Hey so I made a magic item based on necromancy it's called the staff of Necrology and it's a rare staff that requires attunement by warlocks or wizards and uses charges. If you have the time and energy I would like for you to search it out and tell me your opinion or possible changes that you would make to be more balanced or better.
Edit : Here is the staff
Staff, rare (requires attunement by a Requires attunement by a Wizard or a Warlock )
The staff is made from withered wood of unknown identity. Three purple magical strings surround it's main body in circular motion levitating a few feet around it and then connect with the blackstone skull on top of it, that has amethyst crystals instead of eyes and teeth. When holding the staff an aura of purple light appears around your body falling like heavy fog to the ground.
While attuned to the Staff of Necrology you gain the following benefits:
Wrath of Undeath : Each time you cast a necromancy cantrip that deals damage you can add your spellcasting ability modifier to the total damage dealt.
Improved spellcasting : You add a +1 to your spell attack
Spells : The staff has 10 charges ( 1d6+4 daily at dawn ) you can use to cast the following spells:
1 Charge : Ray of sickness ( 2nd level )
3 Charges : Vampiric Touch
5 Charges : Animate Dead ( 4rth level )
Edit n2 : Should I make the item a available for more classes and if yes what classes ?
Hey so I made a magic item based on necromancy it's called the staff of Necrology and it's a rare staff that requires attunement by warlocks or wizards and uses charges. If you have the time and energy I would like for you to search it out and tell me your opinion or possible changes that you would make to be more balanced or better.
Edit : Here is the staff
Staff, rare (requires attunement by a Requires attunement by a Wizard or a Warlock )
The staff is made from withered wood of unknown identity. Three purple magical strings surround it's main body in circular motion levitating a few feet around it and then connect with the blackstone skull on top of it, that has amethyst crystals instead of eyes and teeth. When holding the staff an aura of purple light appears around your body falling like heavy fog to the ground.
While attuned to the Staff of Necrology you gain the following benefits:
Wrath of Undeath : Each time you cast a necromancy cantrip that deals damage you can add your spellcasting ability modifier to the total damage dealt.
Improved spellcasting : You add a +1 to your spell attack
Spells : The staff has 10 charges ( 1d6+4 daily at dawn ) you can use to cast the following spells:
1 Charge : Ray of sickness ( 2nd level )
3 Charges : Vampiric Touch
5 Charges : Animate Dead ( 4rth level )
You should specify the intended amount of light; I personally interpret your item as intending dim light in the wielder's space.
Improved Spellcasting is odd because it doesn't require wielding the staff in any way, nor using it as an arcane focus. Similar items like an arcane grimoire require you to hold the item in order to get the +1 benefit (similar items also explicitly allow you to use them as an arcane focus, but for a staff that's generally not necessary to specify).
Why 1d6+4 charges rather than 1d10 charges? Just curious, you can have it regain charges as quickly as you like.
I'd say that this was a Very Rare item rather than a Rare item. It gives the wielder 2 additional 3rd level spell slots to cast Animate Dead if it's fully charged, and the attack bonus on cantrips is very potent. I gave an item to a cleric that does something similar and that bonus is really pretty nifty (I like it personally).
This is a really cool item, but as with all items, whether it's too powerful or not useful because it's too weak depends on your party level. I'd say that it wouldn't break the game if they were level 8+ and it was included as the end reward for a long quest chain.
It should specify you must be wielding the item to get the benefits too :)
Hey so I made a magic item based on necromancy it's called the staff of Necrology and it's a rare staff that requires attunement by warlocks or wizards and uses charges. If you have the time and energy I would like for you to search it out and tell me your opinion or possible changes that you would make to be more balanced or better.
Edit : Here is the staff
Staff, rare (requires attunement by a Requires attunement by a Wizard or a Warlock )
The staff is made from withered wood of unknown identity. Three purple magical strings surround it's main body in circular motion levitating a few feet around it and then connect with the blackstone skull on top of it, that has amethyst crystals instead of eyes and teeth. When holding the staff an aura of purple light appears around your body falling like heavy fog to the ground.
While attuned to the Staff of Necrology you gain the following benefits:
Wrath of Undeath : Each time you cast a necromancy cantrip that deals damage you can add your spellcasting ability modifier to the total damage dealt.
Improved spellcasting : You add a +1 to your spell attack
Spells : The staff has 10 charges ( 1d6+4 daily at dawn ) you can use to cast the following spells:
1 Charge : Ray of sickness ( 2nd level )
3 Charges : Vampiric Touch
5 Charges : Animate Dead ( 4rth level )
Edit n2 : Should I make the item a available for more classes and if yes what classes ?
If you're not going to post a link, I don't think too many people are going to bother trying to find it.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Okay I will I just didn't know such thing was possible
Looks pretty decent.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Regaining 1d6+4 charges rather than 1d10 is more in keeping with other charged magic staff in the DMG.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I'd say that this was a Very Rare item rather than a Rare item. It gives the wielder 2 additional 3rd level spell slots to cast Animate Dead if it's fully charged, and the attack bonus on cantrips is very potent. I gave an item to a cleric that does something similar and that bonus is really pretty nifty (I like it personally).
This is a really cool item, but as with all items, whether it's too powerful or not useful because it's too weak depends on your party level. I'd say that it wouldn't break the game if they were level 8+ and it was included as the end reward for a long quest chain.
It should specify you must be wielding the item to get the benefits too :)
Thnks for your suggestions I will make a better version soon