I just purchased the Adventure Book here on D&D Beyond and have taken the time to peruse it. It looks to be that the text of the physical book was just copy/pasted as it constantly references handing the players cards. One thing I can't find is the appropriate number of potion cards. There is a reference that indicates that players should only be able to purchase potions of healing up to the number of potion of healing cards provided in the box; yet the online book wasn't revised to provide this detail (definitely annoying to purchase an incomplete product in my opinion...). I do feel that if the text wasn't to be updated, an additional section should have been added to address any minor details such as this and I'd definitely suggest the product be updated to provide an additional section to add any clarifications for future customers.
Regardless, just hoping to learn what the limit to the number of potions of healing available for purchase was intended by the authors.
If your players are using DnDBeyond for their character sheets, then you really don't need to hand them cards. You can, but they aren't needed (or even particularly useful).
The text probably wasn't updated because Dragons of Ice Spire peak comes as part of a box set in print form (The Essentials Kit). The box set includes extras like a DM screen, dice, and apparently some cards.
And since DDB is required to reproduce faithfully what the original WoTC product reads, you get instances like this from time to time.
@Jesse_DND: Thanks! Exactly what I was looking for. This at least gives me a starting point as to what the authors thought would be balanced when they implemented the limit rule.
@ Inumiru: That's obvious to me at least...I just wanted to know what the starting point to work from would be. My opinion is that a limit was placed for a reason and I'd like to at least take it into consideration.
@Wheezal: Not really faithful if that info wasn't provided in my opinion.
To be honest, DoIP showers your characters with magic items, I'm not sure we even used any of the potions. We're just about to finish the third adventure in the series (we're at L10), and I think we've used one potion of healing. The only other potions we've used were two potions of waterbreathing in the quest before this one that we're about to finish. Even those were unnecessary, the players wanted to find out where an underwater tunnel led - it was an alternative entrance to where they already were. I don't think they actually needed the healing one either, they just wanted to be sure.
Which is to say - just give out potions as the book instructs. It should be more than enough.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
@Wheezal: Not really faithful if that info wasn't provided in my opinion.
Thanks All!!
in this case, faithfully means what DnDBeyond is required and allowed to replicate into the digital content. By their contract with WotC, they pretty much have to reproduce what's in the hardcover book verbatim. If there is an issue in regards to referencing physical materials that aren't present in digital form, that's something you'd to take up with WotC. DNDB is just doing their part.
yeah, i don't think the designers said 'What's the limit for potions we'll allow?', and then made that many cards...it was the opposite. They had a budget and then it was 'how many cards can we print?'. That's also why the DM screen is total garbage...a sturdier/stiffer screen wouldn't fit in the budget.
I don't have an official source for that but i do remember them talking about boxed set budgets somewhere.
(and I would have preferred they skipped the ridiculous DM screen and given more cards...or an extra custom die...or basically anything other than that screen. It was the only let-down of the box (but still totally worth it imo)).
Also, if you find it useful, here's pdf's of the rule book and Gnomengarde:
I just purchased the Adventure Book here on D&D Beyond and have taken the time to peruse it. It looks to be that the text of the physical book was just copy/pasted as it constantly references handing the players cards. One thing I can't find is the appropriate number of potion cards. There is a reference that indicates that players should only be able to purchase potions of healing up to the number of potion of healing cards provided in the box; yet the online book wasn't revised to provide this detail (definitely annoying to purchase an incomplete product in my opinion...). I do feel that if the text wasn't to be updated, an additional section should have been added to address any minor details such as this and I'd definitely suggest the product be updated to provide an additional section to add any clarifications for future customers.
Regardless, just hoping to learn what the limit to the number of potions of healing available for purchase was intended by the authors.
Thanks!!
6 Potion of Healing
1 Potion of Healing (Greater)
1 Potion of Healing (Superior)
Also, 2 Sending Stone because they come in pairs.
If your players are using DnDBeyond for their character sheets, then you really don't need to hand them cards. You can, but they aren't needed (or even particularly useful).
The text probably wasn't updated because Dragons of Ice Spire peak comes as part of a box set in print form (The Essentials Kit). The box set includes extras like a DM screen, dice, and apparently some cards.
And since DDB is required to reproduce faithfully what the original WoTC product reads, you get instances like this from time to time.
Do note, even with the knowledge of the amount of cards.
Don't feel like you're limited to that amount.
If you feel like your party needs more potions, give more out. Simple as that.
Adjust where you need to in modules.
@Jesse_DND: Thanks! Exactly what I was looking for. This at least gives me a starting point as to what the authors thought would be balanced when they implemented the limit rule.
@ Inumiru: That's obvious to me at least...I just wanted to know what the starting point to work from would be. My opinion is that a limit was placed for a reason and I'd like to at least take it into consideration.
@Wheezal: Not really faithful if that info wasn't provided in my opinion.
Thanks All!!
To be honest, DoIP showers your characters with magic items, I'm not sure we even used any of the potions. We're just about to finish the third adventure in the series (we're at L10), and I think we've used one potion of healing. The only other potions we've used were two potions of waterbreathing in the quest before this one that we're about to finish. Even those were unnecessary, the players wanted to find out where an underwater tunnel led - it was an alternative entrance to where they already were. I don't think they actually needed the healing one either, they just wanted to be sure.
Which is to say - just give out potions as the book instructs. It should be more than enough.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
in this case, faithfully means what DnDBeyond is required and allowed to replicate into the digital content. By their contract with WotC, they pretty much have to reproduce what's in the hardcover book verbatim. If there is an issue in regards to referencing physical materials that aren't present in digital form, that's something you'd to take up with WotC. DNDB is just doing their part.
yeah, i don't think the designers said 'What's the limit for potions we'll allow?', and then made that many cards...it was the opposite. They had a budget and then it was 'how many cards can we print?'. That's also why the DM screen is total garbage...a sturdier/stiffer screen wouldn't fit in the budget.
I don't have an official source for that but i do remember them talking about boxed set budgets somewhere.
(and I would have preferred they skipped the ridiculous DM screen and given more cards...or an extra custom die...or basically anything other than that screen. It was the only let-down of the box (but still totally worth it imo)).
Also, if you find it useful, here's pdf's of the rule book and Gnomengarde:
Guide to the Five Factions (PWYW)
Deck of Decks