2 and 1) If you don't understand the difference i suggest playing a campaign or reading a book where "the main character" simply hires/begs other people to do all the actual combat for them. I'm serious, play your next long form game as some stupid rich character who is paying the rest of the party's wages. Your character never fights, never casts helpful spells, never does any of the "grunt work". Maybe, MAYBE you can let them do some conversations, but only with nobles or other beings in high social standing. Sure if the group was arrested your character would be just as guilty of the murders the party committed... But i'll bet it never gets that far because such a character sounds unbearable to play in a campaign with even a mild amount of combat.
You seem to want less a free form thought experiment and more a multiple choice answer format. Of course the same answer won't work on every world with every god, but I'm not asking for a catch all answer. I'm beyond confident that to answer all the major/minor and inane questions that you would need to come up with a plan, i would first have written you dozens and dozens of pages of text (which let's be honest you wouldn't read) and have closed off thousands, if not hundreds of thousands, of possible answers (that could have been made to work) because the details have gotten down to the specific thread count on your characters clothes.
I've said it before and i'll say it again. The DM is going to let you kill this God, all you have to do is explain how you do it. You can literally come up with anything. (though the DM would like it to be "cool")
"How would you go about killing a god?" and "How would you go about (roleplaying) killing a god?" read to me as the same question. The roleplay is simply an unspoken term in the first one and a spoken term in the second. As to why the hostility, i had a long debate in a different thread which was sparked because I decided to say Devil's have "souls", which to me just means a centralized core of their being (you can change their physical form; but the core, the thing that makes them them, remains the same) . Which caused a fair bit of issue, because canonically Devil's "do not have souls", which i take to mean in the more literal "human's have souls and thus can go to heaven, but something like a dog doesn't" kind of thinking. We go back and forth for a bit, because I need a term to define the core of a non "standard" being, and apparently soul is just not acceptable term. So imagine my frustration when i get into a similar argument because this time i DIDN'T use a term and the conversation gets side tracked.
The entire question is suppose to be a free form thought experiment. But i keep running into people that seem to need a 7 book grand epic explaining; life, the universe, and everything (along with how the characters got to this point) before they can even begin to come up with an idea. To me, this question is basically the same thing as asking someone how they would roleplay killing a goblin. A question that i feel confident could be answered a thousand different ways, and I wouldn't have to build a world and explain all it's inner workings before people could begin to come up with an answer.
Thank you for admitting that you prefer combat light, skill check heavy games / play style. It helps greatly in understanding your point of view.
I’ll bet that if I had asked how you would kill a goblin, you could probably come up with a thousand different ways. And I wouldn’t have to give you any further details. You wouldn’t need to know the specifics surrounding how goblins came to be, you wouldn’t be asking for the location the fight is taking place. You would simply create a host of situations where you kill the goblin, and some of them would make more sense in specific environments. It’s possible plan 53 wouldn’t work because you need a stalagmite. Or plan 347 fails because you need a large body of water. But, I assume, you could still come up with Myriad ways to accomplish the task without further info.
The same basic idea could be applied to an Archmage. You could probably find answers to dealing with a high level spell caster, find ways to limit/negate that power advantage. Ways that don’t require the DM to give you backstory on the Archmage, don’t require the DM to make you custom items specifically designed to deal with this problem. In theory, you could defeat the Archmage the same way you defeated the goblin.
so why do you need so much extra info, so many added specifics, to even begin to consider fighting this foe? Why does “stab it with a sword” (let’s say the tactic you used for the other two) suddenly stop being considered? If the world is set up such that “ legendary MacGuffin“ is the only thing that can hurt a God, of course you will have to search out and use the MacGuffin. But that’s giving you a specific answer to the problem, it’s not you coming up with an answer. And that’s the point of all this. I don’t want to give you “the answer” then have you work towards getting it. I want you to come up with your own answer. A personal answer, not just “the thing that X did in Y story/module/etc…”
It’s kept vague because the more info that is given, the more limited the answers are likely to be. Perhaps you had been thinking of using fire in some regard. Well if I tell you it’s a fire god, then those thoughts are shut down and ignored. Your not going to drown a sea god. Finger of death probably wouldn’t work against a death god. If you are playing a wizard, I can’t imagine your answer is going to be the same as if you were a Barbarian or fighter.
