Do people get paid a decent amount for writing and selling DnD adventures and modules?
I have written most of a setting including at least 15 places with adventures that each would take 2-3 sessions to play. And most of the adventures and locations could be played as one shots.
Enough content for LV 8-15 maybe
It has custom maps, monsters, npcs, items, lore, homebrewed tables for various things such as weather, sanity and random encounters.
Also has pregen characters that could be used.
Once I have art work and have game tested it would it be worth publishing for sale or do people not pay for this sort of thing?
Agreed, I'd suggest moving this thread to this forums DMsGuild subforum where people who do try to sell content tend to frequent. You also might find this blog post by a professional designer with considerable experience where he breaks down the actual pay scale of TTRPG design work:
Like any creative venture (fiction writing, music, art) a precious few are going to make significant bank, a slightly larger few (but still a few) will be able to make a living at it, a larger amount may find some financial benefit to it balanced with a "day job" that pays the bulk of the bills, and most are best off thinking of it as a hobby that might occasionally garner some beer money. Where an individual creative lands on that pyramid is partly talent but mostly these days hustle and biz/pro savvy.
Do people get paid a decent amount for writing and selling DnD adventures and modules?
I have written most of a setting including at least 15 places with adventures that each would take 2-3 sessions to play. And most of the adventures and locations could be played as one shots.
Enough content for LV 8-15 maybe
It has custom maps, monsters, npcs, items, lore, homebrewed tables for various things such as weather, sanity and random encounters.
Also has pregen characters that could be used.
Once I have art work and have game tested it would it be worth publishing for sale or do people not pay for this sort of thing?
This is probably covered in the DM's Guild part of these forums.
Agreed, I'd suggest moving this thread to this forums DMsGuild subforum where people who do try to sell content tend to frequent. You also might find this blog post by a professional designer with considerable experience where he breaks down the actual pay scale of TTRPG design work:
https://www.mtblackgames.com/blog/9aubd3cx7zzfwkd2fj9w6mbs21v0wa
Like any creative venture (fiction writing, music, art) a precious few are going to make significant bank, a slightly larger few (but still a few) will be able to make a living at it, a larger amount may find some financial benefit to it balanced with a "day job" that pays the bulk of the bills, and most are best off thinking of it as a hobby that might occasionally garner some beer money. Where an individual creative lands on that pyramid is partly talent but mostly these days hustle and biz/pro savvy.
Jander Sunstar is the thinking person's Drizzt, fight me.