Not really a fan of the system. The percentile rolls to determine success or failure seemed to lean far too much towards the latter. Maybe other editions than the one I played improved that though.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
By, I think, late fall of that year, or early 1983, we had hold of Champions and probably Star Frontiers (SF may have been later 1983). By late 1983 we were also playing AD&D instead of Basic/Expert.
By the mid-80s, the only games we played to any great degree were Champions and AD&D.
In later H.S., we tried the Indiana Jones RPG for like 1 night... Later I bought but could not convince anyone to play Torg, and we switched our fantasy RP from D&D to Rolemaster, which game I still like better in almost every possible way. The only game we stuck with all that time in between playing other stuff, was Champions, which became sort of our "main game."
After college, I did not play any TTRPGs until last year, when I started with D&D 5e.
I still like Champions better....
Same here. I started playing D&D in 1981, and played it heavily through 1993. Also played Champions in the early 90's, and a a smattering of other tabletops like Battle Tech in the later 80's and early 90's. But D&D was always my bread and butter. Stopped playing it (because life....) until 2015 for a couple months. And just recently started playing again. Its like riding a bike and I'm truly enjoying delving back into it.
Seriously, I appreciate the fantasy medieval RPG environment and D&D was there first. I'm too old to try any new TTRPGs so it's the only one for me.
I assume that was rhetorical, but in the fantasy medieval category alone there are dozens that are supported today. Over the course of the past half century, a lot more than that.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
Seriously, I appreciate the fantasy medieval RPG environment and D&D was there first. I'm too old to try any new TTRPGs so it's the only one for me.
Actually, as I understand it, Blackmoor was there first. Dungeons and Dragons was a formalization of Dave Arneson's home-made game that he played with his friends.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Cousins and I found my Uncles AD&D 1e and pretended we knew what we were doing and played, making up most of the rules. Then when we got serious about it, we moved onto AD&D 2e. I was the only one who continued playing D&D by the time 3e released. DragonLance got me into D&D, but D&D got me into games like Earthdawn, ShadowRun, World of Darkness, Gurps, etc.
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Remember, kid. There's heroes and there's legends. Heroes get remembered, but Legends never die.
D&D was my first roll playing game (back in 78 or 79). I've played 1E, 2E, 3.5E (very briefly), and 5E
I don't remember how I initially heard about though. Probably saw the boxed set it in a bookstore, and thought it looked cool.
The only other games I've played are Gamma World, Star Frontiers, Pathfinder, StarFinder, and superhero RPG, the name of which I don't remember back in the mid 80's.
I heard about it from a friend in 6th grade. He had gotten Basic Set for his birthday, and for some reason brought it into school. I saw him looking over the blue-and-white map of the Caves of Chaos from module B2 (included in the set), and asked him what it was. He explained that it was a game and described gelatinous cubes. I looked in the box for a cube and saw nothing. "Where are the game pieces? Where is the board?" I asked. "There are none," he said. "You play this game in your imagination."
My response? That sounds boring.
I didn't see him for summer break. My other friend and I played outside with army men and stuff. We got back to school in 7th grade, first year of what used to be called "junior high" back then, and suddenly all the other nerdy kids were playing D&D, and my best friend and I were like "What??" By Christmas we both had basic sets.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
TBH D&D still is and will probably always be my "main" RPG, even if I've recently started branching out into others that are just as good. The thing I love about D&D is that it has just enough innate flavour to get you going and inspire you, but the system is also more than flexible enough to support a wide variety of different settings and playstyles. Therefore, it's an almost perfect middle ground IMO between games that have a fixed setting and rules and universal systems where the GM/players can fill in pretty much anything and everything.
I was looking more to the Strange Machine's Game Macross Book that came out last year, but I've seen the Saveage Worlds "exiting" stuff (sorry had to). Looks like both are developing Southern Cross and Mospeda expansions. What's the sell for Savage Worlds, as I'm not familiar with the rule system other than name.
Savage Worlds is a modular system and fairly easy to learn and you can do cross-overs if that is your thing (and its funny since both Robotech and Rifts, longtime Palladium properties, both now have Savage Worlds versions). It has some drawbacks, but that's with any system. In all honesty, the best way to have combat as seen in Robotech would have been WEG's D6 with the Damage/Armor Scale system from Star Wars, though I think it would need work since its almost exclusively a game setting requiring vehicle (ie - mecha) combat.
