I don't think we get so upset when content is added to something, as it seems to be a free gift. Content being taken away is a different feeling; especially if there isn't an archive for it somewhere to reference. Again, this stuff only applies to games in the official organization. At home tables we are still free to use the old lore.
I'm much happier with a good individual from a typically evil creature type being the exception rather than the rule.
Rollback Post to RevisionRollBack
Thank you for your time and please have a very pleasant day.
Oh, that is very true, yes. I would dearly love to have a pdf version of each book as I unlock them just in case the site ever goes away, It's a shame to loose so much investment.
Rollback Post to RevisionRollBack
Thank you for your time and please have a very pleasant day.
I don't know if I buy that Dow in settings external to the forgotten realms have different origins from those within. It seems the Great Wheel these days is linking together multiple prime material planes for adventures to be part of worlds spanning organizations. This implies that even if Lolth herself is staying in one area of the multivers'es cosmology, Drow might have made their way from Toril via extraplanar travel to other worlds like Kryn etc. to settle there. Those Drow societies do not necessarily have to be Native to the worlds they currently inhabit but rather decended from travelers whose origin is on Toril. This isn't to say that once seperated from Lolth's influence, they wouln't have been able to turn out alright; but I do prefer common origins rather than separate origins for species, even when they exist on multiple worlds.
Yes, but what if the drow all originated in the Feywild like other elves and weren’t originally evil, but certain drow societies (such as the Udadrow of Menzoberr-anzan) were later corrupted by Lolth and other evil gods? I think that’s more what WOTC is going for.
People aren't really going to complain about a penalty being removed. Rather we would complain about bonus's being removed. Nerfs are bothersome, buffs are wonderful.
Even so, I'm sure someone somewhere did in fact complain about the penalty being removed. It means now something is being gotten for nothing; no trade off. I think you'll find many of the pre-2k and shorty after 2K crowd miss things like wizrd specialties comming at the cost of prohibited schools, and favored clases and favored weapons, and such. Just becaus epeople no longer like the term 'race' to mean creatue type doesn't mean creature types should all be the same. The point of the fantasy is to be different. Plus you can be sure conservatives players feel that Bonus's and Penaltys represent good moral values whereas penalty-free bonus's represent bad ones as it potentially gives impressionable young minds the ( faulse as we percieve it) idea that 'something can be had for nothing' rather than "there is no such thing as a free lunch" and "everything comes with a price."
Ah, the error that I should think for myself instead of waiting for an authority to tell me what to do.
Ah, but that is a hard no. I await orders like the Dalek from newwho season one and am entirely uselss without them. Spoonfeed me every last detail about a setting and I will smile contentedly at you and say "Thank you Master/Mistress". Add an accent mark over the a in master.
Oddly enough, what I will argue with devs about is not the Anthropology/Sociology of their worlds , but whether or not they've correctly depicted the mechanical properties of Mithral and Adamantine. - They haven't!
Rollback Post to RevisionRollBack
Thank you for your time and please have a very pleasant day.
People complain about every change, because people don't like change. Doesn't mean it shouldn't happen. Way back in 3.5 when WotC had their own official forums, there was a famous post by someone I can no longer remember the name of who said that if Wizards of the Coast started handing out boxes of free money, someone would complain about the way the bills were folded.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I don't know if I buy that Dow in settings external to the forgotten realms have different origins from those within. It seems the Great Wheel these days is linking together multiple prime material planes for adventures to be part of worlds spanning organizations. This implies that even if Lolth herself is staying in one area of the multivers'es cosmology, Drow might have made their way from Toril via extraplanar travel to other worlds like Kryn etc. to settle there. Those Drow societies do not necessarily have to be Native to the worlds they currently inhabit but rather decended from travelers whose origin is on Toril. This isn't to say that once seperated from Lolth's influence, they wouln't have been able to turn out alright; but I do prefer common origins rather than separate origins for species, even when they exist on multiple worlds.