If the lore says that only one thing has ever hurt a god, can you honestly tell me that you would ignore that in favor of finding your own way? Or would your entire story be finding that item?
Perhaps I am asking you to write the finale of a campaign. But that’s how my brain works, I don’t need to know every step along the way from first coming together as a party, to now. I don’t need to know about how you got the legendary items, or who you talked to that lead you to be facing down this god. In my mind you are there, you have what you have, and now you are going to do what everyone said was impossible and slay this god. Off the top of my head, I can come up with a dozen personal reasons why my Character might be doing this. Same with the stakes of the fight. In the end I’m going to come up with different ways depending on the character. I’m going to imagine that what ever answer I give, fits within the world’s lore. It fits within how my character would have dealt with this problem. I’m going to imagine that it works, because the DM set up this fight so the parties characters had a chance to win. I’m going to do this, because in a world where I’m not making these choices. I’d feel like I’m just sitting there as my DM railroads me through his novel. If there was only ever one answer, then it doesn’t matter what I do. We will either take the DM’s prebuilt answer or auto fail.
Stop trying to find an answer that works just as well for the power mad wizard who wants to ascend to divinity, as it does for the Druid who is trying to put to rest, the corrupted spirit of the forest. Your deeply devout cleric won’t react the same way as your atheist rogue.
The issue is that gods in 5E have no stats, with two exceptions and neither of them can actually be killed (technically Auril can, but in practice it's not possible).
So there isn't an answer for how to kill a god because by their nature they're not designed to be something that PCs can kill or even fight with.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
So homebrew it. Figure out what you think would be reasonable stats, what sort of attacks would they have? Work outwards from there. One would assume that Aphrodite has less health than Ares.
It’s not meant to be a literal “if you make X attacks with a chance to hit of Y, and do Z damage per hit, then in AA turns you should have done enough damage to take them down.” It’s meant as a thought experiment. Maybe you have to find mcguffin A that lets you summon something/anything to the same plane of existence as you. Then find mcguffin B that lets you bind something/anything to the plane it’s used on. Repeat with ways to address all the built in impossibilities, until you finally end up with a super powerful being that could be fought. Much like if you are fighting an ancient dragon, you’d probably need to do something about its ability to fly.
This was basically what I was looking for. A personalized answer that doesn’t remake the wheel, nor does it skimp on giving a rich implied backstory on how the party got to this point. I especially like how it counters my argument that you can’t drown a sea god. It’s very outside the box thinking.
ABSOLUTELY!!! I'd rather it be in homebrew to not screw cannon up but i'd love to kill a god and have a character i created basically absorb said gods powers. To me it doesn't matter if it'd be a major or minor god because i love the idea of a gods power basically morphing itself to fit its wielder. Like I feel we need more dragon gods so my dragonborn becoming a god outside of tiamat and bahamut feels nice. So say my character where to kill a god you see to me it feels weird to kill them by brute force so i'd rather have them use wit against them cause it makes more sense.
So homebrew it. Figure out what you think would be reasonable stats, what sort of attacks would they have? Work outwards from there. One would assume that Aphrodite has less health than Ares.
It’s not meant to be a literal “if you make X attacks with a chance to hit of Y, and do Z damage per hit, then in AA turns you should have done enough damage to take them down.” It’s meant as a thought experiment. Maybe you have to find mcguffin A that lets you summon something/anything to the same plane of existence as you. Then find mcguffin B that lets you bind something/anything to the plane it’s used on. Repeat with ways to address all the built in impossibilities, until you finally end up with a super powerful being that could be fought. Much like if you are fighting an ancient dragon, you’d probably need to do something about its ability to fly.
First of all, dude really. Use the quote button instead of the reply button when you're replying to individual posts. It makes figuring out who you're talking to so much easier.
Second of all, no. I am not going to come up with both the question and the answer for you.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Second of all, no. I am not going to come up with both the question and the answer for you.
Better?
then don’t. I’m some rando on the internet, it’s not like I can force any of you to do anything. If you don’t want to participate in the question, then there isn’t much I can do to make you.
