Magic items tend to be more durable than normal items, but that has more to do with avoiding damage than taking damage. If directly targeted, it would likely be easy to damage and should react the same way as being pierced from the inside. Though, I would make it essentially immune to bludgeoning damage.
Basically, because of the range of consequences that come with these kinds of items, they often have "Plot Armor". If you plan to do something "clever" bring it up with your DM ahead of time.
You've likely misread the description for Bag of Holding. The consequence of damaging the bag is losing the contents. What you're thinking of requires putting the Bag of Holding inside of another extradimensional space.
"If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane."
Inflict Wounds also explicitly targets a creature. A DM may allow some leeway on this limitation, but "inflicting wounds" is a pretty creature specific effect.
This is the kind of tactic that is entirely achievable, but also pretty cheesy. The DM may let you get away with it once, but be prepared to have it used against you, or to have the consequences radically altered. Uncommon items are not meant to be Instant Win buttons, and casually exploiting them as such is likely to cause problems. However, it's a good trick to keep in your pocket for a rainy day.
It doesn't have a defined number of hit points, or a defined list of immunities, resistances, or vulnerabilities.
I would expect it to have AC 11, as given for cloth, between 3 and 10 hit points as given for a small object such as a chest, immunity to psychic and poison damage, and since it's a magic item, resistance to all other damage. That's not explicitly what magic items get, but it's simple and reasonable. If I wanted to get particular, I'd probably say resistance to all damage except slashing damage from magical weapons, but I don't think that adds much and it's extra brain baggage.
Unlikely to get destroyed in combat by accident, but not hard to destroy on purpose. You know, like a bag. Because it's a bag.
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how much/what kind of damage can a bag of holding take from the outside and what happens if it takes to much?
This falls into "DM Discretion".
Magic items tend to be more durable than normal items, but that has more to do with avoiding damage than taking damage. If directly targeted, it would likely be easy to damage and should react the same way as being pierced from the inside. Though, I would make it essentially immune to bludgeoning damage.
Basically, because of the range of consequences that come with these kinds of items, they often have "Plot Armor". If you plan to do something "clever" bring it up with your DM ahead of time.
Astral plane bomb delivered by familiar using inflict wounds to damage the bag if discretion allows
You've likely misread the description for Bag of Holding. The consequence of damaging the bag is losing the contents. What you're thinking of requires putting the Bag of Holding inside of another extradimensional space.
Inflict Wounds also explicitly targets a creature. A DM may allow some leeway on this limitation, but "inflicting wounds" is a pretty creature specific effect.
This is the kind of tactic that is entirely achievable, but also pretty cheesy. The DM may let you get away with it once, but be prepared to have it used against you, or to have the consequences radically altered. Uncommon items are not meant to be Instant Win buttons, and casually exploiting them as such is likely to cause problems. However, it's a good trick to keep in your pocket for a rainy day.
I would not allow Inflict Wounds to do anything to a Bag of Holding.
Unless it was a Mimic Bag of Holding.
Find a spell that can target things. Even then, magic items in my campaign are especially resilient.
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It doesn't have a defined number of hit points, or a defined list of immunities, resistances, or vulnerabilities.
I would expect it to have AC 11, as given for cloth, between 3 and 10 hit points as given for a small object such as a chest, immunity to psychic and poison damage, and since it's a magic item, resistance to all other damage. That's not explicitly what magic items get, but it's simple and reasonable. If I wanted to get particular, I'd probably say resistance to all damage except slashing damage from magical weapons, but I don't think that adds much and it's extra brain baggage.
Unlikely to get destroyed in combat by accident, but not hard to destroy on purpose. You know, like a bag. Because it's a bag.