Yes, but what if the drow all originated in the Feywild like other elves and weren’t originally evil, but certain drow societies (such as the Udadrow of Menzoberr-anzan) were later corrupted by Lolth and other evil gods? I think that’s more what WOTC is going for.
In the battle between Corellon and Gruumsh, Corellon was wounded, wherever their blood fell, Elves sprouted. That's the original Elven creation myth. Not the Feywild,
I don't know how successful they are at that goal. I'm with a group now that is mixing some 2e, 3e, pathfinder and 5e togehter.
We are using 32 point buy, not 27, we have folk with a starting 18 after bonus's in their core stat. I'm using mithral mechanics that include half weight and armor type downshift etc; i'm trying to price magic items some of which wil be availalbe via shopping, etc. -we're not exactly commiting to the one specific iteration of the rules. Besides doesn't WoTC still have OGL re: the property? I know other publishers make D&D compatable stuff.
Rollback Post to RevisionRollBack
Thank you for your time and please have a very pleasant day.
People aren't really going to complain about a penalty being removed. Rather we would complain about bonus's being removed. Nerfs are bothersome, buffs and wonderful.
Even so, I'm sure someone somewhere did in fact complain about the penalty being removed. It means now something is being gotten for nothing; no trade off. I think you'll find many of the pre-2k and shorty after 2K crowd miss things like wizrd specialties comming at the cost of prohibited schools, and favored clases and favored weapons, and such. Just becaus epeople no longer like the term 'race' to mean creatue type doesn't mean creature types should all be the same. The point of the fantasy is to be different. Plus you can be sure conservatives players feel that Bonus's and Penaltys represent good moral values whereas penalty-free bonus's represent bad ones as it potentially gives impressionable young minds the ( faulse as we percieve it) idea that 'something can be had for nothing' rather than "there is no such thing as a free lunch" and "everything comes with a price."
[Posting tip: I think you're speaking to specific posts, but hitting the "reply" button in threads as involved as these makes it confusing to follow, use the quote button to give the threads readers context, otherwise the points seem sorta one sided or engaging air.]
If you go back over a year ago when the negative ability score mods assigned to some races were removed, you'll see a noisy number for folks did in fact complain that "something was taken away" from (their, though they didn't include that qualifier) D&D when monstrous races didn't have negative ability modifiers to reflect essentialisms of those races. The complaints that began last week follow a similar rhetorical template.
This discussion has happened before.
Rollback Post to RevisionRollBack
Jander Sunstar is the thinking person's Drizzt, fight me.
There is an old 80's cartoon that indeed has Earth in the same universe as D&D campaign worlds. I'm not sure the releveance of it to current errata.
Re: whether or not drow are from the faeydark, as far as I remember the old lore, unless I'm confusing it with another game -possibly dragonlance; none of the elven subraces formerly existed in and of themselves, but rahter something akin to the high elf was the creature that came to prime material plane, and all subraces, drow included, eventually subsequently developed after the elves had already settled on the prime material plane. I think I remember something about Corellen being angry they gave up their spiritual natues to embrace an unchanging physical form, though that might be a bit of elderscrolls lore leaking in. It's 2AM and I'm sleepy. Might have to finish this thread in the morning.
Rollback Post to RevisionRollBack
Thank you for your time and please have a very pleasant day.
People aren't really going to complain about a penalty being removed. Rather we would complain about bonus's being removed. Nerfs are bothersome, buffs and wonderful.
Even so, I'm sure someone somewhere did in fact complain about the penalty being removed. It means now something is being gotten for nothing; no trade off. I think you'll find many of the pre-2k and shorty after 2K crowd miss things like wizrd specialties comming at the cost of prohibited schools, and favored clases and favored weapons, and such. Just becaus epeople no longer like the term 'race' to mean creatue type doesn't mean creature types should all be the same. The point of the fantasy is to be different. Plus you can be sure conservatives players feel that Bonus's and Penaltys represent good moral values whereas penalty-free bonus's represent bad ones as it potentially gives impressionable young minds the ( faulse as we percieve it) idea that 'something can be had for nothing' rather than "there is no such thing as a free lunch" and "everything comes with a price."
