Hi there! Not sure if this has been asked before, but is there a way to add "detailed feats" to homebrew monsters? Like for spells I can use [Tooltip Not Found] and the spell will feed in to the sheet of the monster which not only is cool but also super helpful in my opinion. Is there a way to do teh same with feats?
Make a copy of the statblock, add the feat or whatever, give a new name and save.
Monsters don't have character sheets, they have statblocks. If the monster you use doesn't have a feature, spell, or ability you want it to, edit the statblock to add it.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Yeah, I know of statblocks, although I couldn't come up with the name when posting the query. Although I see now that there were more than 1 issues with the post. What I am looking for is adding a feat as a mouseover option to the statblock (akin to spells) so I don't have to look the feat up separately.
Yeah, I know of statblocks, although I couldn't come up with the name when posting the query. Although I see now that there were more than 1 issues with the post. What I am looking for is adding a feat as a mouseover option to the statblock (akin to spells) so I don't have to look the feat up separately.
Not possible. Never will be.
Add it to the statblock, and then it's there in the statblock if you need it.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Sorry but I don't get it ... how do you add a (maybe homebrew) feat into the statblock ? Is there any "html" tag like [magicitem] ?
LKS
Statblocks don't really do anything. It's mostly just text. So just type into the relevant box what feature you want it to have and you're done. If the feature is a copy of a "Feat" then copy-paste the feat text.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Let me be more precise ? I'm about to play with a beast compagnon, that I have allready created as homebrew. According to the supplement "Flee ! Mortals", that kind of compagnon as a new"feature" called Ferocity, that grows at each combat turn. And when it is 10+, if the caregiver (pc) can not control it with a successful animal handling roll, the beast goes into rampage and attack the nearest target.
So I"ve also created a feat "Ferocity" witch is basicaly a counter. I can add it to the caregiver (pc) sheet but do you think it's possible to insert that counter directly in one of the beast statblock boxes to avoid to swap between the pc and the beast sheets each combat turn ?
Let me be more precise ? I'm about to play with a beast compagnon, that I have allready created as homebrew. According to the supplement "Flee ! Mortals", that kind of compagnon as a new"feature" called Ferocity, that grows at each combat turn. And when it is 10+, if the caregiver (pc) can not control it with a successful animal handling roll, the beast goes into rampage and attack the nearest target.
So I"ve also created a feat "Ferocity" witch is basicaly a counter. I can add it to the caregiver (pc) sheet but do you think it's possible to insert that counter directly in one of the beast statblock boxes to avoid to swap between the pc and the beast sheets each combat turn ?
Thanks for you replies,
LKS
No, you cannot add anything like counters or whatever to the statblocks. While there is a way to make attack rolls and damage rolls clickable for use in the encounter builder, anything else is just text. You will have to track "ferocity" separately.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Hi there! Not sure if this has been asked before, but is there a way to add "detailed feats" to homebrew monsters? Like for spells I can use [Tooltip Not Found] and the spell will feed in to the sheet of the monster which not only is cool but also super helpful in my opinion. Is there a way to do teh same with feats?
Make a copy of the statblock, add the feat or whatever, give a new name and save.
Monsters don't have character sheets, they have statblocks. If the monster you use doesn't have a feature, spell, or ability you want it to, edit the statblock to add it.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Yeah, I know of statblocks, although I couldn't come up with the name when posting the query. Although I see now that there were more than 1 issues with the post. What I am looking for is adding a feat as a mouseover option to the statblock (akin to spells) so I don't have to look the feat up separately.
Not possible. Never will be.
Add it to the statblock, and then it's there in the statblock if you need it.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Thank for the response. A bit odd, seeing as it is available for spells, but definitely not game-breaking. :)
Hi,
Sorry but I don't get it ... how do you add a (maybe homebrew) feat into the statblock ? Is there any "html" tag like [magicitem] ?
LKS
Statblocks don't really do anything. It's mostly just text. So just type into the relevant box what feature you want it to have and you're done. If the feature is a copy of a "Feat" then copy-paste the feat text.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Hi,
Let me be more precise ? I'm about to play with a beast compagnon, that I have allready created as homebrew. According to the supplement "Flee ! Mortals", that kind of compagnon as a new"feature" called Ferocity, that grows at each combat turn. And when it is 10+, if the caregiver (pc) can not control it with a successful animal handling roll, the beast goes into rampage and attack the nearest target.
So I"ve also created a feat "Ferocity" witch is basicaly a counter. I can add it to the caregiver (pc) sheet but do you think it's possible to insert that counter directly in one of the beast statblock boxes to avoid to swap between the pc and the beast sheets each combat turn ?
Thanks for you replies,
LKS
No, you cannot add anything like counters or whatever to the statblocks. While there is a way to make attack rolls and damage rolls clickable for use in the encounter builder, anything else is just text. You will have to track "ferocity" separately.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Ok, thanks. I will keep track of the ferocity thru a feat added to the pc sheet then.
LKS