Beyond their Devilish Good Looks(TM), I enjoy the idea that tieflings can pop up in a bloodline without warning. The fiend's touch can come from anywhere, and a tiefling doesn't necessarily end up raised by other tieflings. There's so much room with this species* for unconventional backstories, and I enjoy exploring the tension between tiffles and non-tiffles in games where that tension actually exists. The idea that even the tiefling themself doesn't know whether they're being subtly influenced by the devils of Hell or not, and they have to wrestle with that idea throughout their adventuring career. If the GM is game, the mere existence of a tiefling in the party can bring some light planar overtones into a game long before the party's ready to do any actual planar adventuring, and it could allow a GM to do warlock-esque stuff with a Fiend Patron menacing the party without having to deal with a warlock. Tieflings can also emerge anywhere, which makes them easier to fit in a lot of games, and technically they don't even have to come from human bloodlines. yes, the Forgotten Realms lore says all tiffles are technically just fiend-twisted humans, but c'mon. Are you gonna say no to a tiffle born of dwarven parents, or even a tiffle born of halfling or gnomish parents who ends up Small and gets teased mercilessly for being a jumped-up wingless imp? There's so much freedom and diversity within this one species-that-isn't, it speaks to me on a lot of levels.
Plus...I mean, come on. They just hawt. Why smash elf when you could smash tiffle instead? To Gehenna with the tree humpers, gimme my devil waifu.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
There is something about half-orcs becoming heroes that really speaks to me. The fact that something good can come out of what is innately expected to be evil is interesting as a concept.
Also, the idea of never fitting in and being different of everything else around you, but not in a cute and charming way like half-elves.
The coolest race ever are the Tsimihety people of Madagascar. They inherently believe that giving orders is wrong, and anyone behaving like a leader is weird. There's a beautiful article on wikipedia about them, and how when the French were colonising the area, they would find a village and negotiate with the elders for labourers to build a road, and return a week later with equipment and tools to find the area completely abandoned, and no labourers to be found. The Naga people in India are also pretty cool. There are 16 major tribes, and about a hundred different languages. Every so often they all come together in one big festival and exhange gifts.
As for DnD, the Tabaxi have to be the coolest. Half human, half cat, half snow leopard. With claws and a dexterity and charisma bonus, plus proficiency in perception and stealth. :)
Look.
I just like tiffles, okay?
Beyond their Devilish Good Looks(TM), I enjoy the idea that tieflings can pop up in a bloodline without warning. The fiend's touch can come from anywhere, and a tiefling doesn't necessarily end up raised by other tieflings. There's so much room with this species* for unconventional backstories, and I enjoy exploring the tension between tiffles and non-tiffles in games where that tension actually exists. The idea that even the tiefling themself doesn't know whether they're being subtly influenced by the devils of Hell or not, and they have to wrestle with that idea throughout their adventuring career. If the GM is game, the mere existence of a tiefling in the party can bring some light planar overtones into a game long before the party's ready to do any actual planar adventuring, and it could allow a GM to do warlock-esque stuff with a Fiend Patron menacing the party without having to deal with a warlock. Tieflings can also emerge anywhere, which makes them easier to fit in a lot of games, and technically they don't even have to come from human bloodlines. yes, the Forgotten Realms lore says all tiffles are technically just fiend-twisted humans, but c'mon. Are you gonna say no to a tiffle born of dwarven parents, or even a tiffle born of halfling or gnomish parents who ends up Small and gets teased mercilessly for being a jumped-up wingless imp? There's so much freedom and diversity within this one species-that-isn't, it speaks to me on a lot of levels.
Plus...I mean, come on. They just hawt. Why smash elf when you could smash tiffle instead? To Gehenna with the tree humpers, gimme my devil waifu.
Please do not contact or message me.
Tabaxi
They're cats.
DA FLOOFY KITTEHS ARE SHO KYOOT!
Cats are awesome.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Half-Orcs
There is something about half-orcs becoming heroes that really speaks to me. The fact that something good can come out of what is innately expected to be evil is interesting as a concept.
Also, the idea of never fitting in and being different of everything else around you, but not in a cute and charming way like half-elves.
The coolest race ever are the Tsimihety people of Madagascar. They inherently believe that giving orders is wrong, and anyone behaving like a leader is weird. There's a beautiful article on wikipedia about them, and how when the French were colonising the area, they would find a village and negotiate with the elders for labourers to build a road, and return a week later with equipment and tools to find the area completely abandoned, and no labourers to be found. The Naga people in India are also pretty cool. There are 16 major tribes, and about a hundred different languages. Every so often they all come together in one big festival and exhange gifts.
As for DnD, the Tabaxi have to be the coolest. Half human, half cat, half snow leopard. With claws and a dexterity and charisma bonus, plus proficiency in perception and stealth. :)