I’m not that young of a mind, but I like the idea that something can be had for nothing, especially in a fantasy game where things should be the best of all possible worlds (Voltaire ref read him in college). I don’t wanna have to work hard and sacrifice just to create my character. Leave that stuff for reality (and even then not if you’re lucky).
Also, I like the Feywild version better so imma use that for my campaign. The version with the blood may be what elves believe, maybe that’s the story Corellon told them, but the reality is that elves are a natural species who evolved in the Feywild, probably from faeries. In my campaign at least; YMMV. Plus the two aren’t even contradictory if you assume that the battle between Corellon and Gruumsh took place in the Feywild.
Also feel free to ignore all this. It’s late and I can’t sleep lol.
People aren't really going to complain about a penalty being removed. Rather we would complain about bonus's being removed. Nerfs are bothersome, buffs and wonderful.
Even so, I'm sure someone somewhere did in fact complain about the penalty being removed. It means now something is being gotten for nothing; no trade off. I think you'll find many of the pre-2k and shorty after 2K crowd miss things like wizrd specialties comming at the cost of prohibited schools, and favored clases and favored weapons, and such. Just becaus epeople no longer like the term 'race' to mean creatue type doesn't mean creature types should all be the same. The point of the fantasy is to be different. Plus you can be sure conservatives players feel that Bonus's and Penaltys represent good moral values whereas penalty-free bonus's represent bad ones as it potentially gives impressionable young minds the ( faulse as we percieve it) idea that 'something can be had for nothing' rather than "there is no such thing as a free lunch" and "everything comes with a price."
This isn't happening though.
They're moving toward flexible stat bonuses, yes. But the ASIs are the most boring, gamey number crunching rather than flavorful lore/RP part of racial bonuses. Races are not becoming interchangable because the wood elf bard can get a cha bonus. Tieflings aren't getting Trance. Halflings aren't getting relentless endurance. IMO the other racial features are far more interesting and flavorful than what numbers go into what stats.
I'm not really sure where this issue over 'something can be had for nothing' is coming from. Sometimes games are updated for game balance reasons. If something gets buffed that doesn't mean you have to nerf it somewhere else just for the sake of not 'getting something for nothing.' It's all about updating the game to be better, not about handouts in the first place so I really don't see where the issue is here. Every player race gets ASI bonuses and other features for nothing. The orc race, as is not, gets +2 str and +1 con it looks like, so it's not like they're getting crazy bonuses compared to other races. That's pretty standard.
I don't know if I buy that Dow in settings external to the forgotten realms have different origins from those within. It seems the Great Wheel these days is linking together multiple prime material planes for adventures to be part of worlds spanning organizations. This implies that even if Lolth herself is staying in one area of the multivers'es cosmology, Drow might have made their way from Toril via extraplanar travel to other worlds like Kryn etc. to settle there. Those Drow societies do not necessarily have to be Native to the worlds they currently inhabit but rather decended from travelers whose origin is on Toril. This isn't to say that once seperated from Lolth's influence, they wouln't have been able to turn out alright; but I do prefer common origins rather than separate origins for species, even when they exist on multiple worlds.
[SNIP]
forces precise lore or role. playing characterirzation.
What role-playing was being forced on players prior to the errata?
Was it forced on them by WotC or DMs/other players?
I don't know if I buy that Dow in settings external to the forgotten realms have different origins from those within. It seems the Great Wheel these days is linking together multiple prime material planes for adventures to be part of worlds spanning organizations. This implies that even if Lolth herself is staying in one area of the multivers'es cosmology, Drow might have made their way from Toril via extraplanar travel to other worlds like Kryn etc. to settle there. Those Drow societies do not necessarily have to be Native to the worlds they currently inhabit but rather decended from travelers whose origin is on Toril. This isn't to say that once seperated from Lolth's influence, they wouln't have been able to turn out alright; but I do prefer common origins rather than separate origins for species, even when they exist on multiple worlds.
