Ahhhhh Gloomstalker + rogue (and moon druid + totem barbarian and scout rogue + ranger) my favorite annoyances :>~ my general take on these is that if they beg for putting together or fit seamlessly then they probably should be put together - IN THE SAME CLASS. the gloomstalker should be a rogue, the scout rogue should be a ranger and probably the totem barbarian should be a Druid. ah well maybe they will fix those (and make the arcane archer a ranger as well ) in 5.5e
Ahhhhh Gloomstalker + rogue (and moon druid + totem barbarian and scout rogue + ranger) my favorite annoyances :>~ my general take on these is that if they beg for putting together or fit seamlessly then they probably should be put together - IN THE SAME CLASS. the gloomstalker should be a rogue, the scout rogue should be a ranger and probably the totem barbarian should be a Druid. ah well maybe they will fix those (and make the arcane archer a ranger as well ) in 5.5e
sorry about the rant but ...
I think we will likely see the lines between classes become blurrier in the future, but this a whole other discussion.
Ahhhhh Gloomstalker + rogue (and moon druid + totem barbarian and scout rogue + ranger) my favorite annoyances :>~ my general take on these is that if they beg for putting together or fit seamlessly then they probably should be put together - IN THE SAME CLASS. the gloomstalker should be a rogue, the scout rogue should be a ranger and probably the totem barbarian should be a Druid. ah well maybe they will fix those (and make the arcane archer a ranger as well ) in 5.5e
sorry about the rant but ...
Gloomstalker has almost no synergy with Rogue. The more attacks you make and the worse you are at Stealth, the better Gloomstalker is.
The now-a-meme Gloomstalker/Assassin build is based on Assassin also having almost no synergy with Rogue and instead, at L3, having massive synergy with the same core talent set as Gloomstalker, which is going first and making a lot of attacks when you do.
Define "bad" and I can tell you. If you mean "less than optimally powerful" then yes, Multi-classing will usually be worse in the long run. Pure classes always get the good stuff earlier.
If you are having fun, nothing you do is "bad" unless it makes you unhappy, or it makes anyone else so, including the DM. You can actually think of sub-classes as a type of multi-class, they do often give you abilities normally reserved for other classes after all. Fighters and Rogues are usually considered the least magical classes, and yet there are a lot of Knight sub-classes, most of them with magical powers. Rogues get the Arcane Trickster.
Play as a Half-Elf or a Mountain Dwarf, those get 4 points to their scores and are usually considered the most useful races. That kind of thing is good for you in the long run.
Geann's more or less said what I would say - it depends on what you mean as 'bad'.
If you're doing it for fun, it definitely isn't 'bad' if the end result is you having fun with your multiclass character.
If you're doing it to make a specific build, generally speaking, you're swapping Power for Utility. For example, a multiclassed Paladin may not get 5th Level capstone spells but, for a few levels in Rogue, they can now do something else with their Bonus Action that isn't wrathful smite.
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I would say it's not bad, but then I consider the goal to be to create the character you want, not to create one which is the most powerful.
For example, I have a character who I want to be a paladin with an oath of either vengeance or ancients, who wields a hammer which is bound to him. To achieve this, I am going for paladin and fighter, to get a weapon bond from the fighter classes, purely so I cannot lose my hammer. It's key to the aesthetic I want for the character.
I know that some builds are stronger than others, but I go into it with the idea that the different classes and builds are balanced enough that there's no choice which will cripple you, except those which have no reason to take (EG they conflict with your abilities, so you gain nothing by taking them).
Make the character you want - multiclassing makes them all the more flexible and able to turn into exactly what you want!
Ahhhhh Gloomstalker + rogue (and moon druid + totem barbarian and scout rogue + ranger) my favorite annoyances :>~ my general take on these is that if they beg for putting together or fit seamlessly then they probably should be put together - IN THE SAME CLASS. the gloomstalker should be a rogue, the scout rogue should be a ranger and probably the totem barbarian should be a Druid. ah well maybe they will fix those (and make the arcane archer a ranger as well ) in 5.5e
sorry about the rant but ...
Wisea$$ DM and Player since 1979.
I think we will likely see the lines between classes become blurrier in the future, but this a whole other discussion.
She/Her Player and Dungeon Master
Gloomstalker has almost no synergy with Rogue. The more attacks you make and the worse you are at Stealth, the better Gloomstalker is.
The now-a-meme Gloomstalker/Assassin build is based on Assassin also having almost no synergy with Rogue and instead, at L3, having massive synergy with the same core talent set as Gloomstalker, which is going first and making a lot of attacks when you do.
and both should be rogue subclasses
Wisea$$ DM and Player since 1979.
Define "bad" and I can tell you. If you mean "less than optimally powerful" then yes, Multi-classing will usually be worse in the long run. Pure classes always get the good stuff earlier.
If you are having fun, nothing you do is "bad" unless it makes you unhappy, or it makes anyone else so, including the DM. You can actually think of sub-classes as a type of multi-class, they do often give you abilities normally reserved for other classes after all. Fighters and Rogues are usually considered the least magical classes, and yet there are a lot of Knight sub-classes, most of them with magical powers. Rogues get the Arcane Trickster.
Play as a Half-Elf or a Mountain Dwarf, those get 4 points to their scores and are usually considered the most useful races. That kind of thing is good for you in the long run.
<Insert clever signature here>
Geann's more or less said what I would say - it depends on what you mean as 'bad'.
If you're doing it for fun, it definitely isn't 'bad' if the end result is you having fun with your multiclass character.
If you're doing it to make a specific build, generally speaking, you're swapping Power for Utility. For example, a multiclassed Paladin may not get 5th Level capstone spells but, for a few levels in Rogue, they can now do something else with their Bonus Action that isn't wrathful smite.
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
I would say it's not bad, but then I consider the goal to be to create the character you want, not to create one which is the most powerful.
For example, I have a character who I want to be a paladin with an oath of either vengeance or ancients, who wields a hammer which is bound to him. To achieve this, I am going for paladin and fighter, to get a weapon bond from the fighter classes, purely so I cannot lose my hammer. It's key to the aesthetic I want for the character.
I know that some builds are stronger than others, but I go into it with the idea that the different classes and builds are balanced enough that there's no choice which will cripple you, except those which have no reason to take (EG they conflict with your abilities, so you gain nothing by taking them).
Make the character you want - multiclassing makes them all the more flexible and able to turn into exactly what you want!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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