Wizards have the most expansive spell list, and the abilities to change prepared spells from potentially that entire list, daily.
The name of the game with wizards is Spells. Class features are just a sideshow that bring limited utility and flavor, but spells are the meat. That's why wizards are the only casters in the game with the ability to add spells to their spellbook that they find while adventuring.
Spell casting is one of the wizard's class features, without it wizards couldn't cast spells; therefore not all class features are not limited utility and flavor
Very much splitting hairs, but I'd call "being able to do something" utility.
Wizards have the most expansive spell list, and the abilities to change prepared spells from potentially that entire list, daily.
The name of the game with wizards is Spells. Class features are just a sideshow that bring limited utility and flavor, but spells are the meat. That's why wizards are the only casters in the game with the ability to add spells to their spellbook that they find while adventuring.
Spell casting is one of the wizard's class features, without it wizards couldn't cast spells; therefore not all class features are not limited utility and flavor
Very much splitting hairs, but I'd call "being able to do something" utility.
Class features are very much important, some are supplementary to what a class is while others define their classes e.g. a wizard without any class features is no wizard at all, because they couldn't cast spells or do anything else wizards can do.
Very much splitting hairs, but I'd call "being able to do something" utility.
Class features are very much important, some are supplementary to what a class is while others define their classes e.g. a wizard without any class features is no wizard at all, because they couldn't cast spells or do anything else wizards can do.
Hah! Learn something new every day! That’s what happens when you’ve played every edition and pathfinder.