[SNIP]
forces precise lore or role. playing characterirzation.
What role-playing was being forced on players prior to the errata?
Was it forced on them by WotC or DMs/other players?
All drow MUST be from Menzoberranzen, and are either actively moustache-twirlingly Super Evil or tormented souls trying vainly to escape their dark urges and avoid going on a slaving frenzy.
Yes. The Player's Handbook states "drow adventurers are very rare, you need the DM's permission to play one" specifically because the Faerunian lore demands that ALL drow must be from Menzo and must be unrealistically over-the-top self-harmingly levels of evil. And because set-in-their-ways players who make posts like "what was stopping anyone from doing this pre-errata?" beat a new player with lawn care equipment whenever that player even looks like they might be thinking of playing a character that doesn't align with Traditional Hero Fantasy a'la Tolkien, which is a very effective means of stopping a new player from doing something other than a Traditional Hero Fantasy character. If an extremely ineffective way of actually getting new players engaged with D&D and growing the hobby.
Some of them are even aware of their iterations in other settings scattered about the multiverse, many of which have very different personalities than their own.
It would almost be bringing D&D back home in a way, since that idea's quintessential Moorcock
Rollback Post to RevisionRollBack
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
We already have the Far Realm and it's denizens for mysterious, wondrous, terrifying, etc. I don't want standard planes of the great wheel to feel that way. Uncertanty is one of the things I use escapist fantasy to leave behind. I'd rather outerplanes and their denizens be familiar, typical, and comforting. Simplicity in normal things too.
I don't understand this mindset that alignment doesn't/shouldn't really matter. Alignment is like hugest part of a characters identity that motivates all their decisions. If you don't want to make decisions based on Alingment, then just pick Tru-Neutral.
Rollback Post to RevisionRollBack
Thank you for your time and please have a very pleasant day.
I don't know if I buy that Dow in settings external to the forgotten realms have different origins from those within. It seems the Great Wheel these days is linking together multiple prime material planes for adventures to be part of worlds spanning organizations. This implies that even if Lolth herself is staying in one area of the multivers'es cosmology, Drow might have made their way from Toril via extraplanar travel to other worlds like Kryn etc. to settle there. Those Drow societies do not necessarily have to be Native to the worlds they currently inhabit but rather decended from travelers whose origin is on Toril. This isn't to say that once seperated from Lolth's influence, they wouln't have been able to turn out alright; but I do prefer common origins rather than separate origins for species, even when they exist on multiple worlds.
[SNIP]
forces precise lore or role. playing characterirzation.
What role-playing was being forced on players prior to the errata?
Was it forced on them by WotC or DMs/other players?
All drow MUST be from Menzoberranzen, and are either actively moustache-twirlingly Super Evil or tormented souls trying vainly to escape their dark urges and avoid going on a slaving frenzy.
Yes. The Player's Handbook states "drow adventurers are very rare, you need the DM's permission to play one" specifically because the Faerunian lore demands that ALL drow must be from Menzo and must be unrealistically over-the-top self-harmingly levels of evil. And because set-in-their-ways players who make posts like "what was stopping anyone from doing this pre-errata?" beat a new player with lawn care equipment whenever that player even looks like they might be thinking of playing a character that doesn't align with Traditional Hero Fantasy a'la Tolkien, which is a very effective means of stopping a new player from doing something other than a Traditional Hero Fantasy character. If an extremely ineffective way of actually getting new players engaged with D&D and growing the hobby.
I'm sorry, what?
Every time someone tried to create a character that went against suggested lore they were physically assaulted?
