Necroing this. I was just thinking how, taken to the extreme, a DM who follows this could refuse Arcana / Religion / History checks and Insight checks, because those are properly part of the Orient step.
The DM is not going to tell you whether you should trust the NPC. You should be able to read his body language and tone. The DM is not going to tell you what spell the shimmering portal is with an Arcana check. You should have memorized your spells list.
(Passing though, has anyone ever played in a scenario where food was found but not enough for everyone, how'd that play out?)
PF1 uses a sort of sliding DC to see for how many people you manage to find food (the Pathfinder CRPG uses a time measurement, I believe) and in 5E there's a table with much food and water different characters need and you roll to see how much you find, by weight. It can certainly happen. The thing is that in my experience most groups build in a bit of redundancy when it comes to their survival needs - there are spells to provide food and water, rations can be bought and there are means of transporting them easier, and so on. Scenarios where food scarcity is a thing are pretty much always deliberately set up, I've never had them happen randomly. And if they are, I'd expect the DM to have figured out how to handle that (Con saves, fatigue, possible hp loss, the works) beforehand.
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I agree that other people play the game very differently. I know because I'm one of those people. I'm fairly new to the game. I've had players asking for checks instead of describing what they want to do or say, and I went along with it because I assumed that's just what I was supposed to do. To me, it made the game feel kind of boring. I've just started using a few things Angry suggested and I guess my DMing is improving because last session my players told me it was the best session they've had so far in the past 2 years. Figuring out a way to put the core concepts of playing and DMing a D&D game into actual practice in a way that keeps players excited and actually paying attention isn't as easy as it sounds, but Angry's blog has made it easier for me.
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Necroing this. I was just thinking how, taken to the extreme, a DM who follows this could refuse Arcana / Religion / History checks and Insight checks, because those are properly part of the Orient step.
The DM is not going to tell you whether you should trust the NPC. You should be able to read his body language and tone. The DM is not going to tell you what spell the shimmering portal is with an Arcana check. You should have memorized your spells list.
PF1 uses a sort of sliding DC to see for how many people you manage to find food (the Pathfinder CRPG uses a time measurement, I believe) and in 5E there's a table with much food and water different characters need and you roll to see how much you find, by weight. It can certainly happen. The thing is that in my experience most groups build in a bit of redundancy when it comes to their survival needs - there are spells to provide food and water, rations can be bought and there are means of transporting them easier, and so on. Scenarios where food scarcity is a thing are pretty much always deliberately set up, I've never had them happen randomly. And if they are, I'd expect the DM to have figured out how to handle that (Con saves, fatigue, possible hp loss, the works) beforehand.
Want to start playing but don't have anyone to play with? You can try these options: [link].
I agree that other people play the game very differently. I know because I'm one of those people. I'm fairly new to the game. I've had players asking for checks instead of describing what they want to do or say, and I went along with it because I assumed that's just what I was supposed to do. To me, it made the game feel kind of boring. I've just started using a few things Angry suggested and I guess my DMing is improving because last session my players told me it was the best session they've had so far in the past 2 years. Figuring out a way to put the core concepts of playing and DMing a D&D game into actual practice in a way that keeps players excited and actually paying attention isn't as easy as it sounds, but Angry's blog has made it easier for me.