I’ve already gotten others to answer the question. Their answers were brilliant and I’m sure I will eventually incorporate aspects of them into future games. In the same way that I think any decent DM incorporates good ideas from outside sources, like forums or their own players. We all have our own ways of thinking of things, and sometimes it’s beyond helpful to have an outside viewpoint to expand our way of thought.
I finally figured out how I'd do it. The only way to kill a god is to become on of them.
Start out as a Cleric, multi-class into Sorcerer. This lets you cast Cleric spells as usual, and Sorcerer spells, both using Meta-magic. Pretend to be a god. Go out among the Commoners and try to get them to worship you. Being able to narrow your eyes, look at someone, and cast a spell without uttering a word ought to impress the local yokels. It probably will take considerable time, but eventually, you will have enough believers to ascend.
I would borrow a somewhat unknown relic from Castle Ravenloft
In Curse of Strahd, a corridor in Castle Ravenloft features an elevator trap which drops a cage instantaneously around the targets, fills the elevator with sleeping gas, and propels them up several floors in 6 seconds. None of that is important. What is important, is that the elevator is propelled using a counterweight which is stated, in the text, as weighing thousands of tons. Thats not thousands of pounds or several tons. THOUSANDS of TONS. We are talking a counterweight which could weigh 9,999 tons, which is nearly 20 million pounds! The counterweight is a 10ft cube, so this thing is seriously dense too. The text also states that any creature standing where the counterweight lands after triggering the trap is instantly crushed, which seems appropriate to say the least. Honestly, rather than the trapped members being lifted several stories through the castle, with that much counterweight they should be vaulted straight out of Barovia and into the stratosphere.
The only issue is finding a way to transport the damn thing and catapult it at said god. Probably the closest you could get to accomplishing the task using a physical object rather than a spell or magic item
I finally figured out how I'd do it. The only way to kill a god is to become on of them.
Start out as a Cleric, multi-class into Sorcerer. This lets you cast Cleric spells as usual, and Sorcerer spells, both using Meta-magic. Pretend to be a god. Go out among the Commoners and try to get them to worship you. Being able to narrow your eyes, look at someone, and cast a spell without uttering a word ought to impress the local yokels. It probably will take considerable time, but eventually, you will have enough believers to ascend.
Multiclassing isnt necessary if you play a Divine Soul Sorc. They get access to the full cleric spell list
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Not killing one, but rendering them useless disconnecting them from the weave, and thus all the people that follow the god, are stripped of their powers
I'd see if you can learn the ancient way of " N'Quor'Khaor " get yourself a ritual spellcaster that has a hatred of that specific god and cast the ritual with you (BEWARE, You will die)
depending on the level of the god, and thus the ammount of followers it has needs a neccessary sacrifice of HP,
get enough people that are willing to sacrifice themselfs for the banishment of that god
then you can make the key to release near impossible if not impossible like trapping and banishing mystra, (lifting the 9th level limit) and the key being, the planets/planes have to align as a red dragon that never knew greed or malice, drops a tear on Ao's tablets
the only way this ban can be lifted is by Mystra corellon and Ao himself,
if you want more info on the ritual and spell, Its in 2e Cormanthyr, Empire of the elves
and to top that off, if you manage to trap mystra, and thus lifting the 9th level spell limit, you can try and get someone to ressurect you so your life essence reverts back to you
then cast Karsus's avatar and become one of them, and then like CHronus, killing all of them one by one XD
You should inquire "In reality, how would I make Faster than Light travel?" There is no answer that will fulfill you, on the grounds that there is no answer that anybody knows. What's more, regardless of whether there was one, nobody knows your DM, nor the setting of the world and planes he is utilizing.
Further, last time, divine beings can't be killed by major parts in 5e. Enough said. They may be killed by different divine beings, yet that is absolutely DM fiat and story, where a few players might observer a particularly calamitous fight and be adequately fortunate to endure the inadvertent blow-back.
You should inquire "In reality, how would I make Faster than Light travel?" There is no answer that will fulfill you, on the grounds that there is no answer that anybody knows. What's more, regardless of whether there was one, nobody knows your DM, nor the setting of the world and planes he is utilizing.