I can't imagine anything else happening, given the caterwauling that's been ongoing ever since Wizards opted to remove/alter, I believe, fewer than one hundred words of text that had absolutely no practical impact whatsoever on any existing lore save the idea that alldrow are, genetically and invincibly, immersion-breakingly Omegalulz Hyper Evil to a degree that should've resulted in the total collapse of their whole society millenia ago.
Every time someone tried to create a character that went against suggested lore they were physically assaulted?
What?
Hi, welcome to the forums! Yurei makes frequent and wonderful use of hyperbole. I won't ask you to excuse her since I don't think it's something that needs to be excused, but do make note of it for future interactions.
Rollback Post to RevisionRollBack
Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
No, but as mentioned in my earlier somewhat joking comment about not likeing to think for myself, you are saying I should have to decide what my moral choices are, rather than being told that as a "good" character, my moral choices should be "W, X, Y, Z" and my deciding "okay" and choosing to make decisions based on those specific guidelines.
I.E. the old debate of an LG Paldin vs a CN rogue when it comes to stealing keys, or attacking from behind, or using shall we say "harsh" interrogation methods on a prisoner for a +2 modifier to a gather information check (investigation nowadays?) or intimidate/persuasion check.
IMHO it is better that an LG Paladin should not be okay with this by default then that an individual regardelss of whether or not they are an LG Paladin should get to decide whether or not they are okay with this without any supernatural reprecussions.
you are trying to give me too many choices when the system already allows you have those choises if you want them by ignoring the advised rules in first place; bit I really don't want so many choices; I am happier being slightly more scripted and being told how I'm supposed act as a member of a certain class, race, alighnment, college/order, etc. I take directions well, and want directions to be given to me. I don't want to always have to think about what I'd do in this situation or that, insead of knowing that "Well, since I'm good, I'll return this treasure to the village it was stolen from vs if I weren't then I'd keep the treasure.
As such, again as mentioned abvove, I do tend often to choose True Neutral, in certain settings precisely so that I can derive personal gain from my actions vs acting only service to a greater cause.
I don't think we get so upset when content is added to something, as it seems to be a free gift. Content being taken away is a different feeling; especially if there isn't an archive for it somewhere to reference. Again, this stuff only applies to games in the official organization. At home tables we are still free to use the old lore.
I'm much happier with a good individual from a typically evil creature type being the exception rather than the rule.
Thank you for your time and please have a very pleasant day.
Oh, that is very true, yes. I would dearly love to have a pdf version of each book as I unlock them just in case the site ever goes away, It's a shame to loose so much investment.
Thank you for your time and please have a very pleasant day.
Yes, but what if the drow all originated in the Feywild like other elves and weren’t originally evil, but certain drow societies (such as the Udadrow of Menzoberr-anzan) were later corrupted by Lolth and other evil gods? I think that’s more what WOTC is going for.
People aren't really going to complain about a penalty being removed. Rather we would complain about bonus's being removed. Nerfs are bothersome, buffs are wonderful.
Even so, I'm sure someone somewhere did in fact complain about the penalty being removed. It means now something is being gotten for nothing; no trade off. I think you'll find many of the pre-2k and shorty after 2K crowd miss things like wizrd specialties comming at the cost of prohibited schools, and favored clases and favored weapons, and such. Just becaus epeople no longer like the term 'race' to mean creatue type doesn't mean creature types should all be the same. The point of the fantasy is to be different. Plus you can be sure conservatives players feel that Bonus's and Penaltys represent good moral values whereas penalty-free bonus's represent bad ones as it potentially gives impressionable young minds the ( faulse as we percieve it) idea that 'something can be had for nothing' rather than "there is no such thing as a free lunch" and "everything comes with a price."
Thank you for your time and please have a very pleasant day.
Ah, the error that I should think for myself instead of waiting for an authority to tell me what to do.
Ah, but that is a hard no. I await orders like the Dalek from newwho season one and am entirely uselss without them. Spoonfeed me every last detail about a setting and I will smile contentedly at you and say "Thank you Master/Mistress". Add an accent mark over the a in master.
