It is probably a sourcebook I am least looking forward to so far but that’s mostly Because I don’t know the source material. The classes were an interesting idea I was looking forward to trying but since they are gone my interest has declined. I will grab it for the monsters, feats, races and spells. But until something specific grabs me I am relatively unenthusiastic. Magic schools aren’t a theme that interests me personally
if the stuff in it is region agnostic and the monsters, items, feats etc are good then my tune will change right quick
I've heard early reviews talk up the backgrounds and feats as things that might step up your spellcaster game, and some may even want to replace the various "magic initiate" feats in the existent rules with them. If that's all the book has going for it, I'm gonna be meh. There's some cool stuff that seems too tied to the Strixhaven (college mascots) for my taste but it's also possible those could be rejiggered to a more setting agnostic footing. I can say I'm "less hyped" about this one than any other release, and it may affect my pre-order habit and rely on early word of mouth and read throughs before I buy. I certainly don't "need" more for my game and my retailers incentive cover motivation looks like it can be handled through the store's normal stock based on Fizban and Witchlight's presence on its shelves last time I popped in.
Basically, I see it as a toolbox that may have some options for players who may want to do magic a little differently. Whatever adventure/lore that comes with it could be transposed to something like Candlekeep or the University in Ruins literally floating around in my home game.
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Jander Sunstar is the thinking person's Drizzt, fight me.
It's a power creep book in an edition that is already experiencing power creep.
Backgrounds giving bonus spells is nuts. Silvery Barbs is shaping up to be one of the most trap(if I don't take this spell, I am inherently at a disadvantage) spells in the game, and being verbal only makes it hard for people to notice, even if cast by a non-sorcerer.
I'm excited for the setting and for the way it's presented. I am not excited about the continuing power creep.
Howdy internet people;
Well I am excited to get this module, my plan is too run a campaign with it (will probably start looking for players in January) set in miskatonic university with Strixhaven an adjacent campus and apart of MU. The setting I plan too use might be the Troika setting: https://www.melsonia.com/troika-17-p.asp?gclid=Cj0KCQiA47GNBhDrARIsAKfZ2rBUW8Nyv9Rk76kseAe7Kqhbx-GYiSZlEjeDCr874US8CrJXIG3vPikaAoHKEALw_wcB
Anyway are you guys stoked for this one? What setting do you plan to use for this nifty module? Official? 3rd party? Or your owm?
It is probably a sourcebook I am least looking forward to so far but that’s mostly Because I don’t know the source material. The classes were an interesting idea I was looking forward to trying but since they are gone my interest has declined. I will grab it for the monsters, feats, races and spells. But until something specific grabs me I am relatively unenthusiastic. Magic schools aren’t a theme that interests me personally
if the stuff in it is region agnostic and the monsters, items, feats etc are good then my tune will change right quick
I've heard early reviews talk up the backgrounds and feats as things that might step up your spellcaster game, and some may even want to replace the various "magic initiate" feats in the existent rules with them. If that's all the book has going for it, I'm gonna be meh. There's some cool stuff that seems too tied to the Strixhaven (college mascots) for my taste but it's also possible those could be rejiggered to a more setting agnostic footing. I can say I'm "less hyped" about this one than any other release, and it may affect my pre-order habit and rely on early word of mouth and read throughs before I buy. I certainly don't "need" more for my game and my retailers incentive cover motivation looks like it can be handled through the store's normal stock based on Fizban and Witchlight's presence on its shelves last time I popped in.
Basically, I see it as a toolbox that may have some options for players who may want to do magic a little differently. Whatever adventure/lore that comes with it could be transposed to something like Candlekeep or the University in Ruins literally floating around in my home game.
Jander Sunstar is the thinking person's Drizzt, fight me.
If they would have kept the classes I would have been very interested now I'm going to pass.
It's a power creep book in an edition that is already experiencing power creep.
Backgrounds giving bonus spells is nuts. Silvery Barbs is shaping up to be one of the most trap(if I don't take this spell, I am inherently at a disadvantage) spells in the game, and being verbal only makes it hard for people to notice, even if cast by a non-sorcerer.
I'm excited for the setting and for the way it's presented. I am not excited about the continuing power creep.