Further, last time, divine beings can't be killed by major parts in 5e. Enough said. They may be killed by different divine beings, yet that is absolutely DM fiat and story, where a few players might observer a particularly calamitous fight and be adequately fortunate to endure the inadvertent blow-back.
While the OP is not very clear, that is not what the OP was asking. What the OP was asking for are essentially story and roleplay ideas.
Each DM defines how gods work in their worlds. These are beings of such divine power that they can grant it to mortals. There will never be a mortal who approaches a billionth of the power that a deity has to hand.
In my worlds, gods as beings that are utterly alien and different to any kind of mortal, or even immortal creatures that dwell on the material plane. By its nature a god cannot be killed; it would have to be unmade. If you kill its avatar, it's only going to come back with a new one at some point in the future.
What are the limitations on what gods can do? I like the idea that they cannot enter the material plane without an avatar created for them through rituals, sacrifices and spells, and even then only a tiny part of their divine consciousness (a billionth) comes to the material plane. Even that tiny part is terrifying, but the body will be fallible because it was created by mortals. Before you can consider destroying a god, you need to know what their limitations are. If they are all-knowing, for instance, then they are unkillable. But what if they were a massive cosmic force that was actually quite lacking in intellect, essentially a vast dog in space. That vast dog could be manipulated or tricked. It likely wouldn't care too much what the mortals were doing, except for its amusement.
My players are taking on a city that was brought to life by the depravity of its inhabitants that had been banished into a demi-plane prison long ago (I was absolutely gutted when I found that was where a popular stream was going *&$^%£&). The city is effectively a Great Old One, and there's a prophecy to bring it back. Parts of it emerge into the world, including its citizens, but ultimately the citizens and buildings are all part of it. The PCs ultimately have to stop all of the rituals going on around the place, stop the final ritual, then drive it back into its demi-plane before it can emerge. That's about as close to god-killing as I'll let them get.
A god’s power is limitless with all their immunities and God like auras they live in realm of their own making protecting it.
To kill a god, you need to do it on their home plane so you got to get there, then waded through all the thousands of years of dead paladins, priests and followers that have died and gone to sit by him as the reward for their loyal service.
Then if you do that (which you won’t) stand before them with their commanding presence holding your little weapon hoping it will hit them, while they point at you as you vaporise in a puff of smoke.
Then you have way the consequence of the said actions all paladins and priests of said God will lose all their god given powers, all that that god did will undo, also if you let it happen other gods might fall as you’re making it an open season then the game will go to s@@@
Or you simply pull the the very core of the God (it’s soul if you will), out of it home plane of existence. Thus severing it’s ability to return there if defeated. Force that soul through the equivalent of a meat grinder, and then have something eat the “god paste” that you are left with. That being assumes the mantle and most (if not all) of the powers of the dead god.
I’ve always found the monotheistic NEED for an all powerful/all knowing god to be rather sad and trashy.
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2 and 1) If you don't understand the difference i suggest playing a campaign or reading a book where "the main character" simply hires/begs other people to do all the actual combat for them. I'm serious, play your next long form game as some stupid rich character who is paying the rest of the party's wages. Your character never fights, never casts helpful spells, never does any of the "grunt work". Maybe, MAYBE you can let them do some conversations, but only with nobles or other beings in high social standing. Sure if the group was arrested your character would be just as guilty of the murders the party committed... But i'll bet it never gets that far because such a character sounds unbearable to play in a campaign with even a mild amount of combat.
You seem to want less a free form thought experiment and more a multiple choice answer format. Of course the same answer won't work on every world with every god, but I'm not asking for a catch all answer. I'm beyond confident that to answer all the major/minor and inane questions that you would need to come up with a plan, i would first have written you dozens and dozens of pages of text (which let's be honest you wouldn't read) and have closed off thousands, if not hundreds of thousands, of possible answers (that could have been made to work) because the details have gotten down to the specific thread count on your characters clothes.