Oddly enough, what I will argue with devs about is not the Anthropology/Sociology of their worlds , but whether or not they've correctly depicted the mechanical properties of Mithral and Adamantine. - They haven't!
Thank you for your time and please have a very pleasant day.
People complain about every change, because people don't like change. Doesn't mean it shouldn't happen. Way back in 3.5 when WotC had their own official forums, there was a famous post by someone I can no longer remember the name of who said that if Wizards of the Coast started handing out boxes of free money, someone would complain about the way the bills were folded.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
In the battle between Corellon and Gruumsh, Corellon was wounded, wherever their blood fell, Elves sprouted. That's the original Elven creation myth. Not the Feywild,
I don't know how successful they are at that goal. I'm with a group now that is mixing some 2e, 3e, pathfinder and 5e togehter.
We are using 32 point buy, not 27, we have folk with a starting 18 after bonus's in their core stat. I'm using mithral mechanics that include half weight and armor type downshift etc; i'm trying to price magic items some of which wil be availalbe via shopping, etc. -we're not exactly commiting to the one specific iteration of the rules. Besides doesn't WoTC still have OGL re: the property? I know other publishers make D&D compatable stuff.
Thank you for your time and please have a very pleasant day.
[Posting tip: I think you're speaking to specific posts, but hitting the "reply" button in threads as involved as these makes it confusing to follow, use the quote button to give the threads readers context, otherwise the points seem sorta one sided or engaging air.]
If you go back over a year ago when the negative ability score mods assigned to some races were removed, you'll see a noisy number for folks did in fact complain that "something was taken away" from (their, though they didn't include that qualifier) D&D when monstrous races didn't have negative ability modifiers to reflect essentialisms of those races. The complaints that began last week follow a similar rhetorical template.
This discussion has happened before.
Jander Sunstar is the thinking person's Drizzt, fight me.
There is an old 80's cartoon that indeed has Earth in the same universe as D&D campaign worlds. I'm not sure the releveance of it to current errata.
Re: whether or not drow are from the faeydark, as far as I remember the old lore, unless I'm confusing it with another game -possibly dragonlance; none of the elven subraces formerly existed in and of themselves, but rahter something akin to the high elf was the creature that came to prime material plane, and all subraces, drow included, eventually subsequently developed after the elves had already settled on the prime material plane. I think I remember something about Corellen being angry they gave up their spiritual natues to embrace an unchanging physical form, though that might be a bit of elderscrolls lore leaking in. It's 2AM and I'm sleepy. Might have to finish this thread in the morning.
Thank you for your time and please have a very pleasant day.
I’m not that young of a mind, but I like the idea that something can be had for nothing, especially in a fantasy game where things should be the best of all possible worlds (Voltaire ref read him in college). I don’t wanna have to work hard and sacrifice just to create my character. Leave that stuff for reality (and even then not if you’re lucky).
Also, I like the Feywild version better so imma use that for my campaign. The version with the blood may be what elves believe, maybe that’s the story Corellon told them, but the reality is that elves are a natural species who evolved in the Feywild, probably from faeries. In my campaign at least; YMMV. Plus the two aren’t even contradictory if you assume that the battle between Corellon and Gruumsh took place in the Feywild.
Also feel free to ignore all this. It’s late and I can’t sleep lol.
This isn't happening though.
They're moving toward flexible stat bonuses, yes. But the ASIs are the most boring, gamey number crunching rather than flavorful lore/RP part of racial bonuses. Races are not becoming interchangable because the wood elf bard can get a cha bonus. Tieflings aren't getting Trance. Halflings aren't getting relentless endurance. IMO the other racial features are far more interesting and flavorful than what numbers go into what stats.
I'm not really sure where this issue over 'something can be had for nothing' is coming from. Sometimes games are updated for game balance reasons. If something gets buffed that doesn't mean you have to nerf it somewhere else just for the sake of not 'getting something for nothing.' It's all about updating the game to be better, not about handouts in the first place so I really don't see where the issue is here. Every player race gets ASI bonuses and other features for nothing. The orc race, as is not, gets +2 str and +1 con it looks like, so it's not like they're getting crazy bonuses compared to other races. That's pretty standard.
