Say there was a dream and it unlocked some hidden potential. Maybe you touched an object and absorbed some sort of power from a class/race not related to yours? I’m curious of what you have experienced in your campaigns.
Hasn't happened often. My Barbarian did learn a weird alien spell by studying a cursed book recently, which is fun. We're going to see how far down the rabbit hole he ends up going. I'm fully prepared to have him lose his mind but somebody will probably pull him back before it gets to that point lol.
Waaaaaaaaaaay back in AD&D times, out DM granted us a special single-use power called the All Dice Fireball. How many dice of damage does this power do? ALL OF THEM. Every d6... and d4...and d8.... and d12...and d10.... and d20 that we could find. We even raided our Yahtzee game for extra dice.
I cast it on a pit fiend... which was immune to fire. The DM was compassionate and said that even though the fire didn't hurt the pit fiend, the heat melted the cavern and a mass of molten rock crushed it.
We use a special homebrew rule in my games: if you roll double Nat20 when you have advantage, your character will gain some kind of permanent ability or bonus based on what the roll was for. (For example, a player double nat20'd the finishing blow to kill a githyanki knight, so for story reasons he can now use Misty Step a few times a day the same way they could).
The flip side is that if anyone ever rolls double nat1's with disadvantage, their character will be permanently scarred or affected in some way based on the situation.
It's all luck-based, but it's a pretty rare occurrence and I've found that it enhances the moment a lot, and makes for some interesting ideas and plot hooks. All the players have optional buy-in to the rule, but everyone likes it enough that it's never a problem. Funny enough, I've seen the double nat20 on advantage about 5x throughout my campaigns, but only saw double nat1 on disadvantage a single time.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
My character was given the ability to, once a day, change the appearance of her clothing. There were some limitations. She could change light armor (character was a rogue) but couldn't add metal beyond little ornamental bits, so it couldn't sya look like chainmail. And it didn't change the properties of what she wore mechanically. But she could change how it looked day to day with a good deal of freedom. The ability was bestowed up on her her archfey fairy godmother.
One of our past humans was granted Drow style dark vision by his god. Plus its limitations. And only for the fight against the Drow. He eventually got his normal sight back but it took longer than he thought.
MOre recently, a plasmoid character of mine was given the ability to split off a 'slime famliar' basically. A smaller version of themself that functions like a familiar.
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Say there was a dream and it unlocked some hidden potential. Maybe you touched an object and absorbed some sort of power from a class/race not related to yours? I’m curious of what you have experienced in your campaigns.
Hasn't happened often. My Barbarian did learn a weird alien spell by studying a cursed book recently, which is fun. We're going to see how far down the rabbit hole he ends up going. I'm fully prepared to have him lose his mind but somebody will probably pull him back before it gets to that point lol.
Waaaaaaaaaaay back in AD&D times, out DM granted us a special single-use power called the All Dice Fireball. How many dice of damage does this power do? ALL OF THEM. Every d6... and d4...and d8.... and d12...and d10.... and d20 that we could find. We even raided our Yahtzee game for extra dice.
I cast it on a pit fiend... which was immune to fire. The DM was compassionate and said that even though the fire didn't hurt the pit fiend, the heat melted the cavern and a mass of molten rock crushed it.
We use a special homebrew rule in my games: if you roll double Nat20 when you have advantage, your character will gain some kind of permanent ability or bonus based on what the roll was for. (For example, a player double nat20'd the finishing blow to kill a githyanki knight, so for story reasons he can now use Misty Step a few times a day the same way they could).
The flip side is that if anyone ever rolls double nat1's with disadvantage, their character will be permanently scarred or affected in some way based on the situation.
It's all luck-based, but it's a pretty rare occurrence and I've found that it enhances the moment a lot, and makes for some interesting ideas and plot hooks. All the players have optional buy-in to the rule, but everyone likes it enough that it's never a problem. Funny enough, I've seen the double nat20 on advantage about 5x throughout my campaigns, but only saw double nat1 on disadvantage a single time.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
My character was given the ability to, once a day, change the appearance of her clothing. There were some limitations. She could change light armor (character was a rogue) but couldn't add metal beyond little ornamental bits, so it couldn't sya look like chainmail. And it didn't change the properties of what she wore mechanically. But she could change how it looked day to day with a good deal of freedom. The ability was bestowed up on her her archfey fairy godmother.
One of our past humans was granted Drow style dark vision by his god. Plus its limitations. And only for the fight against the Drow. He eventually got his normal sight back but it took longer than he thought.
Not mine, but a fellow player was granted the ability to vomit up healing potions. The player is a 12 year old girl and the character is a dog.
she pukes them in the mouth and breaks the vial, causing damage as well healing to the other player.
edit: also a crow familiar based on Larry David’s character from Curb.
MOre recently, a plasmoid character of mine was given the ability to split off a 'slime famliar' basically. A smaller version of themself that functions like a familiar.