I've said it before and i'll say it again. The DM is going to let you kill this God, all you have to do is explain how you do it. You can literally come up with anything. (though the DM would like it to be "cool")
"How would you go about killing a god?" and "How would you go about (roleplaying) killing a god?" read to me as the same question. The roleplay is simply an unspoken term in the first one and a spoken term in the second. As to why the hostility, i had a long debate in a different thread which was sparked because I decided to say Devil's have "souls", which to me just means a centralized core of their being (you can change their physical form; but the core, the thing that makes them them, remains the same) . Which caused a fair bit of issue, because canonically Devil's "do not have souls", which i take to mean in the more literal "human's have souls and thus can go to heaven, but something like a dog doesn't" kind of thinking. We go back and forth for a bit, because I need a term to define the core of a non "standard" being, and apparently soul is just not acceptable term. So imagine my frustration when i get into a similar argument because this time i DIDN'T use a term and the conversation gets side tracked.
The entire question is suppose to be a free form thought experiment. But i keep running into people that seem to need a 7 book grand epic explaining; life, the universe, and everything (along with how the characters got to this point) before they can even begin to come up with an idea. To me, this question is basically the same thing as asking someone how they would roleplay killing a goblin. A question that i feel confident could be answered a thousand different ways, and I wouldn't have to build a world and explain all it's inner workings before people could begin to come up with an answer.
Thank you for admitting that you prefer combat light, skill check heavy games / play style. It helps greatly in understanding your point of view.
I’ll bet that if I had asked how you would kill a goblin, you could probably come up with a thousand different ways. And I wouldn’t have to give you any further details. You wouldn’t need to know the specifics surrounding how goblins came to be, you wouldn’t be asking for the location the fight is taking place. You would simply create a host of situations where you kill the goblin, and some of them would make more sense in specific environments. It’s possible plan 53 wouldn’t work because you need a stalagmite. Or plan 347 fails because you need a large body of water. But, I assume, you could still come up with Myriad ways to accomplish the task without further info.
The same basic idea could be applied to an Archmage. You could probably find answers to dealing with a high level spell caster, find ways to limit/negate that power advantage. Ways that don’t require the DM to give you backstory on the Archmage, don’t require the DM to make you custom items specifically designed to deal with this problem. In theory, you could defeat the Archmage the same way you defeated the goblin.
so why do you need so much extra info, so many added specifics, to even begin to consider fighting this foe? Why does “stab it with a sword” (let’s say the tactic you used for the other two) suddenly stop being considered? If the world is set up such that “ legendary MacGuffin“ is the only thing that can hurt a God, of course you will have to search out and use the MacGuffin. But that’s giving you a specific answer to the problem, it’s not you coming up with an answer. And that’s the point of all this. I don’t want to give you “the answer” then have you work towards getting it. I want you to come up with your own answer. A personal answer, not just “the thing that X did in Y story/module/etc…”
It’s kept vague because the more info that is given, the more limited the answers are likely to be. Perhaps you had been thinking of using fire in some regard. Well if I tell you it’s a fire god, then those thoughts are shut down and ignored. Your not going to drown a sea god. Finger of death probably wouldn’t work against a death god. If you are playing a wizard, I can’t imagine your answer is going to be the same as if you were a Barbarian or fighter.
If the lore says that only one thing has ever hurt a god, can you honestly tell me that you would ignore that in favor of finding your own way? Or would your entire story be finding that item?
Perhaps I am asking you to write the finale of a campaign. But that’s how my brain works, I don’t need to know every step along the way from first coming together as a party, to now. I don’t need to know about how you got the legendary items, or who you talked to that lead you to be facing down this god. In my mind you are there, you have what you have, and now you are going to do what everyone said was impossible and slay this god. Off the top of my head, I can come up with a dozen personal reasons why my Character might be doing this. Same with the stakes of the fight. In the end I’m going to come up with different ways depending on the character. I’m going to imagine that what ever answer I give, fits within the world’s lore. It fits within how my character would have dealt with this problem. I’m going to imagine that it works, because the DM set up this fight so the parties characters had a chance to win. I’m going to do this, because in a world where I’m not making these choices. I’d feel like I’m just sitting there as my DM railroads me through his novel. If there was only ever one answer, then it doesn’t matter what I do. We will either take the DM’s prebuilt answer or auto fail.
Stop trying to find an answer that works just as well for the power mad wizard who wants to ascend to divinity, as it does for the Druid who is trying to put to rest, the corrupted spirit of the forest. Your deeply devout cleric won’t react the same way as your atheist rogue.