What role-playing was being forced on players prior to the errata?
Was it forced on them by WotC or DMs/other players?
All drow MUST be from Menzoberranzen, and are either actively moustache-twirlingly Super Evil or tormented souls trying vainly to escape their dark urges and avoid going on a slaving frenzy.
Yes. The Player's Handbook states "drow adventurers are very rare, you need the DM's permission to play one" specifically because the Faerunian lore demands that ALL drow must be from Menzo and must be unrealistically over-the-top self-harmingly levels of evil. And because set-in-their-ways players who make posts like "what was stopping anyone from doing this pre-errata?" beat a new player with lawn care equipment whenever that player even looks like they might be thinking of playing a character that doesn't align with Traditional Hero Fantasy a'la Tolkien, which is a very effective means of stopping a new player from doing something other than a Traditional Hero Fantasy character. If an extremely ineffective way of actually getting new players engaged with D&D and growing the hobby.
Please do not contact or message me.
It would almost be bringing D&D back home in a way, since that idea's quintessential Moorcock
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
We already have the Far Realm and it's denizens for mysterious, wondrous, terrifying, etc. I don't want standard planes of the great wheel to feel that way. Uncertanty is one of the things I use escapist fantasy to leave behind. I'd rather outerplanes and their denizens be familiar, typical, and comforting. Simplicity in normal things too.
I don't understand this mindset that alignment doesn't/shouldn't really matter. Alignment is like hugest part of a characters identity that motivates all their decisions. If you don't want to make decisions based on Alingment, then just pick Tru-Neutral.
Thank you for your time and please have a very pleasant day.
I'm sorry, what?
Every time someone tried to create a character that went against suggested lore they were physically assaulted?
What?
I can't imagine anything else happening, given the caterwauling that's been ongoing ever since Wizards opted to remove/alter, I believe, fewer than one hundred words of text that had absolutely no practical impact whatsoever on any existing lore save the idea that all drow are, genetically and invincibly, immersion-breakingly Omegalulz Hyper Evil to a degree that should've resulted in the total collapse of their whole society millenia ago.
Please do not contact or message me.
Hi, welcome to the forums! Yurei makes frequent and wonderful use of hyperbole. I won't ask you to excuse her since I don't think it's something that needs to be excused, but do make note of it for future interactions.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
No, but as mentioned in my earlier somewhat joking comment about not likeing to think for myself, you are saying I should have to decide what my moral choices are, rather than being told that as a "good" character, my moral choices should be "W, X, Y, Z" and my deciding "okay" and choosing to make decisions based on those specific guidelines.
I.E. the old debate of an LG Paldin vs a CN rogue when it comes to stealing keys, or attacking from behind, or using shall we say "harsh" interrogation methods on a prisoner for a +2 modifier to a gather information check (investigation nowadays?) or intimidate/persuasion check.
IMHO it is better that an LG Paladin should not be okay with this by default then that an individual regardelss of whether or not they are an LG Paladin should get to decide whether or not they are okay with this without any supernatural reprecussions.
you are trying to give me too many choices when the system already allows you have those choises if you want them by ignoring the advised rules in first place; bit I really don't want so many choices; I am happier being slightly more scripted and being told how I'm supposed act as a member of a certain class, race, alighnment, college/order, etc. I take directions well, and want directions to be given to me. I don't want to always have to think about what I'd do in this situation or that, insead of knowing that "Well, since I'm good, I'll return this treasure to the village it was stolen from vs if I weren't then I'd keep the treasure.
As such, again as mentioned abvove, I do tend often to choose True Neutral, in certain settings precisely so that I can derive personal gain from my actions vs acting only service to a greater cause.
Thank you for your time and please have a very pleasant day.