Our group has just completed the death house (some new players) and we are starting CoS soon.
Currently running it with the ol' pen and paper but I'm very interested in upgrading to D&D Beyond because frankly it looks awesome.
After a little bit of research I figured what I needed was this:
Player's Handbook
Dungeon Master's Guide
Monster Manual
Curse Of Strahd
I am a bit confused about the subscription part though. We have 5 players and the DM (me) and I'm pretty sure I can just get the master tier and share that way.
Am I correct in this assumption or does every player need a hero tier to subscribe to my 'DM account with all the rulebooks?
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I would also say that if you have the physical books, you could get away with not buying the DMG or MM. CoS would give you dndbeyond access to all of the monsters in it, I believe. I would rather spend the money on Tasha's and Xanathar's, because the best thing about dndbeyond, IMO, is the character building. Those books would give your players access to lots of character options.
I agree on the PC option post from mcapsam, PC options are very important for you the GM to have and then decide on which are appropriate for your CoS game. The module can be very helpful as it provides monsters, magic items and extra stuff to make your life easier as a GM. I have played 5e with no esupport, 1/2 group on D&DB and most of not all of the group using D&DB. Try and be flexible as to the wishes and styles of your group and not to force a change to D&DB if some do not wish to do so. In general I think most will have no issues with the switch.
I would also say "proof" your game. What that means is that if you live in an area the has internet and power issues be prepared to run pen and paper if you have issues. That means having a relative up to date paper sheet or one on your laptop or desktop if you have a UPS. Have a backup way to deal with maps if you do so electronically and of course have physical dice just in case.
Just so you are aware, I would be wary of purchasing some things on dndb. For instance, Tasha's has been out for over a year and there are still things that are not implemented correctly in the character builder. Might be worth doing research before buying specific things. I for one have decided to stop buying things here and will be using paper from now on.
I would also say that if you have the physical books, you could get away with not buying the DMG or MM. CoS would give you dndbeyond access to all of the monsters in it, I believe. I would rather spend the money on Tasha's and Xanathar's, because the best thing about dndbeyond, IMO, is the character building. Those books would give your players access to lots of character options.
I could be wrong, but can someone verify that purchasing CoS on DnDBeyond provides access to ALL the monsters needed to run the module? It's my impression that any monster from the MM would NOT be included with CoS.
As for player content, well, many DMs are super nice and buy all the books and the subscription to share them. But if money is tight, don't feel bad telling your players that they need to pay for the Master tier subscription if they want to share content. My three well off players decided the free Basic Rules was enough for them.
I would also say that if you have the physical books, you could get away with not buying the DMG or MM. CoS would give you dndbeyond access to all of the monsters in it, I believe. I would rather spend the money on Tasha's and Xanathar's, because the best thing about dndbeyond, IMO, is the character building. Those books would give your players access to lots of character options.
I could be wrong, but can someone verify that purchasing CoS on DnDBeyond provides access to ALL the monsters needed to run the module? It's my impression that any monster from the MM would NOT be included with CoS.
As for player content, well, many DMs are super nice and buy all the books and the subscription to share them. But if money is tight, don't feel bad telling your players that they need to pay for the Master tier subscription if they want to share content. My three well off players decided the free Basic Rules was enough for them.
Good luck!
Monsters should be included. I got some free when I got Dragon of Icespire Peak. I don't think it includes spells, though. There is definitely something that doesn't get unlocked and I was disappointed, I think it might be spells.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Not sure where you posted this first, and I admit there's some help being provided by folks responding, but really everything being asked here has been thoroughly and rigorously discussed in the thread pinned to the top of this subforum: Buyer's Guide to D&D Beyond
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Jander Sunstar is the thinking person's Drizzt, fight me.
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Our group has just completed the death house (some new players) and we are starting CoS soon.
Currently running it with the ol' pen and paper but I'm very interested in upgrading to D&D Beyond because frankly it looks awesome.
After a little bit of research I figured what I needed was this:
Player's Handbook
Dungeon Master's Guide
Monster Manual
Curse Of Strahd
I am a bit confused about the subscription part though. We have 5 players and the DM (me) and I'm pretty sure I can just get the master tier and share that way.
Am I correct in this assumption or does every player need a hero tier to subscribe to my 'DM account with all the rulebooks?
Only one player in the campaign needs to have a Master level subscription for the content to be shared.
No others players need a subscription (but all need a dndbeyond account).
I would also say that if you have the physical books, you could get away with not buying the DMG or MM. CoS would give you dndbeyond access to all of the monsters in it, I believe. I would rather spend the money on Tasha's and Xanathar's, because the best thing about dndbeyond, IMO, is the character building. Those books would give your players access to lots of character options.
I agree on the PC option post from mcapsam, PC options are very important for you the GM to have and then decide on which are appropriate for your CoS game. The module can be very helpful as it provides monsters, magic items and extra stuff to make your life easier as a GM. I have played 5e with no esupport, 1/2 group on D&DB and most of not all of the group using D&DB. Try and be flexible as to the wishes and styles of your group and not to force a change to D&DB if some do not wish to do so. In general I think most will have no issues with the switch.
I would also say "proof" your game. What that means is that if you live in an area the has internet and power issues be prepared to run pen and paper if you have issues. That means having a relative up to date paper sheet or one on your laptop or desktop if you have a UPS. Have a backup way to deal with maps if you do so electronically and of course have physical dice just in case.
Just so you are aware, I would be wary of purchasing some things on dndb. For instance, Tasha's has been out for over a year and there are still things that are not implemented correctly in the character builder. Might be worth doing research before buying specific things. I for one have decided to stop buying things here and will be using paper from now on.
What am I supposed to do with a signature?
Egg
Quote from mcapsam >>
I could be wrong, but can someone verify that purchasing CoS on DnDBeyond provides access to ALL the monsters needed to run the module? It's my impression that any monster from the MM would NOT be included with CoS.
As for player content, well, many DMs are super nice and buy all the books and the subscription to share them. But if money is tight, don't feel bad telling your players that they need to pay for the Master tier subscription if they want to share content. My three well off players decided the free Basic Rules was enough for them.
Good luck!
Monsters should be included. I got some free when I got Dragon of Icespire Peak. I don't think it includes spells, though. There is definitely something that doesn't get unlocked and I was disappointed, I think it might be spells.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Not sure where you posted this first, and I admit there's some help being provided by folks responding, but really everything being asked here has been thoroughly and rigorously discussed in the thread pinned to the top of this subforum: Buyer's Guide to D&D Beyond
Jander Sunstar is the thinking person's Drizzt, fight me.