hey, is there anywhere that explains the modifier types in the creation of D&D beyond homebrew content, that lack of support for Theros on D&D beyond has forced me to create all the Piety bonuses and Supernatural gifts that my player needs as homebrew feats.
I am trying to create the Heroic Destiny one for example and i am trying to input this bonus
Hard to Kill. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t use it again until you finish a long rest.
I would assume that it is protection??? but I have no clue as it doesn't really explain well how to on D&D beyond go about the creation of homebrew mechanics.
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hey, is there anywhere that explains the modifier types in the creation of D&D beyond homebrew content, that lack of support for Theros on D&D beyond has forced me to create all the Piety bonuses and Supernatural gifts that my player needs as homebrew feats.
I am trying to create the Heroic Destiny one for example and i am trying to input this bonus
Hard to Kill. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t use it again until you finish a long rest.
I would assume that it is protection??? but I have no clue as it doesn't really explain well how to on D&D beyond go about the creation of homebrew mechanics.