation as people can't argue with how you feel, and talking in those terms is less likely to make them feel attacked. Saying "I don't enjoy X" is less confrontational than "You doing X makes things less fun".
Basically focus on not only getting how you feel about the situation into the open and as part of a conversation, but invite them to also discuss. It might be they have no realisation you can play the game other ways, or are open to being less murderous, but didn't know there was any reason to be. Inform and share rather than confront and judge.
As an aside, I'd also strongly suggest avoiding using 'triggered' in a casual, this bothers me sort of way (that appears to be the context of its use), as this tends to contributing to the 'watering down' of the term, often done by those inclined to mock its usage. The word has a very specific, important meaning in the context of mental health and trauma discussion, specifically when it comes to people discussing their triggers in relation to trauma. There is a certain...mentality held by some that use the word to mock open and frank discussion of mental health and trigger/content warning discussion, which has rather insidiously slipped into casual lexicon. I am by no means saying that is your intent or that you're mocking anyone, but just trying to give a heads up that casual usage of the word can in of itself be triggering for people who struggle with discussing their mental health (as in it actually can be a trigger to the trauma associated with self-suppression of mental illness)
I feel the same way. I get that it's fantasy play, but I don't care to fantasize about killing people. That being said, others do. Best course is to find a different group to play with (always hard advice to contemplate), but you'll be much happier with a playgroup that shares your mindset.
I'd discuss the issues with your players, and if needed find another group.
Personally if the parties in my games resorted to murder at every minor obstacle like this, I'd likely throw in consequences, and if they continue murder hoboing it will eventually escalate until the party ends up being captured or killed outright. Actions have consequences and rampant thoughtless murder is not exempt from that. They'll either learn their lesson and change their approach or eventually pay the price for it.
But it sounds like this is doing more than just mildly annoying you, so I'd go with discussing it with the group to see if they're willing to come around. And if they won't, then it's a mismatch of expectations for the game and you'll all be better off going your separate ways.
I’m playing with a group of friends and among the 4 of us 1 is a murder hobo and the other 2 are half murder hobos. Their idea of fun is killing a guard who won’t let them through or a deluded mayor who’s hiding in his mansion instead of helping his town. Their preferred way of playing is killing things that are in their way. Personally I get very triggered by this style of play because 1) I find it disturbing 2) it’s lazy play 3) killing random NPCs might limit the game and story development. Most of the time I’m the only one calling for peace and “no don’t kill him we can do this the civil way.” Our DM has no problem with them being murder hobos and so doesn’t do much to discourage it. Am I being too sensitive? Does anyone else feel the same way?
Seems to me that you are role playing with some chaotic evil players and you do not like what they are doing. Maybe you are lawful or good. Seems to me that killing guards could cause your group to become wanted by the powers that be. Sooner or later your group should encounter the law in the form of high level non player characters with a wanted dead or alive attitude toward your group.
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The OP was very clear that they're triggered by the others just murdering everyone as the solution to every problem with no consequence and no attempt to do anything differently.
And "triggered" has very much become watered down and used very often in typical speech to refer to something making them upset. It's become a meme, even. Other than PTSD I've yet to come across anyone using "triggered" for mental health issues. I've been hearing it used to refer to being becoming angry or upset for about 2 decades ago - before it even became the widespread common social media meme it now has. It's also an apt use, given the definition to set something off: if you've set somebody's anger off, if you've set off any emotional response -- you've triggered it.
Your response confuses me greatly.
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Now you see why I deleted my post. I see "triggered" used for things like schizophrenia, whatever they are calling it now, or epileptic seizures. Triggers are about things like anxiety attacks, multiple personality disorder, or even depression. I doubt I've made things any more clear, but since you quoted the post I deleted in its entirely, I felt the need to say something.
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I'd say yes, you are. Like others have said, maybe this just isn't the group for you if the majority of them are playing in a style you don't agree with.
Thanks everyone for your input!
I'm using the word 'triggered' in a watered-down sense - sorry about any confusion.
These are friends of mine but I'm not too close to one of the murder hobos so I find it difficult to bring this up. So far my character is stopping them from killing relentlessly and suggesting non-violent ways to play. However I feel bad because I feel like I'm tampering their fun. Does that make sense? However leaving is not really an option because the DM is my best friend and another player is my sister. I'll try to use my character to play the good way and in the meantime see if they can get better with the murder hoboing.
