I find myself in a somewhat tricky situation where I’ve used ******* and other resources to create most of my characters and their spell lists, but recently have gotten actual hardcovers of the PHB, XGE and Tasha’s. What should I be getting next as a sort of “essentials” collection? I’ve heard MOTM is supposed to be the next in line but I feel it’s more of a bestiary with alternate races than a new sourcebook.
Well it really depends on what you're interested in. If you plan on being a DM, then the Dungeon Masters Guide, and Monster Manual would be on your list. If you're a player only, then MOTM makes sense. The nice thing about D&D Beyond is that you don't have to purchase the whole book. You can just purchase the races for like 1/3 the cost if you don't care about the monsters.
If you’re a player, you might stop there, really. Setting books have some other subclasses, but not a lot else for players unless you are playing in that world. Though they can be kind of cool to read even if you’re not playing there. Adventures are right out (for players).
If you DM, then monster manual, and then mordenkainens.
Fizban's would also be a good choice if you like dragonborn or dragon themed characters.
I got fizbans. Of course
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Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
MotM is a solid choice if you are interested in character building options. I will also put out a recommendation for Sword Coast Adventurer's Guide. Although many of its character options have been reprinted in Xanathar's and Tasha's, there are still a few weird/interesting subclasses in there that didnt quite make that cut. It also comes with a fair amount of lore information if that is also something that piques your interest.
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Van Richten's Guide has very few character options outside a horror campaign. It is 'just' the 3 lineages and few backgrounds. The rest is setting stuff and DM tools.
I find myself in a somewhat tricky situation where I’ve used ******* and other resources to create most of my characters and their spell lists, but recently have gotten actual hardcovers of the PHB, XGE and Tasha’s. What should I be getting next as a sort of “essentials” collection? I’ve heard MOTM is supposed to be the next in line but I feel it’s more of a bestiary with alternate races than a new sourcebook.
Well it really depends on what you're interested in. If you plan on being a DM, then the Dungeon Masters Guide, and Monster Manual would be on your list. If you're a player only, then MOTM makes sense. The nice thing about D&D Beyond is that you don't have to purchase the whole book. You can just purchase the races for like 1/3 the cost if you don't care about the monsters.
Fizban's would also be a good choice if you like dragonborn or dragon themed characters.
If you are a dm get monster manual and monster of the multiverse. The encounter builder becomes even better with them
If you’re a player, you might stop there, really. Setting books have some other subclasses, but not a lot else for players unless you are playing in that world. Though they can be kind of cool to read even if you’re not playing there. Adventures are right out (for players).
If you DM, then monster manual, and then mordenkainens.
I got fizbans. Of course
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
MotM is a solid choice if you are interested in character building options. I will also put out a recommendation for Sword Coast Adventurer's Guide. Although many of its character options have been reprinted in Xanathar's and Tasha's, there are still a few weird/interesting subclasses in there that didnt quite make that cut. It also comes with a fair amount of lore information if that is also something that piques your interest.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Fizban is great
Van Richtens Guide is pretty cool.
Van Richten's Guide has very few character options outside a horror campaign. It is 'just' the 3 lineages and few backgrounds. The rest is setting stuff and DM tools.
Reads like the OP looks for player options.
monster manual and dmg. Very important
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