The issue is that gods in 5E have no stats, with two exceptions and neither of them can actually be killed (technically Auril can, but in practice it's not possible).
So there isn't an answer for how to kill a god because by their nature they're not designed to be something that PCs can kill or even fight with.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
So homebrew it. Figure out what you think would be reasonable stats, what sort of attacks would they have? Work outwards from there. One would assume that Aphrodite has less health than Ares.
It’s not meant to be a literal “if you make X attacks with a chance to hit of Y, and do Z damage per hit, then in AA turns you should have done enough damage to take them down.” It’s meant as a thought experiment. Maybe you have to find mcguffin A that lets you summon something/anything to the same plane of existence as you. Then find mcguffin B that lets you bind something/anything to the plane it’s used on. Repeat with ways to address all the built in impossibilities, until you finally end up with a super powerful being that could be fought. Much like if you are fighting an ancient dragon, you’d probably need to do something about its ability to fly.
This was basically what I was looking for. A personalized answer that doesn’t remake the wheel, nor does it skimp on giving a rich implied backstory on how the party got to this point. I especially like how it counters my argument that you can’t drown a sea god. It’s very outside the box thinking.
ABSOLUTELY!!! I'd rather it be in homebrew to not screw cannon up but i'd love to kill a god and have a character i created basically absorb said gods powers. To me it doesn't matter if it'd be a major or minor god because i love the idea of a gods power basically morphing itself to fit its wielder. Like I feel we need more dragon gods so my dragonborn becoming a god outside of tiamat and bahamut feels nice. So say my character where to kill a god you see to me it feels weird to kill them by brute force so i'd rather have them use wit against them cause it makes more sense.
First of all, dude really. Use the quote button instead of the reply button when you're replying to individual posts. It makes figuring out who you're talking to so much easier.
Second of all, no. I am not going to come up with both the question and the answer for you.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Better?
then don’t. I’m some rando on the internet, it’s not like I can force any of you to do anything. If you don’t want to participate in the question, then there isn’t much I can do to make you.
I’ve already gotten others to answer the question. Their answers were brilliant and I’m sure I will eventually incorporate aspects of them into future games. In the same way that I think any decent DM incorporates good ideas from outside sources, like forums or their own players. We all have our own ways of thinking of things, and sometimes it’s beyond helpful to have an outside viewpoint to expand our way of thought.
I finally figured out how I'd do it. The only way to kill a god is to become on of them.
Start out as a Cleric, multi-class into Sorcerer. This lets you cast Cleric spells as usual, and Sorcerer spells, both using Meta-magic. Pretend to be a god. Go out among the Commoners and try to get them to worship you. Being able to narrow your eyes, look at someone, and cast a spell without uttering a word ought to impress the local yokels. It probably will take considerable time, but eventually, you will have enough believers to ascend.
<Insert clever signature here>
I would borrow a somewhat unknown relic from Castle Ravenloft
In Curse of Strahd, a corridor in Castle Ravenloft features an elevator trap which drops a cage instantaneously around the targets, fills the elevator with sleeping gas, and propels them up several floors in 6 seconds. None of that is important. What is important, is that the elevator is propelled using a counterweight which is stated, in the text, as weighing thousands of tons. Thats not thousands of pounds or several tons. THOUSANDS of TONS. We are talking a counterweight which could weigh 9,999 tons, which is nearly 20 million pounds! The counterweight is a 10ft cube, so this thing is seriously dense too. The text also states that any creature standing where the counterweight lands after triggering the trap is instantly crushed, which seems appropriate to say the least. Honestly, rather than the trapped members being lifted several stories through the castle, with that much counterweight they should be vaulted straight out of Barovia and into the stratosphere.
