Has D&D ever put in an actual god? Because for Tiamat and Bahamut and the other’s it is just the aspect.
No actual gods in this edition. I think they also had an aspect of Auril in RotF, though.
In 1e there was Deities and Demigods, which was an amazing book and had stats for gods from many earth pantheons, along with D@D gods like grummsh and Corelian, etc. They may have updated it for 3e, but I don’t remember.
I think the idea now is to leave the gods up to DM imagination, instead of writing things down which might limit them.
No, it is actually Auril in RotF.
The text of the books describes her choosing to return to live with mortals after the sundering and the included stat block includes her actual spark of divinity. If she is killed her power temporarily disappears from the world and her followers lose their magic. The eternal winter also ends. The god Auril definitely dies she just gets resurrected because of the nature of her domain and worship.
I think people over estimate what the power of gods in DnD should be because of older editions or just their own views of religion. I think it actually makes allot of sense for a game to treat gods more like super powered being with important roles that have consequences when killed rather than omnipotent fundamental forces of the universe. The former is just allot more interactive and easier to design for a game. A weaker god can do things like ask the party for help and they don't have to destroy the cosmos to visit the local tavern, they're just overall better.
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No, it is actually Auril in RotF.
The text of the books describes her choosing to return to live with mortals after the sundering and the included stat block includes her actual spark of divinity. If she is killed her power temporarily disappears from the world and her followers lose their magic. The eternal winter also ends. The god Auril definitely dies she just gets resurrected because of the nature of her domain and worship.
I think people over estimate what the power of gods in DnD should be because of older editions or just their own views of religion. I think it actually makes allot of sense for a game to treat gods more like super powered being with important roles that have consequences when killed rather than omnipotent fundamental forces of the universe. The former is just allot more interactive and easier to design for a game. A weaker god can do things like ask the party for help and they don't have to destroy the cosmos to visit the local tavern, they're just overall better.