Actually started by playing a game my friends derived from D&D back in middle school, had like 15 stats ranging 1-30 and really thats about the most concrete thing I can remember about it 20 something years down the road. I do remember to hit being a kinda static number that you could improve through training but not really leveling up and spell casting being based around how much you memorized a spell and how much magic juice you had in the tank (sorta imagine spell points mashed with permanent spell slots, you could easily have more spells memorized than points to cast but thats how we got flexibility) which again improved with training. Honestly it was a lot of fun I had played a kinda archer/wizard/fighter thing and was one of the best swordsmen in the land cuse I actually took the time to improve my to hit like 3 times, while dedicating most my casting to lightning bolt because lightning is awesome (though that lightningbolt wasn't nearly as effective as D&Ds). We started also playing Advanced D&D about a year later than I think when third Ed we dropped the homebrew game entirely which is to bad because that's where a lot of our memorable adventures came from
Noticed we are nowhere near as imaginative now too, towards the twilight of the homebrew we had no dice, and some basic rules.. the DM would just set the scenes and we would act out our characters, describing our attacks and the DM would describe doing damage or missing, us cleaving down enemies or their flips and spins to avoid our attacks until we out smarted them and put them down... Imagine trying to get a table of players to do that in D&D? LoL, now it's like there's no rule that lets you do that! that should take your action!
Actually, as I understand it, Blackmoor was there first. Dungeons and Dragons was a formalization of Dave Arneson's home-made game that he played with his friends.
Heh, technically speaking, it was Dave Wesley's Braunstein game that was the prototype for Blackmoor, which was the prototype for Dungeons & Dragons. Of course, Chainmail was also a necessary step in the evolution of role-playing as well. It would be interesting to get a set of rules for Braunstein if for no other reason than as a model for how you could create your own systems (IIRC, it used elements of the Diplomacy board game along with Napoleonic miniatures in addition to other elements added by Wesley).
And, of course, the world for Blackmoor eventually evolved into Greyhawk, but can still be referenced in such publications as Quag Keep by Andre Norton and any of the original D&D tournament modules (like The Lost Caverns of Tsojconth). The Castles & Crusades Society's Domesday Map of The Great Kingdom & Environs is an interesting campaign map that I would love to see fully realized one day (assuming all the component lands info could be compiled from the original campaigns like Jeff Perrin's Perrunland campaign based by the Crusader States of the Conquest Era).
I started out with The Fantasy Trip in the early 80s, then went on with a mix of AD&D, Traveller and Runequest, and dabbling in scary math games like Bushido, Aftermath and Space Opera. Since then it has been mostly D&D. But now I'm actually starting up an on the side Call of Cthulhu campaign - the recently published Swedish translation is an amazing work of love!
I started out with The Fantasy Trip in the early 80s, then went on with a mix of AD&D, Traveller and Runequest, and dabbling in scary math games like Bushido, Aftermath and Space Opera. Since then it has been mostly D&D. But now I'm actually starting up an on the side Call of Cthulhu campaign - the recently published Swedish translation is an amazing work of love!
Oh, I missed Traveller! Never did play Space Opera but have friends who did.
Traveller was great fun. Space Opera - not so much ;-)
Technically Yes, but I answer no because I didn't like it (AD&D). It would be years later getting introduced to Shadowrun that would make me a fan of RPGs and while I like the fantasy concept I didn't like the rules until 5e. I still gripe about the rules but its about as close as the D&D rule set is going to get to something I like and honestly now they are preferences rather than annoyances.
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Not really a fan of the system. The percentile rolls to determine success or failure seemed to lean far too much towards the latter. Maybe other editions than the one I played improved that though.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Warhammer Fantasy Roleplay, 2nd edition, here.
That's part of the charm/vibe. You're meant to feel quite weak in that world.
Same here. I started playing D&D in 1981, and played it heavily through 1993. Also played Champions in the early 90's, and a a smattering of other tabletops like Battle Tech in the later 80's and early 90's. But D&D was always my bread and butter. Stopped playing it (because life....) until 2015 for a couple months. And just recently started playing again. Its like riding a bike and I'm truly enjoying delving back into it.
HeroQuest was my first introduction and then got into D&D starter set (Brown Box / Escape from Zanzer's Dungeon)
Are there any others (TTRPGs)?
Seriously, I appreciate the fantasy medieval RPG environment and D&D was there first. I'm too old to try any new TTRPGs so it's the only one for me.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
I assume that was rhetorical, but in the fantasy medieval category alone there are dozens that are supported today. Over the course of the past half century, a lot more than that.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Actually, as I understand it, Blackmoor was there first. Dungeons and Dragons was a formalization of Dave Arneson's home-made game that he played with his friends.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Cousins and I found my Uncles AD&D 1e and pretended we knew what we were doing and played, making up most of the rules. Then when we got serious about it, we moved onto AD&D 2e. I was the only one who continued playing D&D by the time 3e released. DragonLance got me into D&D, but D&D got me into games like Earthdawn, ShadowRun, World of Darkness, Gurps, etc.
Remember, kid. There's heroes and there's legends. Heroes get remembered, but Legends never die.
D&D was my first roll playing game (back in 78 or 79). I've played 1E, 2E, 3.5E (very briefly), and 5E
I don't remember how I initially heard about though. Probably saw the boxed set it in a bookstore, and thought it looked cool.