It's still an option.
Don't feel trapped in a game because you have true friends and family in there. If anything, hopefully because of those two things you can have meaningful conversations with them. That being said, it's still about you first. Just because you might cause them to have less fun because you aren't around doesn't mean that you staying around and having less fun/zero fun is the best move. We can't tell you to not feel bad, because obviously us telling you to not have emotions in a situation isn't realistic, but weigh your pros and cons, and then make a decision.
I do hope it works out for you though.
Perhaps I misunderstood you then. No offense was meant.
I read the OP as being fine with stuff dying and stuff being killed in a D&D game, just not senselessly or without trying normal problem solving resolutions first.
Edit - Seems there's some posting confusion going on here. I thought I responded to someone else.
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I would suggest you talk to your best friend and sister about it first and see how they feel. If they're not super pro murderhobo themselves, maybe they can talk to the other 2 people to tone down the murderhobo a little bit and increase monster encounters to compensate. That way they still get to kill lots of things, just not innocent people.
Sounds like the rest of your group (including DM) play the game like a kind of pen and paper version of GTA. If they want to do that and are having fun, that's perfectly fine for them. However, like you, I can say that that's not my cup of tea. I agree that combat is an essential part of DnD, and if you are looking for a game completely without violence, there are other RPGs. However, it is perfectly possible to play DnD without going on murder sprees.
Ludo ergo sum!
ah. Ok. Thanks for that... I guess it was a sort of stupid question on my part. I've run into the archetype, but not the specific title. The role playing archetype, that is...
They're basically like Khat chewing illiterate teen bandits in W. Africa, sort of wandering between gangs and borders until they die, unmourned, in a ditch or hung from a tree somewhere by militias or military police. (Khat is a stimulant... er. People who use Crystal Meth or coke or etc. continually without sleep for three plus days start to act psychotic...). I don't personally get the fun of role playing psycho killer drug addicts... they're not even individually EVIL per say... just pathetic. Truly 'Evil' people use them and manipulate them while keeping their own hands clean...
In a D&D context.. it seems like it'd be more interesting to role play an Illithid than the Illithids Thralls.... but whatever.
“Desitutus ventis, remos adhibe”
When the Winds fail you, row.
Um... I think "triggered" has come into common use due to it's use by the FBI. As in they're looking for some event that 'triggered' a mental or emotional breakdown. A lot of rampage killers and serial killers describe some event that sends them off the deep end, where they progress from daydreaming about doing awful things to actually doing those things for real.
On the other hand, people who might otherwise be normal, law abiding citizens might become addicted to this or that to the extent that they lose touch with reality and/or an acceptable sense of morality. Like alcoholics who become abusive when they drink. It's fine and good to say, "this persons a 'mean drunk'," but I don't really think that's a valid excuse for them becoming physically abusive or violent. Other types of drugs... I read that ISIS indoctrinated naive recruits by getting them addicted to heroin and giving them LSD before battles to induce religious visions. Because the recruits were ignorant of the effects of heroin addiction, if they were disciplined by being held in a cell while they suffered worse and worse withdrawal, and were told this was 'Divine Punishment'... in their ignorance they'd believe it was 'God' making them suffer.
There's a number of random drugs that can induce mental and/or moral breakdowns that can appear like psychiatric conditions. I don't know if these would count as 'triggers' in this context...
“Desitutus ventis, remos adhibe”
When the Winds fail you, row.
Possible but triggered being used in this context has been around a while, when I was a young kid - about 26 years ago. I'm not in America, there's no FBI here.
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Actions have consequences
As a DM I would -
As a player:
I second talking to your best friend and sister first too and have them talk to the other players. The GM can always flavor combat encounters to be about combating evil so innocents are not hurt while trigger-happy players can still indulge in beating the crap out of things.
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I've spoken to my best friend about it and she thinks they've gotten better and/or I can use my character to stop them from murder hoboing. I suppose that's an option. My sister did use to be a murder hobo but she's getting a lot better. The murder hobo I feel has a completely different play style and is playing for different reasons. Her character is not acting according to her back story and doesn't have much of a storyline. But you're all right, this is possibly something I could bring up with my bestie/DM and her. Thank you all for taking the time to reply. :)
Personally, I would not advise taking the "just bow out option". It's the "easy" way, but cannot bring about the optimal outcome (the whole group enjoying playing D&D together).