The only issue is finding a way to transport the damn thing and catapult it at said god. Probably the closest you could get to accomplishing the task using a physical object rather than a spell or magic item
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Multiclassing isnt necessary if you play a Divine Soul Sorc. They get access to the full cleric spell list
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Not killing one, but rendering them useless disconnecting them from the weave, and thus all the people that follow the god, are stripped of their powers
I'd see if you can learn the ancient way of " N'Quor'Khaor "
get yourself a ritual spellcaster that has a hatred of that specific god and cast the ritual with you (BEWARE, You will die)
depending on the level of the god, and thus the ammount of followers it has
needs a neccessary sacrifice of HP,
get enough people that are willing to sacrifice themselfs for the banishment of that god
then you can make the key to release near impossible if not impossible
like trapping and banishing mystra, (lifting the 9th level limit)
and the key being, the planets/planes have to align as a red dragon that never knew greed or malice, drops a tear on Ao's tablets
the only way this ban can be lifted is by Mystra corellon and Ao himself,
if you want more info on the ritual and spell, Its in 2e Cormanthyr, Empire of the elves
and to top that off, if you manage to trap mystra, and thus lifting the 9th level spell limit, you can try and get someone to ressurect you so your life essence reverts back to you
then cast Karsus's avatar and become one of them, and then like CHronus, killing all of them one by one XD
You should inquire "In reality, how would I make Faster than Light travel?" There is no answer that will fulfill you, on the grounds that there is no answer that anybody knows. What's more, regardless of whether there was one, nobody knows your DM, nor the setting of the world and planes he is utilizing.
Further, last time, divine beings can't be killed by major parts in 5e. Enough said. They may be killed by different divine beings, yet that is absolutely DM fiat and story, where a few players might observer a particularly calamitous fight and be adequately fortunate to endure the inadvertent blow-back.
While the OP is not very clear, that is not what the OP was asking. What the OP was asking for are essentially story and roleplay ideas.
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I would trick them into destroying themselves.
Each DM defines how gods work in their worlds. These are beings of such divine power that they can grant it to mortals. There will never be a mortal who approaches a billionth of the power that a deity has to hand.
In my worlds, gods as beings that are utterly alien and different to any kind of mortal, or even immortal creatures that dwell on the material plane. By its nature a god cannot be killed; it would have to be unmade. If you kill its avatar, it's only going to come back with a new one at some point in the future.
What are the limitations on what gods can do? I like the idea that they cannot enter the material plane without an avatar created for them through rituals, sacrifices and spells, and even then only a tiny part of their divine consciousness (a billionth) comes to the material plane. Even that tiny part is terrifying, but the body will be fallible because it was created by mortals. Before you can consider destroying a god, you need to know what their limitations are. If they are all-knowing, for instance, then they are unkillable. But what if they were a massive cosmic force that was actually quite lacking in intellect, essentially a vast dog in space. That vast dog could be manipulated or tricked. It likely wouldn't care too much what the mortals were doing, except for its amusement.
My players are taking on a city that was brought to life by the depravity of its inhabitants that had been banished into a demi-plane prison long ago (I was absolutely gutted when I found that was where a popular stream was going *&$^%£&). The city is effectively a Great Old One, and there's a prophecy to bring it back. Parts of it emerge into the world, including its citizens, but ultimately the citizens and buildings are all part of it. The PCs ultimately have to stop all of the rituals going on around the place, stop the final ritual, then drive it back into its demi-plane before it can emerge. That's about as close to god-killing as I'll let them get.
Killing a god mmmmm , you can’t and shouldn’t .
A god’s power is limitless with all their immunities and God like auras they live in realm of their own making protecting it.
To kill a god, you need to do it on their home plane so you got to get there, then waded through all the thousands of years of dead paladins, priests and followers that have died and gone to sit by him as the reward for their loyal service.
Then if you do that (which you won’t) stand before them with their commanding presence holding your little weapon hoping it will hit them, while they point at you as you vaporise in a puff of smoke.
Then you have way the consequence of the said actions all paladins and priests of said God will lose all their god given powers, all that that god did will undo, also if you let it happen other gods might fall as you’re making it an open season then the game will go to s@@@
Or you simply pull the the very core of the God (it’s soul if you will), out of it home plane of existence. Thus severing it’s ability to return there if defeated. Force that soul through the equivalent of a meat grinder, and then have something eat the “god paste” that you are left with. That being assumes the mantle and most (if not all) of the powers of the dead god.
I’ve always found the monotheistic NEED for an all powerful/all knowing god to be rather sad and trashy.