The only other games I've played are Gamma World, Star Frontiers, Pathfinder, StarFinder, and superhero RPG, the name of which I don't remember back in the mid 80's.
I heard about it from a friend in 6th grade. He had gotten Basic Set for his birthday, and for some reason brought it into school. I saw him looking over the blue-and-white map of the Caves of Chaos from module B2 (included in the set), and asked him what it was. He explained that it was a game and described gelatinous cubes. I looked in the box for a cube and saw nothing. "Where are the game pieces? Where is the board?" I asked. "There are none," he said. "You play this game in your imagination."
My response? That sounds boring.
I didn't see him for summer break. My other friend and I played outside with army men and stuff. We got back to school in 7th grade, first year of what used to be called "junior high" back then, and suddenly all the other nerdy kids were playing D&D, and my best friend and I were like "What??" By Christmas we both had basic sets.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
TBH D&D still is and will probably always be my "main" RPG, even if I've recently started branching out into others that are just as good. The thing I love about D&D is that it has just enough innate flavour to get you going and inspire you, but the system is also more than flexible enough to support a wide variety of different settings and playstyles. Therefore, it's an almost perfect middle ground IMO between games that have a fixed setting and rules and universal systems where the GM/players can fill in pretty much anything and everything.
Savage Worlds is a modular system and fairly easy to learn and you can do cross-overs if that is your thing (and its funny since both Robotech and Rifts, longtime Palladium properties, both now have Savage Worlds versions). It has some drawbacks, but that's with any system. In all honesty, the best way to have combat as seen in Robotech would have been WEG's D6 with the Damage/Armor Scale system from Star Wars, though I think it would need work since its almost exclusively a game setting requiring vehicle (ie - mecha) combat.
Actually started by playing a game my friends derived from D&D back in middle school, had like 15 stats ranging 1-30 and really thats about the most concrete thing I can remember about it 20 something years down the road. I do remember to hit being a kinda static number that you could improve through training but not really leveling up and spell casting being based around how much you memorized a spell and how much magic juice you had in the tank (sorta imagine spell points mashed with permanent spell slots, you could easily have more spells memorized than points to cast but thats how we got flexibility) which again improved with training. Honestly it was a lot of fun I had played a kinda archer/wizard/fighter thing and was one of the best swordsmen in the land cuse I actually took the time to improve my to hit like 3 times, while dedicating most my casting to lightning bolt because lightning is awesome (though that lightningbolt wasn't nearly as effective as D&Ds). We started also playing Advanced D&D about a year later than I think when third Ed we dropped the homebrew game entirely which is to bad because that's where a lot of our memorable adventures came from
Noticed we are nowhere near as imaginative now too, towards the twilight of the homebrew we had no dice, and some basic rules.. the DM would just set the scenes and we would act out our characters, describing our attacks and the DM would describe doing damage or missing, us cleaving down enemies or their flips and spins to avoid our attacks until we out smarted them and put them down... Imagine trying to get a table of players to do that in D&D? LoL, now it's like there's no rule that lets you do that! that should take your action!
Tunnels & Trolls was my first ever RPG. We had a break in a series of wargames, and so wanted something else to do.
"Take That You Fiend" is the only spell name that I still remember!
Heh, technically speaking, it was Dave Wesley's Braunstein game that was the prototype for Blackmoor, which was the prototype for Dungeons & Dragons. Of course, Chainmail was also a necessary step in the evolution of role-playing as well. It would be interesting to get a set of rules for Braunstein if for no other reason than as a model for how you could create your own systems (IIRC, it used elements of the Diplomacy board game along with Napoleonic miniatures in addition to other elements added by Wesley).
And, of course, the world for Blackmoor eventually evolved into Greyhawk, but can still be referenced in such publications as Quag Keep by Andre Norton and any of the original D&D tournament modules (like The Lost Caverns of Tsojconth). The Castles & Crusades Society's Domesday Map of The Great Kingdom & Environs is an interesting campaign map that I would love to see fully realized one day (assuming all the component lands info could be compiled from the original campaigns like Jeff Perrin's Perrunland campaign based by the Crusader States of the Conquest Era).
I started out with The Fantasy Trip in the early 80s, then went on with a mix of AD&D, Traveller and Runequest, and dabbling in scary math games like Bushido, Aftermath and Space Opera. Since then it has been mostly D&D. But now I'm actually starting up an on the side Call of Cthulhu campaign - the recently published Swedish translation is an amazing work of love!
Traveller was great fun. Space Opera - not so much ;-)
In 1976, there was only DnD. Of course a year later Traveler and Runequest came out and were very popular. Many followed but never beat those three.
Technically Yes, but I answer no because I didn't like it (AD&D). It would be years later getting introduced to Shadowrun that would make me a fan of RPGs and while I like the fantasy concept I didn't like the rules until 5e. I still gripe about the rules but its about as close as the D&D rule set is going to get to something I like and honestly now they are preferences rather than annoyances.