I've been thinking of buying some D&D Beyond modules so that I can use them with Foundry, however from what I've seen from other posts is that the maps that come with books like Curse of Strahd are low quality and/or hard to access, although those posts are a couple years old. On top of that I'm wondering if there are "player" versions of the maps that don't include DM info.
I assume you mean low quality as in low resolution, in which case I'd say they're... Medium res. They don't look good when zoomed in real close.
You can usually buy them from the artists though! Mike Schley who did the maps for CoS has them up on his site, and you can get player versions too. I got the Amber Temple printed to 1 inch grid scale on gigantic paper, it was super crisp. He makes them really high res.
I think the OP is specifically asking whether D&D Beyond maps can be loaded into Foundry with ease. I think Foundry's community forum may be the best place to get that guidance, but there are a lot of DDB users who are big users of Foundry too so can probably get to the sought answer. I do see a few YouTube tutorials on adding maps into Foundry. I'm sorta Foundry curious myself, though a VTT is actually beyond my online play needs. Currently messing around with adapting Beyond maps into DungeonFog.
All I know is that if you own an adventure book on here, and it has maps (most do), it's easy to save the image files to your hard drive. You need to open the image in its own tab, because saving it from within the main page will give you a miniature version. I uploaded them to Roll20 and used them that way. I did this with several maps from Storm King's Thunder and from Tales From the Yawning Portal. They were a little fuzzy when viewed as closely as, say, you might zoom to examine a token. However, those maps are huge, because they're depicting the lairs of giants. Your mileage may vary.
I've been thinking of buying some D&D Beyond modules so that I can use them with Foundry, however from what I've seen from other posts is that the maps that come with books like Curse of Strahd are low quality and/or hard to access, although those posts are a couple years old. On top of that I'm wondering if there are "player" versions of the maps that don't include DM info.
Yes, Curse of Strahd has maps. The same maps as appear in the printed published adventure.
Yes, there are Player versions of maps - secret doors are not hidden very well - they remove the "S" but don't add any extra graphics to make it easy to add vision blocking walls on VTTs.
The player map of the Blue Water Inn in chapter 5 has a resolution of 2400 x 3300.
I don't know about Foundary, but it's super easy to get them into Fantasy Grounds. You can download maps (both DM and player versions) from the adventures. It should be pretty easy to import it.
Not necessarily DDB exclusive, more of a WOTC problem, but there are a lot of maps with hand-drawn, inconsistent grid lines. Super annoying when trying to line it up on Foundry or Roll20.
Not necessarily DDB exclusive, more of a WOTC problem, but there are a lot of maps with hand-drawn, inconsistent grid lines. Super annoying when trying to line it up on Foundry or Roll20.
This may or may not help you, but it's been my experience that the inconsistency comes from maps with multiple sections. So like if there's two floors to a building and both floors appear on one image file. You can snap one to a grid perfectly but the other one will be wrong.
The mini map for the lair at the end of Storm King's Thunder is hilariously off, though, especially the upper level. I need to get around to sharing my reworked version of it.
DDB provide reasonable maps, not amazing but they're good enough. For use on a tablet etc.
There are player maps, but...they're bad. As mentioned before, the symbol for the secret doors are removed, but the passages are still blatantly there. I've got Dragon of Icespire Peak, and in one of the quests there is a secret passageway. They removed the symbol for the secret doors, but left the passageway on the player map, so it's blatantly obvious that there is a secret passageway there. It was useless because I couldn't show the players the map. The other problem, which is inherent to a static map, is that it shows the dungeon completely right off the bat. My wifenwas exploring Mountain's Toe Gold Mine, and a good 70% ofnher enjoyment so far on this quest was just exploring this mine, not knowing what was around the corner.
If DDB want to do a really good job, they should make an interactive map. All of it is initially hidden, and when you enter a new room, you can activate it and it appears. Thee are no hints of secret passageways so the DM cab present them as appropriate. That way, only discovered things are shown and the rest is held a mystery.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
My only experience with DDB maps so far is Dragon of Icespire peak. I've been using those maps in Roll20, and so far it's been only a minor pain here and there (people have noted the most common map issues above). I've been able to easily save the map files to my hard drive, edit them when necessary in Gimp, and load them into the VTT and align them to the grid. Most of them are fairly large maps and we use them zoomed out far enough that I have no complaints about resolution.
That seems to be a copyright/IP question, which should not be asked on forums (any answers could be wrong and that would be catastrophic). You should either ask a lawyer or get in contact with DDB directly.
