My PC's are currently asking to build their own stronghold. I asked them what they wanted to have inside it: treasury, personal rooms, kitchen, sparring room, cleric shrine.
What do your PC's put in their strongholds? This is my first time having to do this in D&D as a DM or PC.
My players have effectively decided to build up a city-state of mixed humanoid/monster races. I wrote up a relatively low-impact 'Settlement' ruleset that we're using to game that out and merged it with the general Downtime activities into a single somewhat-cohesive whole. This gives them benefits in the form of a thing they want (a Settlement), a non-adventuring income stream (in the form of taxes), a way to spend that money (in the form of the Settlement), and bonuses to/the ability to perform a variety of downtime activities, like researching various future quest options or creating magical items.
At the moment the rules are pretty narrowly tailored to my player's situation, but I may eventually generalize them and publish them.
Also: That google doc is also for sale on the DM's Guild, though I don't remember if it was a 'pay what you want' feature or not.
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Hey everyone,
My PC's are currently asking to build their own stronghold. I asked them what they wanted to have inside it: treasury, personal rooms, kitchen, sparring room, cleric shrine.
What do your PC's put in their strongholds? This is my first time having to do this in D&D as a DM or PC.
Some things that would be nice, is a garden and a place to produce potions and poisons.
Some kind of vault where they can keep valuable things they find on their adventures.
A smithy with a forge to create weapons and armor.
A crypt were their dead friends lie. (Somebody is bound to die and a new character has to be rolled)
I'm not stupid. I'm just unlucky when I'm thinking.
Someone on Reddit put together a really nice Stronghold supplement that I've been using off and on for a year now.
https://drive.google.com/file/d/0BwF09f1afXWlUnJtcnZHV0ZaV0E/view
Thanks for the suggestions Grimmric, and I will check out that google doc Mongoose.
My players have effectively decided to build up a city-state of mixed humanoid/monster races. I wrote up a relatively low-impact 'Settlement' ruleset that we're using to game that out and merged it with the general Downtime activities into a single somewhat-cohesive whole. This gives them benefits in the form of a thing they want (a Settlement), a non-adventuring income stream (in the form of taxes), a way to spend that money (in the form of the Settlement), and bonuses to/the ability to perform a variety of downtime activities, like researching various future quest options or creating magical items.
At the moment the rules are pretty narrowly tailored to my player's situation, but I may eventually generalize them and publish them.
Also: That google doc is also for sale on the DM's Guild, though I don't remember if it was a 'pay what you want' feature or not.