I've got a three person party, so I'm going to tell them they're in officer training and give them a simulated crew to command. I'm going to use this set of ship combat rules until the official ones come out: https://fiftheditiondndgame.obsidianportal.com/wikis/ship-combat. Since they're unofficial, I'm not going to ask my players to learn them. I'll just ask them what they'd like to do and then figure it out myself.
I'm planning to make the challenges more free-form too. I'll ask them for a plan, then assign two or three rolls based on what they come up with.
Honestly, this scenario feels really half-baked with a lot left for us to fill in.
Since the first four parts published for free now, are free. It makes sense that the sauce of the space combat would be in the book instead of the academy contant.
The other problem with fireball is your using up spell slots. Might as well use your siege weapons and save those slots for more important things.
That's always been the weakness of spellcasters in a large-scale conflict. They can do a lot of damage in a hurry, but then they run out of juice and can't do anything until tomorrow.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
With fireballs, you have the issue of the spell not damaging objects. It can set unattended objects on fire, but the ship is certainly attended. Yeah, you can hurt the crew, but technically not the ship itself.
Depending on your goal, that may actually be ideal, or it may work against you.
Fireball isn't anything like that clear about how it affects objects:
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
The ship is being neither worn nor carried, so if it's flammable, it is presumably set alight. Does it do HP damage to the ship? No idea, but it's certainly a reasonable assumption. The extant ship/siege combat rules are... rather sparse. I know there is a table somewhere with ship HP and damage thresholds, but I can't find it in the rules right now.
this is a straight up lie, ship stat blocks do not equate to telling DMs how ship-to-ship combat actually works.
unless i'm missing where exactly ship-to-ship combat is?
You need to hit "Quote" rather than "Reply", because no one can tell which post you're replying to - including the person you are replying to.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
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I've got a three person party, so I'm going to tell them they're in officer training and give them a simulated crew to command. I'm going to use this set of ship combat rules until the official ones come out: https://fiftheditiondndgame.obsidianportal.com/wikis/ship-combat. Since they're unofficial, I'm not going to ask my players to learn them. I'll just ask them what they'd like to do and then figure it out myself.
I'm planning to make the challenges more free-form too. I'll ask them for a plan, then assign two or three rolls based on what they come up with.
Honestly, this scenario feels really half-baked with a lot left for us to fill in.
I agree the damage makes no good sense.
Since the first four parts published for free now, are free. It makes sense that the sauce of the space combat would be in the book instead of the academy contant.
The other problem with fireball is you're using up spell slots. Might as well use your siege weapons and save those slots for more important things.
That's always been the weakness of spellcasters in a large-scale conflict. They can do a lot of damage in a hurry, but then they run out of juice and can't do anything until tomorrow.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Is the ship's hull wood or metal?
this is a straight up lie, ship stat blocks do not equate to telling DMs how ship-to-ship combat actually works.
unless i'm missing where exactly ship-to-ship combat is?
You need to hit "Quote" rather than "Reply", because no one can tell which post you're replying to - including the person you are replying to.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.