I'd caution against using tags like that for mechanics. Advantage against charm effects for example would be perfectly fine, but looking up spells to see if they're tagged as control just feeld unintuitive to me during a game.
If you liked indominatble, something like 'once a long rest when you fail a saving throw against a magical effect you can reroll the save and must take the new result' could work.
Is this a race you intend to play yourself? If so I'd talk to your DM about all of this, as our advice won't amount to much if your DM disagrees.
Have considered just using the variant human and as opposed to giving the feat choice you could say the have the mage slayer feat (but can't switch it out) and see how that works. A lot less work for you and people will know what they are getting when choose the variant human. I'm not sure this exactly what you want but it sounds like it will work. Just make the variant human the only human option. Good luck.
Also this may be a bit of conjecture on my part, but from past threads it feels like you're trying to make an all around anti magic character between the class and race here if this is all for the same intended character? You don't necessarily have to tie in countering magic to every facet of the character.
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I'd caution against using tags like that for mechanics. Advantage against charm effects for example would be perfectly fine, but looking up spells to see if they're tagged as control just feeld unintuitive to me during a game.
If you liked indominatble, something like 'once a long rest when you fail a saving throw against a magical effect you can reroll the save and must take the new result' could work.
Is this a race you intend to play yourself? If so I'd talk to your DM about all of this, as our advice won't amount to much if your DM disagrees.
Have considered just using the variant human and as opposed to giving the feat choice you could say the have the mage slayer feat (but can't switch it out) and see how that works. A lot less work for you and people will know what they are getting when choose the variant human. I'm not sure this exactly what you want but it sounds like it will work. Just make the variant human the only human option. Good luck.
Also this may be a bit of conjecture on my part, but from past threads it feels like you're trying to make an all around anti magic character between the class and race here if this is all for the same intended character? You don't necessarily have to tie in countering magic to every facet of the character.