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I've been thinking of buying some D&D Beyond modules so that I can use them with Foundry, however from what I've seen from other posts is that the maps that come with books like Curse of Strahd are low quality and/or hard to access, although those posts are a couple years old. On top of that I'm wondering if there are "player" versions of the maps that don't include DM info.
I assume you mean low quality as in low resolution, in which case I'd say they're... Medium res. They don't look good when zoomed in real close.
You can usually buy them from the artists though! Mike Schley who did the maps for CoS has them up on his site, and you can get player versions too. I got the Amber Temple printed to 1 inch grid scale on gigantic paper, it was super crisp. He makes them really high res.
I think the OP is specifically asking whether D&D Beyond maps can be loaded into Foundry with ease. I think Foundry's community forum may be the best place to get that guidance, but there are a lot of DDB users who are big users of Foundry too so can probably get to the sought answer. I do see a few YouTube tutorials on adding maps into Foundry. I'm sorta Foundry curious myself, though a VTT is actually beyond my online play needs. Currently messing around with adapting Beyond maps into DungeonFog.
Jander Sunstar is the thinking person's Drizzt, fight me.
All I know is that if you own an adventure book on here, and it has maps (most do), it's easy to save the image files to your hard drive. You need to open the image in its own tab, because saving it from within the main page will give you a miniature version. I uploaded them to Roll20 and used them that way. I did this with several maps from Storm King's Thunder and from Tales From the Yawning Portal. They were a little fuzzy when viewed as closely as, say, you might zoom to examine a token. However, those maps are huge, because they're depicting the lairs of giants. Your mileage may vary.
There's also tutorials on importing maps from Roll20 into Foundry.
Jander Sunstar is the thinking person's Drizzt, fight me.
Yes, Curse of Strahd has maps. The same maps as appear in the printed published adventure.
Yes, there are Player versions of maps - secret doors are not hidden very well - they remove the "S" but don't add any extra graphics to make it easy to add vision blocking walls on VTTs.
The player map of the Blue Water Inn in chapter 5 has a resolution of 2400 x 3300.
I don't know about Foundary, but it's super easy to get them into Fantasy Grounds. You can download maps (both DM and player versions) from the adventures. It should be pretty easy to import it.
They work well in AboveVTT
Not necessarily DDB exclusive, more of a WOTC problem, but there are a lot of maps with hand-drawn, inconsistent grid lines. Super annoying when trying to line it up on Foundry or Roll20.
This may or may not help you, but it's been my experience that the inconsistency comes from maps with multiple sections. So like if there's two floors to a building and both floors appear on one image file. You can snap one to a grid perfectly but the other one will be wrong.
The mini map for the lair at the end of Storm King's Thunder is hilariously off, though, especially the upper level. I need to get around to sharing my reworked version of it.
DDB provide reasonable maps, not amazing but they're good enough. For use on a tablet etc.
There are player maps, but...they're bad. As mentioned before, the symbol for the secret doors are removed, but the passages are still blatantly there. I've got Dragon of Icespire Peak, and in one of the quests there is a secret passageway. They removed the symbol for the secret doors, but left the passageway on the player map, so it's blatantly obvious that there is a secret passageway there. It was useless because I couldn't show the players the map. The other problem, which is inherent to a static map, is that it shows the dungeon completely right off the bat. My wifenwas exploring Mountain's Toe Gold Mine, and a good 70% ofnher enjoyment so far on this quest was just exploring this mine, not knowing what was around the corner.
If DDB want to do a really good job, they should make an interactive map. All of it is initially hidden, and when you enter a new room, you can activate it and it appears. Thee are no hints of secret passageways so the DM cab present them as appropriate. That way, only discovered things are shown and the rest is held a mystery.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Do note that some of the campaigns come with simple white square grid maps, whilst some come with some nicely crafted colourful grid maps.
My only experience with DDB maps so far is Dragon of Icespire peak. I've been using those maps in Roll20, and so far it's been only a minor pain here and there (people have noted the most common map issues above). I've been able to easily save the map files to my hard drive, edit them when necessary in Gimp, and load them into the VTT and align them to the grid. Most of them are fairly large maps and we use them zoomed out far enough that I have no complaints about resolution.
Can you use maps from Icespire Peak and Lost Mines of Phandalin in a session report on a blog supported by blogger.com?
That seems to be a copyright/IP question, which should not be asked on forums (any answers could be wrong and that would be catastrophic). You should either ask a lawyer or get in contact with DDB directly.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.