As others have mentioned above, I would advise talking to others at the table, probably those closes to you first. See if the others are happy to play in a way which you can enjoy. I think it is likely that you can all find a way to enjoy playing together.
You probably can, at least RP-wise. I'm not necessarily sure if you should.
Some of this may boil down to people having fun in different ways. You can't make someone enjoy the game the way you do. If this person really likes to just get into combat and kill stuff, to the point of not RPing her background and not having much of a storyline, this means that the player may be more focused on the mechanical-combat oriented part of the game rather than the other pillars (social, exploration) and may not like those pillars at all. Not all players want the legs of the milking stool to all be the same length.
You definitely should talk together as a group. I don't recommend just "trying to use your character to change the murder-hobo" without talking to her because she may not want to change -- you might be trying to get her to game in a way she just doesn't like.
Some people come to D&D for the RP, but some come for the mechanics and the escape it provides. Sometimes after a hard day at work you just want to kill some orcs with your friends while eating overly salty/fatty snacks and throwing food at each other. Now... I exaggerate (slightly), but if that's the kind of game the "murder hobo" wants and you successfully change the game into something more cerebral/social/RP-oriented, it may not work for her, because she just wants to turn her brain off after a hard day of work and kill some orcs.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
My personal advice for this kind of situation would be to echo what UrthTheThoughtless has said; don't necessarily drop out without a word, but instead raise the problem. The key is to be non-judgemental and frame things in terms of what you're feeling rather than value statements against the other players. For example
Rather than saying
Which makes specific value judgements on the other players (that they're being murder hobos, that they're responsible for making the game less fun)
Try something like
Which is free of judgement and focuses on how you feel (how you're not enjoying the style of play).
This kind of languages minimises the chance of confrontation as people can't argue with how you feel, and talking in those terms is less likely to make them feel attacked. Saying "I don't enjoy X" is less confrontational than "You doing X makes things less fun".
Basically focus on not only getting how you feel about the situation into the open and as part of a conversation, but invite them to also discuss. It might be they have no realisation you can play the game other ways, or are open to being less murderous, but didn't know there was any reason to be. Inform and share rather than confront and judge.
As an aside, I'd also strongly suggest avoiding using 'triggered' in a casual, this bothers me sort of way (that appears to be the context of its use), as this tends to contributing to the 'watering down' of the term, often done by those inclined to mock its usage. The word has a very specific, important meaning in the context of mental health and trauma discussion, specifically when it comes to people discussing their triggers in relation to trauma. There is a certain...mentality held by some that use the word to mock open and frank discussion of mental health and trigger/content warning discussion, which has rather insidiously slipped into casual lexicon. I am by no means saying that is your intent or that you're mocking anyone, but just trying to give a heads up that casual usage of the word can in of itself be triggering for people who struggle with discussing their mental health (as in it actually can be a trigger to the trauma associated with self-suppression of mental illness)
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I feel the same way. I get that it's fantasy play, but I don't care to fantasize about killing people. That being said, others do. Best course is to find a different group to play with (always hard advice to contemplate), but you'll be much happier with a playgroup that shares your mindset.
I'd discuss the issues with your players, and if needed find another group.
Personally if the parties in my games resorted to murder at every minor obstacle like this, I'd likely throw in consequences, and if they continue murder hoboing it will eventually escalate until the party ends up being captured or killed outright. Actions have consequences and rampant thoughtless murder is not exempt from that. They'll either learn their lesson and change their approach or eventually pay the price for it.
But it sounds like this is doing more than just mildly annoying you, so I'd go with discussing it with the group to see if they're willing to come around. And if they won't, then it's a mismatch of expectations for the game and you'll all be better off going your separate ways.
Seems to me that you are role playing with some chaotic evil players and you do not like what they are doing. Maybe you are lawful or good. Seems to me that killing guards could cause your group to become wanted by the powers that be. Sooner or later your group should encounter the law in the form of high level non player characters with a wanted dead or alive attitude toward your group.